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ImperialEagle

First Lieutenant
42 Badges
Mar 11, 2015
254
86
  • Darkest Hour
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines Industries
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2
  • Crusader Kings II
  • Supreme Ruler: Cold War
  • Ship Simulator Extremes
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Victoria: Revolutions
  • Semper Fi
  • Rome Gold
The darkest hour mod is WAAAAAY too big, seeing how it's spans from pre roman times till the present... I had a original feeling that a mod set from 1815-2100... And with 1764-2100. Techs would be insane to make, yes.. But easier than flipping 4000 BC- 2100 ad... I just think the engine would perform well neither in the 17th century for instance.. Finding minsters for pre 1815 nations is hellish as well, that and the development of the mod may go much quicker and be detailed, as just three eras, the industrial revolution, the second industrial Revolutionand the information age need to even fit, thus translating into a much more detailed and less spread out timeline... Luckily, Minor changes would have to be made to the 1740 map... Besides Arabia, and Germany... Besides, The eventsthat really led up to ww1 Sort of began in 1815... And this mod is supposed to be specifically including the major years before 1914... Please don't hurt me. I mean, I'll also use my new abilities to make images have border/ outlines, Pick new music, I'll even try a hand at GFX general design.. I-I just think it's better.


However, I won't do it without a vote.. Besides, if this hoes through, this mod won't be thrown away.. I'll hand it over to someone else, if they still always remember I made the foundation stones for it.. But I just don't think I'm the man for it, I specialize in post napoleonic warfare and tech anyways..

Those who support the ' Concert of Europe' Mod, like, those who want to stick with the ultimate timeline, click disagree... Those who have a opinion in between or who may be interested in continuing the mod... Be my guess to comment below... I feel like such a lazy Jackass..
 
Why are you so harsh with yourself? Passion just made you make a bold, but ultimately unwise, choice. Nothing to feel guilty about, really. Your original project was simply too big, considering the already gigantic task a 1912-1921 mod can be. When I started posting about WiF3 here, I also expected that the community would have very high quality standards and would put my work under severe scrutiny, but I quickly realized that it is absolutely not the case: most people here are rather kind and willing to help.
 
A very true case.. So I must assume, that you think I should stick with it.. Right?


Though reading into your response further.. I must assume you mean that Maybe I did make a mistake.. But it can still be saved, the mod... Right?
 
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Well, I don't know. If you want me to give you an opinion, I would tell you that you should stick to modding, as you obviously enjoy it. But the time span you chose is definitely too large. Why wouldn't you select a short, definite era? The War for Austrian Succession, for example. It's the one for which you might have the most extensive data already collected and implemented, I guess. IMHO, such mod would be much more accurate, and work would go faster. It's just an idea, you can pick any other era if you want.
 
Darkest Hour simply doesn't lend itself well to longer timelines than a few decades at the very most. The other Paradox titles such as CK2 and EU4 are much more suited to an extended timeline. The "compression" effect of historical events as you get closer to and within the modern age makes it so that the mechanics used in Darkest Hour are incredibly difficult to model for a believable, full experience that runs from, say, 1600 to 1950.

I strongly feel that Darkest Hour works the best when you keep the time period within a core range of about 10 years and at a cap of around 20 years that might yield content for especially dedicated players.

I wouldn't berate yourself so strongly. This would be an ambitious project even in CK2 or EU4.
 
The darkest hour mod is WAAAAAY too big, seeing how it's spans from pre roman times till the present... I had a original feeling that a mod set from 1815-2100... And with 1764-2100. Techs would be insane to make, yes.. But easier than flipping 4000 BC- 2100 ad... I just think the engine would perform well neither in the 17th century for instance.. Finding minsters for pre 1815 nations is hellish as well, that and the development of the mod may go much quicker and be detailed, as just three eras, the industrial revolution, the second industrial Revolutionand the information age need to even fit, thus translating into a much more detailed and less spread out timeline... Luckily, Minor changes would have to be made to the 1740 map... Besides Arabia, and Germany... Besides, The eventsthat really led up to ww1 Sort of began in 1815... And this mod is supposed to be specifically including the major years before 1914... Please don't hurt me. I mean, I'll also use my new abilities to make images have border/ outlines, Pick new music, I'll even try a hand at GFX general design.. I-I just think it's better.


However, I won't do it without a vote.. Besides, if this hoes through, this mod won't be thrown away.. I'll hand it over to someone else, if they still always remember I made the foundation stones for it.. But I just don't think I'm the man for it, I specialize in post napoleonic warfare and tech anyways..

Those who support the ' Concert of Europe' Mod, like, those who want to stick with the ultimate timeline, click disagree... Those who have a opinion in between or who may be interested in continuing the mod... Be my guess to comment below... I feel like such a lazy Jackass..

You have it to hard on yourself by starting in 1740. Having such a big timeline is pointless, especially when the game does not have proper mechanics for that time period.

Maybe 1860 would work better.
 
The darkest hour mod is WAAAAAY too big, seeing how it's spans from pre roman times till the present... I had a original feeling that a mod set from 1815-2100... And with 1764-2100. Techs would be insane to make, yes.. But easier than flipping 4000 BC- 2100 ad... I just think the engine would perform well neither in the 17th century for instance.. Finding minsters for pre 1815 nations is hellish as well, that and the development of the mod may go much quicker and be detailed, as just three eras, the industrial revolution, the second industrial Revolutionand the information age need to even fit, thus translating into a much more detailed and less spread out timeline... Luckily, Minor changes would have to be made to the 1740 map... Besides Arabia, and Germany... Besides, The eventsthat really led up to ww1 Sort of began in 1815... And this mod is supposed to be specifically including the major years before 1914... Please don't hurt me. I mean, I'll also use my new abilities to make images have border/ outlines, Pick new music, I'll even try a hand at GFX general design.. I-I just think it's better.


However, I won't do it without a vote.. Besides, if this hoes through, this mod won't be thrown away.. I'll hand it over to someone else, if they still always remember I made the foundation stones for it.. But I just don't think I'm the man for it, I specialize in post napoleonic warfare and tech anyways..

Those who support the ' Concert of Europe' Mod, like, those who want to stick with the ultimate timeline, click disagree... Those who have a opinion in between or who may be interested in continuing the mod... Be my guess to comment below... I feel like such a lazy Jackass..
There is a distinct lack of WW1 mods on the E3 map? Maybe you could try that, I have a large amount of information about countries that should exist in the game but don't *cough* Dervish State *cough*. Besides covering the first modern war and its after effects would be great.
You have it to hard on yourself by starting in 1740. Having such a big timeline is pointless, especially when the game does not have proper mechanics for that time period.

Maybe 1860 would work better.
1860 still requires making a new Tech Tree, I would know as I am having the Cold War Tech Tree being put up to snuff for an alternative WW1 where the Germans win.
 
There is a distinct lack of WW1 mods on the E3 map? Maybe you could try that, I have a large amount of information about countries that should exist in the game but don't *cough* Dervish State *cough*. Besides covering the first modern war and its after effects would be great.

1860 still requires making a new Tech Tree, I would know as I am having the Cold War Tech Tree being put up to snuff for an alternative WW1 where the Germans win.

Friend, I have that under control... Look, I've actually sort of broke the rules a bit and modded in some 19th century techs, so it's good quite frankly conquerer.. And JJ, This era can work, if events are programmed that limit unit production and such during peacetime or in certain eras... I just need... The help of the community to program such a Event, other mods have them, this mod can too.
There is a issue with modding a range of scenerios like this for any game other than darkest hour or very few others... Darkest Hour tends to be much, MUCH more historically accurate, which perfectly sums up the purpose of the Mod in general.. This is why I picked darkest hour specific.
 
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Friend, I have that under control... Look, I've actually sort of broke the rules a bit and modded in some 19th century techs, so it's good quite frankly conquerer.. And JJ, This era can work, if events are programmed that limit unit production and such during peacetime or in certain eras... I just need... The help of the community to program such a Event, other mods have them, this mod can too.
There is a issue with modding a range of scenerios like this for any game other than darkest hour or very few others... Darkest Hour tends to be much, MUCH more historically accurate, which perfectly sums up the purpose of the Mod in general.. This is why I picked darkest hour specific.
Actually that reminds me of a post I made very recently on a thread about another thread.
The problem is that the game can't handle Modern Air Combat as it built on a Great War to early Cold War combat system and not a post-Cold War heavy focus on aircraft like it should be in a Modern Day Scenario.
If the game can't handle modern combat it can't handle anything pre-second Industrial Revolution (~1870) the difference is in the supply system (which is built on a post-industrialized supply system) and not a pre-industrialized supply system. Besides knowing how long good mods actually take to develop for Hearts of Iron and considering the mods time frame it is likely that this mod will never be finished. (RDD is a good example of this phenomenon as it is a mod that has been in development on HOI and continues development on Darkest Hour and isn't in its finished form.)

If you really wanted to be committed to do an accurate project like this I feel that Victoria would be the better game as it is more focused on industrialization (which is what this mod seems to focus on) whilst EU is more Age of Discovery and HOI is more World Wars/Cold War. Besides knowing how much research I do for a simple WW2 mod (that strives for as many options (historical and ahistorical) as possible) on the E3 map I can tell you it is stressful researching for every country over a 70 year long period that I know most of the information about.

Oh, about Historical Accuracy I think that Darkest Hour honestly sucks at historical accuracy although it is a fun game to play.

Conquerer1234