Some interim comment feedback for now. Some other work due before I post the chapter covering the next phase of the recent session. So I still have to take some care not to spoil too much in places.




Apocalypse Now? Yeah, baby. The horror ... the horror!




Some of this is very likely to come to pass, in full or part, but I can't say what right now without revealing what happens next. But some pretty reasonable guesses there.Thank you for the update. East Indies victory. Poor Poland, probably Bavaria will get OttoStomp. Songhai may annex Granada, making your war irrelevant.
Good point. The concept was one it took me a little bit longer to remember but it does figure in Friesland's tool kit eventually. But I won't say when, or with whom, quite yet.Tunis is on low enthusiasm, so they can be white-peaced out whenever you want, unless you want something specifically from them. They're not as scary as Morocco, but every bit helps.
This is certainly the case. And a reason I didn't ship any more of the existing two European-based armies (around 38k each) to Africa yet, but am instead building new forces both in Africa (a slower process) and in Europe to be available for Africa if required.The coalition grows. But at least Austria has been weakened by their wars with Turkey.
Been thinking that, and it may come to it. But so far, they've only attracted enemy attention (Russia and now the Ottos) as allies of Pol-Lith, so there hasn't been an immediate risk of being called in by them. And they have been good to have while the focus has been on expansion in north Germany and as an immediate offset for things like the Coalition.It might be time to ditch Bavaria as an ally, before the Ottomans make that choice for you.
We could have kept going further back, but I'd wanted to not get too far from Guinea, hoping to hold there safely while Morocco in particular got distracted or went for Castilian South Africa instead. But we got stuck. Had I thought of it at the time, I might have left a smaller rear guard ahead and pulled the rest further back and kept the main body going all the way back to Frisian Quelimane had I known how vigorously and deeply they'd pursue. Hindsight and all that.Could you not retreat farther away at this time, or was Rund the only valid province?
Fear not, the Burghers of Leeuwarden are mad of stern stuff! In this sense Savoy has been quite useful as an ally, with all their conquests going to Frisian control and offsetting the warscore, as well as bringing sizable forces to bear from the north. The latter part you mention is spot on: that's exactly the strategy here: it's just taken a little longer and been rather more expensive in troop losses than I had hoped. The main worry is actually being too far away to gain the spoils we need to trigger the mission completions this was begun for in the first place. We have plans to try to regain the initiative and the required land, but achieving that may be harder than anticipated. It could all end up being basically for nothing!Things may look grim, but don't lose heart. You are winning in the long run. Tunis can already be peaced out, as I mentioned above. And Morocco can be too, once more of their country is occupied by the Iberians/Savoy. Songhai can destroy Granada's armies, giving you time to rebuild and unoccupy your lands.
Basically, you're using the British strategy. No matter how strong Morocco's army is, they can never force you to the table. You have the money and industry to rebuild and strike when you're ready.
Right, so only very rudimentary value here as scouts - though they were sent on the basis of being able to afford them being destroyed if caught.If two armies meet and one is 10-times stronger than the other, the weaker one is instantly destroyed. So small scouting stacks are not a good idea unless you can afford to sacrifice them.
Interesting. I did notice their heavy artillery proportion. Should I be going even further along those lines myself, with artillery being a higher ratio?Something worth noting in your battles is Morocco's higher discipline and greater number of cannons. Discipline reduces their casualties and increases yours, while cannons add half of their defensive pips (rounded down, so early cannons aren't as good) as well as doing half damage over the back (and taking double in the front); you have higher morale, so you can still stay in the battle longer and can wipe out weak or weakened stacks more easily, but their defensive advantages have a big impact in a grinding war like this- they lose less men, and lose slowly enough to wait for reinforcements.
I can run all the way back through Spanish SA to my own colonies if necessary, so probably don't need any more neutral access (which the enemy would then also get, I gather), but otherwise yes, these are the tactics I'm now trying to execute - with variable success!At the moment, your best bet is likely Fabian tactics- picking fights is definitely not in your interests in any area that Morocco has local superiority. If there's a nearby neutral nation you can march to- in Zanzibar, maybe?- it might be worth paying for military access and fleet rights so you can evacuate.
Yes, we can hope that and we're trying to become a major German player ourselves, given the rest of the Low Countries are currently out of our reach under French control.The problem Friesland has is that everyone on Europe is very aware that to get a very rich, far flung and powerful colonial empire, they just have to crush a small state in one or two wars.
You better pray the germanies never sort themsevles out in the east, and France and GB stay focused on other matters.
More than a little.Channelling a little Joseph Conrad, are we? The way Morocco has hounded your armies to the point of near extinction 'Apocalypse Now' may be more appropriate.
I'm equally newbie at this, but @filcat and others discuss this below. Seems it is an AI thing, done on purpose.I'm curious from a game point of view, as a novice to EU4, why Morocco is so relentless chasing down Friesland while ignoring what's happening to their homeland? Is it an AI thing?
Thank you! That was at least pretty straightforward.Congrats on your victory in the East Indies!
Indeed. Yes, the Songhai attack is a big tipping point - but the ba$tards are likely to scoop up all thoose easy gains that Frisian troops have shed so much blood for.Things are much worse in Africa, but hopefully Songhai's attack will turn your luck around. Even so... Mayumba could've gone better.
One can hope, I guess!Didn't the Dutch keep the East Indies until WW2 in OTL? I don't think Friesland here is that much weaker than OTL's Netherlands, and they mostly control the same territory (although I think Friesland's bigger right now).
That's also why we're trying to make the European bit bigger and more powerful too, plus offsetting threats with credible alliances. It may or may not work in the long run, but had at least kept us going for now.There were real politik balance of power issues in real life that the game does not simulate.
In game, small country with massive colonial empire means juicy target, unless it advantages the PC country for some reason.
You better believe it!These idiots maybe would!
Alas, no, they're picking around at the edges pretty well (no doubt programmed into their behaviour).I was hoping they'd attack the busy Russians :/
Seems soit seems they won't stop until their homeland is completely gone!
There are ships if I want to send them again. But we have plenty of room to retreat, all the way to Swellendam if necessary, and I want those ships to be ready to ferry more troops in if/when the tide turns.no ships to embark into? this war has been disastrous so far, but maybe the latest declaration of war would draw their attention back home (although not the Moroccans, damn them!)
Right, makes sense really - and apart from it being a bit irritating, I generally approve of things the AI can do to give the player a hard time, given how limited the AIs are in a strategic sense.The previously explained behaviour of the code is specific for code vs player situations; in this example it is code vs code-and-player, which can be explained but it is not due to a design flaw else a deficiency in the code.
Unfortunately it may take horrendously long to describe; that would butcher the thread.
Suffice to say the code is targeting the player-tag instead of the code-tag as the former is weaker, the war goal is reachable, the code armies were already in the vicinity, and the defending code-tag is joining the war as an ally in both wars.
The only reason the code-tags did not march into player-tag's capital region is the blockade (they would have to siege-and-march through castile, if they could defeat their navy) by the other war. If the player's war lasts longer, the co-belligerents will take military access along the coast of Africa, then into Anatolia, from there over Balkans towards hre, etc.
I really can't work out here why calling in Savoy is any kind of mistake: I must be missing something. So far they have been very useful and don't seem to have caused me any problems as a result, that I can think of. The warscore they have generated has also given me a bit of leverage against Morocco and Tunis in particular, and against their alliance as a whole.And the player had called savoy-tag into the war. Amazing mistake. The military accesses have already been taken by that tag to reach the conflict zone.
Yeah, fair call!Hah. Another coloniser scum pretending to claim dreams of freedom while making it nightmares for everyone else is handed its answer. Lol![]()
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