Well that explains that. And the 24gb isn't for CK2. I play other games of course. But that's a pain. Is there anyway to unlock the use of more RAM like certain Skyrim mods do?
Well that explains that. And the 24gb isn't for CK2. I play other games of course. But that's a pain. Is there anyway to unlock the use of more RAM like certain Skyrim mods do?
I doubt it will help in your case though. Unless you are using 32 bit OS with 24 GB of RAM.Due to the sheer memory mass of Lux Invicta, enough virtual memory must be freed up for the CK2 game engine, especially (but NOT ONLY) with a 32-bit OS. Please do the following at least once:
Vista/7/8
> Run command prompt as administrator
> Type: bcdedit /set increaseuserva 3072*
> Verify by typing bcdedit, and find the entry above.
> Reboot
It's just the game at this point. Paradox has promised an optimization patch for these issues.
It's the reason why we've not had a major patch for a while. They're working on this optimization update and presumably going through bugs with a fine-tooth comb.Are they? Haven't read about it. Though I haven't visited the main CK2 forums for some time...
If it were true it would take a bit of weight off me.
They are, but it won't fix it for LI as far as i understand. What they are trying to do is to fix and clean off tech issues aswell as optimising the engine for lategame. but if people can't play more than 20 years with the mod, that upgrade won't help them much.It's the reason why we've not had a major patch for a while. They're working on this optimization update and presumably going through bugs with a fine-tooth comb.
Then ... Can you list a event file with slavery event tag?Update. Deleting all of the slavery events worked to a limited degree. I got to 1084, and it's still not completely frozen. But it's still slower than shit sliding down a barn wall in January. Any other ideas? I mean, the Game of Thrones mod is massive but doesn't run into this kind of nonsense (though I recognize it's still not as big)
Note: Deleting all of the slavery events files causes a bug in which your wife is repeatedly acknowledging imaginary bastards as "his." You need to go in an "#" before every slavery-related event in order to prevent this.
Update. Deleting all of the slavery events worked to a limited degree. I got to 1084, and it's still not completely frozen. But it's still slower than shit sliding down a barn wall in January. Any other ideas?
I mean, the Game of Thrones mod is massive but doesn't run into this kind of nonsense (though I recognize it's still not as big).
This has been a long known issue and many factors influence into it. For example, the slavery system is one of the contributing factors, so much that I'm considering either removing the enslave characters part of it ( Which can cause severe slowdown over time because slave courtiers giving birth to more characters over time is not a good thing ) or just removing it entirely.
The problem is not the number of active countries/titles ( This is not EU or HoI ), it's the number of characters, both dead and alive, that contribute to clog the database and the game, and you end up with a massive slowdown. Other stuff like the number of buildings we have ( Which... have always been far too many for me, but some people seem to like it that way ) and 100 years in there are massive slowdows with a PC that can run the vanilla game smoothly well into the 1000s ( From the 796 start date ). Even with a decent machine, you get 200 years in and you still end up with massive slowdowns.
Well, if folks can't even run the mod until 1100-1200 from 1066, it really is unplayable at this point. It seems the team doesn't have the solution, so it may just need to be abandoned.
It's hard to accept, but that's the way it is. And additional content is completely pointless, and I'm not sure that the additions of Africa and Asia were really a good design decision.
Paradox updates won't fix this problem, the issue is that the mod simply adds too much content for what the engine is designed to do. It reminds me of Magni Mundi in the end.
I love the new map, but maybe some parts of Africa needs to be cut off or the mod ported to the SWMH map once it has been finished with the eastward expansion, but I don't know if the team allows other mods to use their map, but to my understanding it does not cause slowdowns even with all the new provinces.