Some of you may have seen my post in screenshots thread. I recreated Dance of the Dragons for sake of fun and dragon slaughter and I have to tell you, it is really hard to slaughter those dragons. Not because they are invincible, but because it is hard to get their riders on field and when they are there, dragons may not have enough time to kill each other before battle ends.
So, I figured out that I might post few suggestions:
1. Don´t allow dragonriders to be on council.
Why? Well, during mentioned Second Dance, I switched to my enemy few times, to put dragonriders as commanders of the flanks, to make fights more even. And one of those times, I realized one dragon was missing. How big was my surprise, when I found out that one of dragonriders was in capital county training troops instead of, you know, fighting. I think this is problematic, especially in case of AI. Dragonriders have naturally the biggest martial, so AI just puts one of them as marhall. And then, when it is time to fight, they just sit there. While this probably makes no difference in normal wars, in wars against other riders (especially those controlled by players), it could turn the tide of war. Imagine that one side has 5 dragons of average size and another side has 3, 2 of them average, but one really huge. And rider of that huge dragon is made marhall. So, when armies meet, those 2 remaining riders could face 3 dragons of comparable size and strength and die. If they had this huge dragon with them, they could win the battle and maybe even whole war. So, just don´t make dragonriders marshalls, it´s really simple sollution. And it also makes sense storywise, dragonrider wouldn´t be sent to recruit soldiers, when his dragon could turn the tide of war.
2. Allow every dragonrider to be put as leader of army.
This is tricky, while I am certain there is a way to not allow certain people to be on council, I am not sure if you could allow someone who isn´t commander to lead an army. But sometimes, there just aren´t enough places for all of them, or someone else is commander. And AI can just be stupid and have dragon riders as courtiers during wars, not using them as commanders.
3. Make fights between dragons in style of Valyrian steel sword puzzle.
6 dragons are in battle, they face each other on the skies...aaand battle is over and no dragon was even wounded. This is simply because you have to wait some time for next pop-up and when there are many dragons or one side is really small (or one rider uses his/her dragon and immediately causes morale of one side to drop, shortening the battle), you just don´t get to the end of the fight. If fights were done like those puzzle (or Warhammer duels), you could always finish them. And suddenly, no more dragon fights with 0 dead dragons.
4. Increase tameable age.
Brave dragonrider, eager to defeat his enemies...on back of 2 years old dragon. Wonderful. There were two 5 years old dragons in this game. First one died immediately in his first battle (and by that I really mean immediately, there were 6 dragons and those remaining 5 weren´t even wounded). Second one miraculously survived his first battle, only to be killed in second...by wounded dragon with 7 martial.
Do we really need those small dragons in battles? Even when you are ruler with dragon, you can do dragon conquest only when dragon has 10 martial. Why not increase age in which they can be tamed to 8 or even 10? This way, baby dragons will only die as sickly infants, not in battles, because their rider chose to conquer the world/liege of their rider made them commander. In both cases, they are just sent against much bigger dragons and die for no reason.
I hope these suggestions could be helpful and feel free to discuss them.
And even though it might seem I criticize a lot, I want you to know that I love this mod and it is one of my most favorite mods out there. So, keep up the good work and thanks for all those hours I had fun with AGoT mod.
So, I figured out that I might post few suggestions:
1. Don´t allow dragonriders to be on council.
Why? Well, during mentioned Second Dance, I switched to my enemy few times, to put dragonriders as commanders of the flanks, to make fights more even. And one of those times, I realized one dragon was missing. How big was my surprise, when I found out that one of dragonriders was in capital county training troops instead of, you know, fighting. I think this is problematic, especially in case of AI. Dragonriders have naturally the biggest martial, so AI just puts one of them as marhall. And then, when it is time to fight, they just sit there. While this probably makes no difference in normal wars, in wars against other riders (especially those controlled by players), it could turn the tide of war. Imagine that one side has 5 dragons of average size and another side has 3, 2 of them average, but one really huge. And rider of that huge dragon is made marhall. So, when armies meet, those 2 remaining riders could face 3 dragons of comparable size and strength and die. If they had this huge dragon with them, they could win the battle and maybe even whole war. So, just don´t make dragonriders marshalls, it´s really simple sollution. And it also makes sense storywise, dragonrider wouldn´t be sent to recruit soldiers, when his dragon could turn the tide of war.
2. Allow every dragonrider to be put as leader of army.
This is tricky, while I am certain there is a way to not allow certain people to be on council, I am not sure if you could allow someone who isn´t commander to lead an army. But sometimes, there just aren´t enough places for all of them, or someone else is commander. And AI can just be stupid and have dragon riders as courtiers during wars, not using them as commanders.
3. Make fights between dragons in style of Valyrian steel sword puzzle.
6 dragons are in battle, they face each other on the skies...aaand battle is over and no dragon was even wounded. This is simply because you have to wait some time for next pop-up and when there are many dragons or one side is really small (or one rider uses his/her dragon and immediately causes morale of one side to drop, shortening the battle), you just don´t get to the end of the fight. If fights were done like those puzzle (or Warhammer duels), you could always finish them. And suddenly, no more dragon fights with 0 dead dragons.
4. Increase tameable age.
Brave dragonrider, eager to defeat his enemies...on back of 2 years old dragon. Wonderful. There were two 5 years old dragons in this game. First one died immediately in his first battle (and by that I really mean immediately, there were 6 dragons and those remaining 5 weren´t even wounded). Second one miraculously survived his first battle, only to be killed in second...by wounded dragon with 7 martial.
Do we really need those small dragons in battles? Even when you are ruler with dragon, you can do dragon conquest only when dragon has 10 martial. Why not increase age in which they can be tamed to 8 or even 10? This way, baby dragons will only die as sickly infants, not in battles, because their rider chose to conquer the world/liege of their rider made them commander. In both cases, they are just sent against much bigger dragons and die for no reason.
I hope these suggestions could be helpful and feel free to discuss them.
And even though it might seem I criticize a lot, I want you to know that I love this mod and it is one of my most favorite mods out there. So, keep up the good work and thanks for all those hours I had fun with AGoT mod.
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