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Well that explains that. And the 24gb isn't for CK2. I play other games of course. But that's a pain. Is there anyway to unlock the use of more RAM like certain Skyrim mods do?
 
Well that explains that. And the 24gb isn't for CK2. I play other games of course. But that's a pain. Is there anyway to unlock the use of more RAM like certain Skyrim mods do?
Due to the sheer memory mass of Lux Invicta, enough virtual memory must be freed up for the CK2 game engine, especially (but NOT ONLY) with a 32-bit OS. Please do the following at least once:

Vista/7/8
> Run command prompt as administrator
> Type: bcdedit /set increaseuserva 3072*
> Verify by typing bcdedit, and find the entry above.
> Reboot
I doubt it will help in your case though. Unless you are using 32 bit OS with 24 GB of RAM.
 
Are they? Haven't read about it. Though I haven't visited the main CK2 forums for some time...

If it were true it would take a bit of weight off me.
It's the reason why we've not had a major patch for a while. They're working on this optimization update and presumably going through bugs with a fine-tooth comb.
 
It's the reason why we've not had a major patch for a while. They're working on this optimization update and presumably going through bugs with a fine-tooth comb.
They are, but it won't fix it for LI as far as i understand. What they are trying to do is to fix and clean off tech issues aswell as optimising the engine for lategame. but if people can't play more than 20 years with the mod, that upgrade won't help them much.
 
Update. Deleting all of the slavery events worked to a limited degree. I got to 1084, and it's still not completely frozen. But it's still slower than shit sliding down a barn wall in January. Any other ideas? I mean, the Game of Thrones mod is massive but doesn't run into this kind of nonsense (though I recognize it's still not as big)

Note: Deleting all of the slavery events files causes a bug in which your wife is repeatedly acknowledging imaginary bastards as "his." You need to go in an "#" before every slavery-related event in order to prevent this.
 
Update. Deleting all of the slavery events worked to a limited degree. I got to 1084, and it's still not completely frozen. But it's still slower than shit sliding down a barn wall in January. Any other ideas? I mean, the Game of Thrones mod is massive but doesn't run into this kind of nonsense (though I recognize it's still not as big)

Note: Deleting all of the slavery events files causes a bug in which your wife is repeatedly acknowledging imaginary bastards as "his." You need to go in an "#" before every slavery-related event in order to prevent this.
Then ... Can you list a event file with slavery event tag?
 
Update. Deleting all of the slavery events worked to a limited degree. I got to 1084, and it's still not completely frozen. But it's still slower than shit sliding down a barn wall in January. Any other ideas?

Nothing that I can't think of, going further than that requires going into stuff like removing some titles, buildings and modifying some defines values. Basically stripping LI down to the bare stuff.

I mean, the Game of Thrones mod is massive but doesn't run into this kind of nonsense (though I recognize it's still not as big).

The thing is that the AGOT map has like... 1100 provinces I believe, 300 of which are water provinces. So that's only 800 provinces that have to generate courts, characters and whatever.

LI's map has 1577 provinces, 200 of which are water provinces. That's considerably more characters.

The only mod with a big map where it doesn't apparently happen that much is HIP with the SWMH map ( Which is like... 1900-something provinces, most of those land provinces ), but that's because they have zijistark and he's a demigod of coding.
 
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I got to the year 1100 without crashing. I should be able to continue the game though, it was still running at about 3days/sec or more.
 
This has been a long known issue and many factors influence into it. For example, the slavery system is one of the contributing factors, so much that I'm considering either removing the enslave characters part of it ( Which can cause severe slowdown over time because slave courtiers giving birth to more characters over time is not a good thing ) or just removing it entirely.

The problem is not the number of active countries/titles ( This is not EU or HoI ), it's the number of characters, both dead and alive, that contribute to clog the database and the game, and you end up with a massive slowdown. Other stuff like the number of buildings we have ( Which... have always been far too many for me, but some people seem to like it that way ) and 100 years in there are massive slowdows with a PC that can run the vanilla game smoothly well into the 1000s ( From the 796 start date ). Even with a decent machine, you get 200 years in and you still end up with massive slowdowns.

Have you considered borrowing the slave system from AGOT? It would allow the player to still enslave characters but essentially just remove them from the game. I think it would be fine since enslaved characters aren't much use in the game anyway.
 
I've noticed that the larger my empire grows the slower the game gets.

I mean... that's a duh

However it would be nice to play large empires without moving at a snail's pace.
Once total holdings get >300 the game basically becomes unplayable for me.

Worst comes to worst. If you needed to cut provinces, which areas of the map would you nerf?
 
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Well, if folks can't even run the mod until 1100-1200 from 1066, it really is unplayable at this point. It seems the team doesn't have the solution, so it may just need to be abandoned.
It's hard to accept, but that's the way it is. And additional content is completely pointless, and I'm not sure that the additions of Africa and Asia were really a good design decision.
Paradox updates won't fix this problem, the issue is that the mod simply adds too much content for what the engine is designed to do. It reminds me of Magni Mundi in the end.
 
Well, if folks can't even run the mod until 1100-1200 from 1066, it really is unplayable at this point. It seems the team doesn't have the solution, so it may just need to be abandoned.
It's hard to accept, but that's the way it is. And additional content is completely pointless, and I'm not sure that the additions of Africa and Asia were really a good design decision.
Paradox updates won't fix this problem, the issue is that the mod simply adds too much content for what the engine is designed to do. It reminds me of Magni Mundi in the end.

I love the new map, but maybe some parts of Africa needs to be cut off or the mod ported to the SWMH map once it has been finished with the eastward expansion, but I don't know if the team allows other mods to use their map, but to my understanding it does not cause slowdowns even with all the new provinces.
 
I love the new map, but maybe some parts of Africa needs to be cut off or the mod ported to the SWMH map once it has been finished with the eastward expansion, but I don't know if the team allows other mods to use their map, but to my understanding it does not cause slowdowns even with all the new provinces.

That would cause even more performance issues.
 
I'm working on a version of LI for the vanilla map, with some extra provinces in Tibet, Tarim and Central Asia but not as much as the Umbra map, just enough to have a similar setup there. Mostly as a personal experiment to see if it really solves anything at all (I've also removed our buildings and the slavery stuff though ).