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Comment Feedback and Supplementary Information for Chapter 45
Keeping Liege and Loon out of French hands is a good idea, but have you checked some of the other alliances around you to see if there's an other way to do this and maybe get something more?
Looking at the screenshot i think you're planning to kick out Lorraine and The Palatinate and take Liege, Loon and perhaps Munster from Berg for yourself?

But are there options where you can maybe also take Julich on the French border? Or Dortmund with the center of trade? Aachen maybe?
Dismantle Cologne together with Franconia?
There could be some interesting options hidden behind the co-belligerent box.

I don't know about your AE situation though, so could be what i'm suggesting will guarantee you a coalition.

Good advice, so I did have a good look before restarting (I've played through the next session already, but did this check first). In essence, it all looked a bit too hard due to the allies the possible co-belligerents could call in. And the fact the main reason for attacking Liege is to grab its Lowlands provinces (none of the others fall into that basket).

f7SXYG.jpg

While I could call some allies in myself to balance some of these, in this case I was looking for a smaller, quicker and less manpower intensive war where I wouldn't have to share the main spoils with an ally, to get to that (largely RP now) objective of uniting the Low Countries under Frisian rule. Lorraine would bring Austria in, while among others, The Palatinate and Berg share alliances with Scandinavia with us, which I'd rather not have to either contend with or try the process of getting Scandinavia to abandon them (via the favours process). The gains just wouldn't be worth it, I suspect.

Another target I considered was Aachen, but they had quite a few allies including Cologne (who we're actually trying to bring on side at the moment) plus Austria. And again, they are part of North Germany rather than the Low Countries.

gTXUig.jpg

And other than in Flanders/Wallonia and northern France, the only other Low Country province in play is Luxembourg, south of Liege, but France controls that as well. :mad:

56hbZD.jpg

Some additional detail there, but it's good background info that will flow into the next chapter, so thought I'd get it in here both in response to your (and Jak's) comments and to declutter that coming chapter. :)
Congratulations on your recent victories. Thank you for the update.
Thanks!
It was a relaxing one mostly, back to Turkiye to families. Among work, real life and healthcare; we can only find time to schedule and buy flights to hometowns and not able to arrange a holiday somewhere else.
Wonderful. Time will come when you can do something more recreational!
Great result! And a very teaching moment about the importance of naval blockades
It really was: lesson learned.
thumbs up
I thought you might like that ;)
I don't know about EU4 but in earlier Paradox titles the rate of accrual was tied to the difference between actual and maximum, so increasing the maximum also kind of increases the rate of accrual
The maximum also increases the rate of gain, so still a good hire.
Ok, well that's good then. Need that MP to grow - especially if big wars, such as against France, become a thing in the future.
I know nothing about the implications but I like the sound of this approach
"De l'audace, encore de l'audace, et toujours de l'audace!"(Danton)
:D
what are the relations between these 4?
First part of the mini-chapter:

OK, here they are in the broad (based on alliances and rivalries).

qHRcbh.jpg


XUJOB4.jpg

It's quite intertwined with friends and enemies all mixed in together and plenty of overlapping alliances with friends and enemies (of Friesland and each other).

Congratulations on 4th in the world, briefly. You'll get back there and beyond I'm sure.
Thank you! At least we got there for a while, even if it all collapses in a heap later in some great European/world conflagration (like the Seven Years War or Napoleonic Wars, for example).
Are you at all concerned with the growing power of Dai Viet or Shu?
Not directly, not sure if I should be. I'm just vaguely relying on them balancing/fighting each other. More concerned with the regional powers closer to the FEI.
Great work in Borneo.
Thanks :)
Is that enormous land power next to you in Europe Wurzburg? The green guy to your southeast? Color seems like maybe Cologne but I see Wurzburg armies I think. I've never expected them to do so well. Cologne either, for that matter.
OK, it's two separate countries with similar colours: Cologne in the north and our long-standing ally Franconia in the south.

3du656.jpg


wN5ZZN.jpg
The exact kind of treaty that's needed after a long and frustrating war.
Indeed!
Castille declared a Nationalist war against someone not of their culture group? I don't know what's going on there.
If you don't know, I've got no hope of figuring it out! o_O
:) We'll stick as high to the top as we can (a bit of an RP/metric for the AAR, as you will have noticed :D).
The mission should use the phrase "owned by Friesland or its non-tributary subjects" under the requirements. If it does, a vassalized Liege would count (you can click on the requirements as well to highlight the provinces in question).
The two early (but unrealised) missions here are as follows, along with the overall map of the relevant areas within the Low Countries region:

diFxIr.jpg

And here are the words used in both the initial and second Lowlands missions. Good also to actually look at them more closely (which I haven't really done to this point). It bears on our immediate and longer term plans.

nX3W0f.jpg

So I've done parts of this one but other than Loon (owned by Liege) the other missing parts are all French-owned - which makes things tricky.

S6UD18.jpg

And a similar story with the second phase. The wording just says 'owned by' in all cases. Also, the rewards offered for completion are pretty modest in this mid-late game period, I reckon, especially the second one: I currently have a surplus of unusable admin points (I'm far enough ahead I can't accumulate enough points to reach the next tech levels - over 1,300 needed, max 999 accrual, which is dealt with in the next chapter. Also, 250 ducats when we tend to have around 11-12k in the treasury is nothing much either.

But as an RP thing and to get those rich provinces in the Republic remain attractive RP or strategic objectives for me.
It could be worth using your favors to increase your trust with Aragon and also break their alliances with Portugal and Castille.
In brief, we are at 100% trust with Aragon and the next chapter will deal with options for forcing alliance breaking.
Same advice here with Scandinavia. I noticed they are allied to France.
Ditto. Though in the case of Scandinavia and France, it's not so much of an immediate issue for me. A question: when a country is allied to both parties, how does the game decide who they side with? A defender against an aggressor?
I've never seen it be 0. I assumed there was a minimum cap. Yes, a waste of time in this case. Does France have Espionage ideas?
Yes, I checked and they have got the Espionage idea group and completed it. The diplomat will soon be employed more usefully.

LN9hZ6.jpg
Hmmm. It could be you had some temporary modifier from an event or something affecting your forcelimit. Or maybe your autonomy somehow grew in your provinces. How is your autonomy looking by the way?
Here are some autonomy maps. Pretty solid in Europe, varies in the owned colonies. There will be some more stating happening in the next chapter, so I guess that will affect some of them.

iiitpJ.jpg


Z7j2y8.jpg


INZhLt.jpg
If you park your European armies on Liege's border, you should be able to overwhelm their army quickly with a stackwipe. This looks like an easy war for you to win and take much. I also agree with @Steckie . The co-belligerent checkbox could be your friend if you don't mind fighting a few more people. Taking land from non-cobelligerents costs more AE.
That's the general idea (they're already nearby, but set back a little as they are drilling, so quite unprepared at the moment and I don't want them ambushed in a quick attack. See above for the situation explored by Steckie. But the general advice remains valid and thanks for it (and the AE for taking Loon and Liege is quite high).
More Crownland is always good. It would give you more Absolutism and Reform Progress Growth if you get a larger share.
Any ways of grabbing it that doesn't cause the 20% loyalty malus on the Estates? Or is that the primary method.
Congrats on expanding Frisian colonies!
Many thanks!
Liege's days are numbered.
You may well say that, but I couldn't possibly comment! ;)
Over in Asia, is it possible that Shu and Dai Viet might go to war after Shu unifies China and Dai Viet expands a bit more in Southeast Asia? That could be interesting...
Maybe I suppose, though I've no experience in what the AI rulers tend to do in such situations. But it would be interesting and, per a response above, is kinda what I'm hoping happens in North and East Asia to keep them away from us in the south-east. It's bad enough having Portugal, Castile and France mucking around there!

Thanks everyone for the readership and comments, next session played and I'm now in the process of editing the screenshots to do my story boards for the next episode. Have been working on other AARs too including, for those who read it or might be interested, a gameplay reboot of Talking Turkey (see signature below) involving a simple HOI3 game mod plus a more detailed save game edit to take things forward from October 1944 incorporating the post-war peace conference outcomes.
 
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Apart from the direct questions
(yes, foreign spy detection modifiers can stack up to the extent that establishing spy network can be practically impossible;
developing provinces will also increase the crownland share, 0,2% per development;
Unite the Lowlands mission tree rewards will be insignificant at this phase, therefore they should be done in the initial phase;
Trying to grab hre lands from a co-belligerent is not recommended if there is no other way, as the province development will be high, probably will not be possible to full-annex; etc.)
,

...this one is more interesting to explain:
Castille declared a Nationalist war against someone not of their culture group? I don't know what's going on there.
If you don't know, I've got no hope of figuring it out!
This requires a long explanation.

- aceh-tag is recently introduced, after 1.30 emperor version, along with the new provinces of Indonesia area; previously it could only emerge through separatist rebels in the area

- the code most of the time assigns all colonies to a trade company where applicable, therefore it cannot convert the religion in those provinces, due to belongs to trade company modifier

- colonies in that area do not create provinces with the coloniser culture, but with the local, and yet, there is an event(*) that has the option to switch the colony religion to that of the coloniser, else another(**) to switch directly the culture

- castile-spain-tag is an inherent coloniser-tag, as such it has extreme incentive for colonisation

- and the code is a genocidal maniac. It will wipe out any different culture right away.
Examples:​
Code-austria is capable of accepting the dutch culture to prevent the dutch revolt event if the burgundian inheritance favours it, but it will replace any venetian culture with austrian no matter what, even if it later conquers entire venice-tag​
Code-england-greatbritain can easily accept irish, gaelic cultures after conquering the isles, but it will right away wipe out all​
Etc.​

- Thus: code-castile colonises Nias and Mentawai islands, and the colonies get the code-castile's religion through event, therefore code-castile converts it to castlian culture, else the colony gets the culture of the coloniser by the according event

- But code-castile loses the latter island, possibly due to a separatist rebel, with the province defecting to code-aceh
- The code is perfectly able in dealing with the rebels but it will not be able to fight them off when it is under heavy siege, or a small tag with small force limit, etc. AND also;​
- The code can and will let the rebels run amok when it calculates those can harm neighbouring realms, especially if those are the targets-rivals; oh yes, the code will let the separatist rebels occupy its provinces, so the rebels can move to other provinces of their cores-culture group in the other realm; this will happen especially if that realm is not able to send any forces to deal with the rebels, such as during a war - this is the code's paramilitary strategy​
- And any rebelstack can cross through the borders, and they can march over entire continents(***), AND they can embark by teleportation magic, unless the province is under sea blockade. That is the reason why denmark-tag is also known as the most annoying tag: It has many events to spawn various noble and pretender rebels, and it will let them run around entire Baltic, and needlessly to say, those will march and cross though riga-tag (opm, stackwipe), livonia-tag (hide in Wenden), teutonic-tag (do not park your units on coastal provinces), tags in Pommern (same), lübeck-tag (if not conquered the vicinity, opm, stackwipe), then reach Jutland. Upon occupying, then those rebels will march back, same route, etc.​

- Else; the code-castile has claims on Philippines area. But the code is capable of losing that war when trying to conquer the area, therefore probably has lost the island in the peace treaty.

- ...and perhaps all this happened to the code-portugal, so the island has the portuguese culture, and that is in the iberian culture group.


- SO (it took veeery long), the code-aceh has the island with iberian culture group.

- The interesting side of it is that it is funny, actually:
The code-castile declares war with nationalism casus belli, for only one province - it could benefit more with the imperialism casus belli, but nooo, it will use the nationalism, probably win it, and try to grab half of Indonesia, therefore it will pay extra diplo-points, because it is the code, and it will do... whatever it does.​


(*) Natives event group; [Root.NativeCulture.GetName] People Request [Root.Owner.Religion.GetName] Conversion
(**) Colonial event group; Minorities flock to $PROVINCENAME$
(***) Personal record is getting stackwiped by granada rebels of the code-castile, while playing as theodoro-tag.
Yes, theodoro-tag is in Crimea.




...and final point;
but no major conflict between those big colonial powers (France, Portugal, Castile, Britain and to a lesser extent Friesland) for many years.
Been trying to explain it, but this example summarises what the saturation point is, far better than any of own word-mess.

The code is unable to make any moves, due to running beyond the (practical) end phase (1550-1600). Such a deadlock can be observed even during the initial phase (1444-1500), due to unusual starting rolls for determining initial rivalries, alliances, events, etc, but it will eventually reach it by 1600 at the latest.


Edit: Corrected factual, formatting mistakes.
 
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So I've done parts of this one but other than Loon (owned by Liege) the other missing parts are all French-owned - which makes things tricky.
what we need to do is all the experienced eu4 players in the thread come together with you and devise a plan to take all those from the French somehow.

Unite the Lowlands mission tree rewards will be insignificant at this phase, therefore they should be done in the initial phase;
didn't think to check this, it's army morale bonus for some years. this might be insignificant other than rp purposes, but still france delenda est :)

@Bullfilter, who owns the colonial provinces that block us from developing along the colonial missions? let's add them to our permanent list of enemies to defeat as soon as possible :)

Been trying to explain it, but this example summarises what the saturation point is, far better than any of own word-mess.
but they see each other as rivals? Why do they get saturated if they aren't past the limit when they cannot have any rivals?
 
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but they see each other as rivals? Why do they get saturated if they aren't past the limit when they cannot have any rivals?
Will elaborate it over the example.

OK, here they are in the broad (based on alliances and rivalries).
The images below this show that:

- france-tag is allied with castile-tag: This means no code-tag will ever (heavy emphasis) attack either of the two at all.
- The code calculates the target by its standing army force; the combined forces of that alliance cannot be overcome by the code. In addition, the potential army is also checked, which means land force limit. Again, those two combined is a doom-force. Plus, each has other ultra-powerful allies.​
- The code also checks the number of allies constantly, and its entry point is usually through these alliances failing; so if any target has allies that are heavily busy in another war, in debt, bankrupt, of friendly attitude with cruel ruler etc. so much that they cannot answer to defend, the code will make the move. None of the allies seems to fall in any foreseeable future​
- But the actual filter is the number of allies, or rather, the number of tags joining in the war, whether ally else another type, so it considers the number of capitals to deal with. Here come the subjects: When the target has more than enough (loyal) subjects -vassals, pu, colonies- then the code renders it null, and unable to make a move. Quick example: Code-england attacks code-france at the start of the run, only because it is scripted, and it can occasionally just give Maine away, otherwise code-england would and will never attack code-france at the beginning. In this run, from the images seen, both castile and france are heavy-colonisers, with enormous colonial subjects. The code will never attack either of them.​

- britain-tag is rivaled by savoy-tag and scandinavia-tag: Both are allied to france-tag, so france-tag can calculate to attack britain-tag, but it will not;
- Both britain and france are allied to castile-tag. If france-tag attacks, castile-tag will be in the defender side, and vice versa for britain-tag, i.e. allies cannot be called against their own allies: The options are either defend else betray. So code-france is waiting for castile-tag to betray britain-tag, and britain-tag is waiting for castile-tag to betray france-tag​
- That betrayal will not happen, as it is beyond the late phase, and both are alive, powerful, functioning​
- IF there is a third party, such as münster-tag, then this can change: Code-france can decide to attack code-münster, calling for all its allies. This will bring code-castile against code-britain, ally of münster, meaning auto-alliance-break.​
- BUT the münster-tag is hre, protected by code-emperor austria-tag, and so by austria's allies - no info, not given in the images, but since code-france is not attacking the hre, it means code-austria is also alive, powerful, functioning.​

This means deadlock. The code saturated, and waiting for the player to make a move.

And when the player decides to attack any of such targets of this run (france, britain, castile, ottos, etc), the code will make it as if its last stand. It will bleed out the player.

The player can overcome such banal challenges, one way or another (not seeing any benefit at this point, though, but never mind), and only after that this equilibrium point is disrupted, after such a war, the other tags of the code will pile on the victim-tag of the player.
For example, at this point, code-france will make it particularly difficult for the player-frisia to fight, and it will fight against the player as if no tomorrow, and when the player defeats the code, code-france will go bankrupt, into disaster, betray allies, etc. and will enter its downfall phase against all its rivals. This is what is meant by the code is awaiting the player move.​


...and this is only alliance mechanics. The rivalry mechanics determine the alliances of the code, adding to the accumulation of the power towards this code-equilibrium. As such, when there is no eligible rivalry (mostly happens to the player, and occasionally to code-ming, code-ottos, and code-mughals when formed, and rarely seen for code-russia, but for that to happen to the code the player has to be running really disadvantageous), then there will be complete silence.

Plus, there is the deadlock due to the attitudes of the code. One quick example can be given from the images provided:
- castile-tag is in rivalry with portugal-tag, and castile-tag is allied with papal-tag.
- castile-tag can and will never be able to call its ally papal-tag against portugal-tag, since papal-tag will be having good relations (+100) with portugal-tag (if code-portugal did not anger the pope, such as rivalry, etc), therefore code-papacy will never join in any war against the code-portugal.​
- Besides the good relations, the code-papacy will most of the time have friendly attitude against most tags, and in particular code-portugal (events, etc), therefore it is a dead-alliance for the code-castile, that cannot be called in to offensive wars (unless a rival).​

As such, this is also an equilibrium point, as saturation by dead-alliances due to attitudes, and unlike the previous case, this is quasi-permanent, and it can happen from the start until the end. A code-burgundy that is of mutually friendly attitude with code-france and code-austria is a bane of any run, and calls for immediate restart without any question (in any case burgundy-tag is a pain for any run in the vicinity, whether alive or out).
Have been explaining the attitudes for some time, and apparently many players consider manually changing attitudes as gamey (?whatever), if aware of it at all. That is a mistake. The code runs with attitudes. Player-albania can make an alliance with code-austria, by setting threatened attitude against code-ottos, otherwise there is no chance for code to accept such an alliance (small army size, etc). Unfortunately, as attitudes determine the code moves, it can paralyse the code and the player at any time, preventing to make any move, saturating the run.


Edit: Corrected punctuation mistakes, including this line (sigh). Moved some of the text into spoiler boxes to reduce the mess.
 
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A question: when a country is allied to both parties, how does the game decide who they side with? A defender against an aggressor?
Allies always favor the defender. This is why you either have to break alliances using favors or get your allies into a different war first (because they can't be both on your side in a war and against you in a separate war).
Any ways of grabbing it that doesn't cause the 20% loyalty malus on the Estates? Or is that the primary method.
Developing provinces is the only other way. Since you have so many admin points, this could be a good way to spend them.
apparently many players consider manually changing attitudes as gamey
They do? First I've heard of such opinions. If Paradox didn't want players to use it, why'd they add it as a mechanic? I agree with you that changing your attitude towards countries is a necessary part of diplomacy in this game.
 
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Apart from the direct questions
(yes, foreign spy detection modifiers can stack up to the extent that establishing spy network can be practically impossible;
developing provinces will also increase the crownland share, 0,2% per development;
Unite the Lowlands mission tree rewards will be insignificant at this phase, therefore they should be done in the initial phase;
Trying to grab hre lands from a co-belligerent is not recommended if there is no other way, as the province development will be high, probably will not be possible to full-annex; etc.)
,

...this one is more interesting to explain:


This requires a long explanation.

- aceh-tag is recently introduced, after 1.30 emperor version, along with the new provinces of Indonesia area; previously it could only emerge through separatist rebels in the area

- the code most of the time assigns all colonies to a trade company where applicable, therefore it cannot convert the religion in those provinces, due to belongs to trade company modifier

- colonies in that area do not create provinces with the coloniser culture, but with the local, and yet, there is an event(*) that has the option to switch the colony religion to that of the coloniser, else another(**) to switch directly the culture

- castile-spain-tag is an inherent coloniser-tag, as such it has extreme incentive for colonisation

- and the code is a genocidal maniac. It will wipe out any different culture right away.
Examples:​
Code-austria is capable of accepting the dutch culture to prevent the dutch revolt event if the burgundian inheritance favours it, but it will replace any venetian culture with austrian no matter what, even if it later conquers entire venice-tag​
Code-england-greatbritain can easily accept irish, gaelic cultures after conquering the isles, but it will right away wipe out all​
Etc.​

- Thus: code-castile colonises Nias and Mentawai islands, and the colonies get the code-castile's religion through event, therefore code-castile converts it to castlian culture, else the colony gets the culture of the coloniser by the according event

- But code-castile loses the latter island, possibly due to a separatist rebel, with the province defecting to code-aceh
- The code is perfectly able in dealing with the rebels but it will not be able to fight them off when it is under heavy siege, or a small tag with small force limit, etc. AND also;​
- The code can and will let the rebels run amok when it calculates those can harm neighbouring realms, especially if those are the targets-rivals; oh yes, the code will let the separatist rebels occupy its provinces, so the rebels can move to other provinces of their cores-culture group in the other realm; this will happen especially if that realm is not able to send any forces to deal with the rebels, such as during a war - this is the code's paramilitary strategy​
- And any rebelstack can cross through the borders, and they can march over entire continents(***), AND they can embark by teleportation magic, unless the province is under sea blockade. That is the reason why denmark-tag is also known as the most annoying tag: It has many events to spawn various noble and pretender rebels, and it will let them run around entire Baltic, and needlessly to say, those will march and cross though riga-tag (opm, stackwipe), livonia-tag (hide in Wenden), teutonic-tag (do not park your units on coastal provinces), tags in Pommern (same), lübeck-tag (if not conquered the vicinity, opm, stackwipe), then reach Jutland. Upon occupying, then those rebels will march back, same route, etc.​

- Else; the code-castile has claims on Philippines area. But the code is capable of losing that war when trying to conquer the area, therefore probably has lost the island in the peace treaty.

- ...and perhaps all this happened to the code-portugal, so the island has the portuguese culture, and that is in the iberian culture group.


- SO (it took veeery long), the code-aceh has the island with iberian culture group.

- The interesting side of it is that it is funny, actually:
The code-castile declares war with nationalism casus belli, for only one province - it could benefit more with the imperialism casus belli, but nooo, it will use the nationalism, probably win it, and try to grab half of Indonesia, therefore it will pay extra diplo-points, because it is the code, and it will do... whatever it does.​


(*) Natives event group; [Root.NativeCulture.GetName] People Request [Root.Owner.Religion.GetName] Conversion
(**) Colonial event group; Minorities flock to $PROVINCENAME$
(***) Personal record is getting stackwiped by granada rebels of the code-castile, while playing as theodoro-tag.
Yes, theodoro-tag is in Crimea.




...and final point;

Been trying to explain it, but this example summarises what the saturation point is, far better than any of own word-mess.

The code is unable to make any moves, due to running beyond the (practical) end phase (1550-1600). Such a deadlock can be observed even during the initial phase (1444-1500), due to unusual starting rolls for determining initial rivalries, alliances, events, etc, but it will eventually reach it by 1600 at the latest.


Edit: Corrected factual, formatting mistakes.
Many thanks for all that @filcat: useful, and I'm sure to other readers too. I'll just pick out a couple of points.
developing provinces will also increase the crownland share, 0,2% per development;
and
Developing provinces is the only other way. Since you have so many admin points, this could be a good way to spend them.
Yes, as it happens I answered my own question in the session by doing just that (and noting the effect while I was editing the screenshots)! That is, realising it added dev and that it was a good use of the spare admin points (the alert for which came up during that session, I was 'reporting backwards' in the comment responses).
Unite the Lowlands mission tree rewards will be insignificant at this phase, therefore they should be done in the initial phase;
Again, noted that in the previous feedback: very much an early game set of missions: I had wanted to do them early on, but France grabbed those provinces so quickly and were completely beyond my reach (at which point I was still a very minor power and completely inexperienced). More a point of pride/role play objective now.
his example summarises what the saturation point
Noted.
what we need to do is all the experienced eu4 players in the thread come together with you and devise a plan to take all those from the French somehow.
Haha, all good, haven't given up on it yet.
didn't think to check this, it's army morale bonus for some years. this might be insignificant other than rp purposes, but still france delenda est :)
Yes, that one looked useful, at least.
@Bullfilter, who owns the colonial provinces that block us from developing along the colonial missions? let's add them to our permanent list of enemies to defeat as soon as possible :)
I'll have to check next time, but I think in Sri Lanka its the Deccans: beyond my colonial forces’ capabilities, I'd think.
Will elaborate it over the example.


The images below this show that:

- france-tag is allied with castile-tag: This means no code-tag will ever (heavy emphasis) attack either of the two at all.
- The code calculates the target by its standing army force; the combined forces of that alliance cannot be overcome by the code. In addition, the potential army is also checked, which means land force limit. Again, those two combined is a doom-force. Plus, each has other ultra-powerful allies.​
- The code also checks the number of allies constantly, and its entry point is usually through these alliances failing; so if any target has allies that are heavily busy in another war, in debt, bankrupt, of friendly attitude with cruel ruler etc. so much that they cannot answer to defend, the code will make the move. None of the allies seems to fall in any foreseeable future​
- But the actual filter is the number of allies, or rather, the number of tags joining in the war, whether ally else another type, so it considers the number of capitals to deal with. Here come the subjects: When the target has more than enough (loyal) subjects -vassals, pu, colonies- then the code renders it null, and unable to make a move. Quick example: Code-england attacks code-france at the start of the run, only because it is scripted, and it can occasionally just give Maine away, otherwise code-england would and will never attack code-france at the beginning. In this run, from the images seen, both castile and france are heavy-colonisers, with enormous colonial subjects. The code will never attack either of them.​

- britain-tag is rivaled by savoy-tag and scandinavia-tag: Both are allied to france-tag, so france-tag can calculate to attack britain-tag, but it will not;
- Both britain and france are allied to castile-tag. If france-tag attacks, castile-tag will be in the defender side, and vice versa for britain-tag, i.e. allies cannot be called against their own allies: The options are either defend else betray. So code-france is waiting for castile-tag to betray britain-tag, and britain-tag is waiting for castile-tag to betray france-tag​
- That betrayal will not happen, as it is beyond the late phase, and both are alive, powerful, functioning​
- IF there is a third party, such as münster-tag, then this can change: Code-france can decide to attack code-münster, calling for all its allies. This will bring code-castile against code-britain, ally of münster, meaning auto-alliance-break.​
- BUT the münster-tag is hre, protected by code-emperor austria-tag, and so by austria's allies - no info, not given in the images, but since code-france is not attacking the hre, it means code-austria is also alive, powerful, functioning.​

This means deadlock. The code saturated, and waiting for the player to make a move.

And when the player decides to attack any of such targets of this run (france, britain, castile, ottos, etc), the code will make it as if its last stand. It will bleed out the player.

The player can overcome such banal challenges, one way or another (not seeing any benefit at this point, though, but never mind), and only after that this equilibrium point is disrupted, after such a war, the other tags of the code will pile on the victim-tag of the player.
For example, at this point, code-france will make it particularly difficult for the player-frisia to fight, and it will fight against the player as if no tomorrow, and when the player defeats the code, code-france will go bankrupt, into disaster, betray allies, etc. and will enter its downfall phase against all its rivals. This is what is meant by the code is awaiting the player move.​


...and this is only alliance mechanics. The rivalry mechanics determine the alliances of the code, adding to the accumulation of the power towards this code-equilibrium. As such, when there is no eligible rivalry (mostly happens to the player, and occasionally to code-ming, code-ottos, and code-mughals when formed, and rarely seen for code-russia, but for that to happen to the code the player has to be running really disadvantageous), then there will be complete silence.

Plus, there is the deadlock due to the attitudes of the code. One quick example can be given from the images provided:
- castile-tag is in rivalry with portugal-tag, and castile-tag is allied with papal-tag.
- castile-tag can and will never be able to call its ally papal-tag against portugal-tag, since papal-tag will be having good relations (+100) with portugal-tag (if code-portugal did not anger the pope, such as rivalry, etc), therefore code-papacy will never join in any war against the code-portugal.​
- Besides the good relations, the code-papacy will most of the time have friendly attitude against most tags, and in particular code-portugal (events, etc), therefore it is a dead-alliance for the code-castile, that cannot be called in to offensive wars (unless a rival).​

As such, this is also an equilibrium point, as saturation by dead-alliances due to attitudes, and unlike the previous case, this is quasi-permanent, and it can happen from the start until the end. A code-burgundy that is of mutually friendly attitude with code-france and code-austria is a bane of any run, and calls for immediate restart without any question (in any case burgundy-tag is a pain for any run in the vicinity, whether alive or out).
Have been explaining the attitudes for some time, and apparently many players consider manually changing attitudes as gamey (?whatever), if aware of it at all. That is a mistake. The code runs with attitudes. Player-albania can make an alliance with code-austria, by setting threatened attitude against code-ottos, otherwise there is no chance for code to accept such an alliance (small army size, etc). Unfortunately, as attitudes determine the code moves, it can paralyse the code and the player at any time, preventing to make any move, saturating the run.


Edit: Corrected punctuation mistakes, including this line (sigh). Moved some of the text into spoiler boxes to reduce the mess.
Again, great info and clearly spelt out. Once more, just a few points pursued.
apparently many players consider manually changing attitudes as gamey (?whatever), if aware of it at all
Wasn't sure whether you meant via a game mechanic here or via cheat codes! If the mechanic, I did play around with them a little at one point. Seemed logical and not at all gamey.
This means deadlock. The code saturated, and waiting for the player to make a move.
Right, actually started trying to do that in a small way in the session I played before, you will see some of that in the next chapter. But not in a big way yet. I'd been waiting for France to get in a big war with someone, or their allies get distracted and me being able to call some in.

Is there no Seven Years War or (later) Napoleonic/Revolutionary Wars event chains that than break such deadlocks? Never having played the game before, I'm not familiar but would have expected something along those lines to be coded in. Mayhap not?
The player can overcome such banal challenges, one way or another (not seeing any benefit at this point, though, but never mind), and only after that this equilibrium point is disrupted, after such a war, the other tags of the code will pile on the victim-tag of the player.
With help, I'll be trying to figure something out. One reason for the big military building program and huge war chest. Maybe with some cunning plan and a lot of mercs I might be able to do something. Bearing in mind I've never experienced the mid-late game in EU4 before so have no instinctive feel for how it works.
For example, at this point, code-france will make it particularly difficult for the player-frisia to fight, and it will fight against the player as if no tomorrow, and when the player defeats the code, code-france will go bankrupt, into disaster, betray allies, etc. and will enter its downfall phase against all its rivals. This is what is meant by the code is awaiting the player move.
Hmm, I consider it a challenge rather than an impassable wall ;)
Allies always favor the defender. This is why you either have to break alliances using favors or get your allies into a different war first (because they can't be both on your side in a war and against you in a separate war).
Right, thought so. Just discovering the alliance breaking mechanics now and had already started to use them in the last session. More on those varying experiences soon.
If Paradox didn't want players to use it, why'd they add it as a mechanic?
My thoughts too (if that's what @filcat was getting at, which I assume they were).

To All: I've run out of time tonight (my time zone), but the next chapter will be up tomorrow. All written and illustrated, just need to publish it.
 
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Irritating that France is so strong and hangs into those provinces. Gosh it would be fun seeing you try to take them back, but do you have the strength?

Rensslaer
 
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Irritating that France is so strong and hangs into those provinces. Gosh it would be fun seeing you try to take them back, but do you have the strength?

Rensslaer
Only in company. Just have to figure out how to create my own Seven Years War to wear them down and bankrupt them!
 
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Chapter 46: Liberation (1716-18)
Chapter 46: Liberation (1716-18)

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Preparation

In June 1716, a long period of training and drilling for the two main Frisian armies in Europe came to an end. Over 80,000 troops began to ready themselves for combat as they marched towards the border with Liège. Another 23,000 reserve troops were also soon on their way from Zeeland.

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Ironically, relations with Berg – and ally of Liège – improved significantly the next month. They would soon be far more fraught, as territorial ambition proved stronger than religious brotherhood.

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With only a narrow border and Liège’s fort obstructing an advance, military access to Cologne was sought and gained to allow a flank approach to be made, via the soon-to-be-disappointed Berg.

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As the troops moved and regained organisation, an over-abundance of administrative power was brought to the Potestaat’s attention. Given Frisian research was well above most peers, the next level of technology was beyond their immediate reach. The excess would have to be applied to something useful in the meantime.

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The first priority went to developing the tax base in the six European where that would be cheapest (not wanting to risk over-developing colonial provinces that might later be lost). This also gave a small increase to the proportion of state-owned land (and the overall national development by which the great powers of the world were measured).

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Next, five new states were proclaimed (three in Europe and two in the FEI) and their provinces re-cored.

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This in turn required an increase in the seats in the Landtag to eleven: Oldenburg was given the honour, along with a new trading post (using more administrative power).

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As the Frisian armies jockeyed around Liège and its allies, it was realised that despite the alliance with Franconia, there was no military access agreement in force. This was rectified in late July, as the two main Frisian armies continued to regain their organisation.

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As the war to further unify the Low Countries under the flag of Frisian Freedom approached, the navy was further expanded and two more artillery regiments created.

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While on 10 September, two of the new FEI provinces (Kediri and Sumbawa) finished becoming cores of the Republic and a missionary was able to be sent to Sumbawa to convert the inhabitants from their heathen ways. Then, eight days later, the Frisian armies were in position and fully reorganised for the coming campaign.

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Initiation

Frisian imperialism was on display again in Europe, with the declaration of war on Liège and its unlucky allies coming on 20 September 1716. By this time. Memmingen had (unwisely, it transpired) by then joined in alliance with Liège as well. Friesland did not call in any allies, hoping to win the war quickly and by themselves.

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Just three days later, the Battle of Loon had begun, with the Liègian army heavily outnumbered, though superior firing tactics and a good defensive position helped them somewhat against Gerulf Jousma’s attackers.

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Two days later, Willem Eelsma rushed into Jülich, surprising the Berger army so comprehensively that they surrendered en masse after the first brief exchange of fire.

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The fighting in Loon would only continue for another four days, when the Leger van Latgalia celebrated a comprehensive victory that cost them around 2,000 men. Jousma’s expertise in shock action had swiftly won the day after the initial exchange of fire.

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Loon was occupied by 9 November, after which General Jousma advanced on Liège itself, calling up the reserves of Leger van Oversticht behind them, though it seemed they were unlikely to be required in the sector.

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Just two days later, word came that a small enemy force of two Palatinate regiments had arrived to invest Hoya, far to the east, though they had little chance of making much progress with such a small force. They were ignored, for now.

On 14 November, Jousma overran a regiment of Liègian cavalry in Liège on arrival, suffering no casualties and beginning a siege of the fortress. Two days later, in Jülich an artillery barrage was delivered to the city walls. Then on the 20th, it was decided that Leger van Oversticht should head east after all, to brush away the pesky Palatinate army in Hoya.

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Five days later, Jousma aimed a barrage at Liège to weaken its very strong (Level 9 fort) walls.

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Consternation

As Leger van Oversticht neared Hoya in mid-December 1716, they were advised the Palatinate had been reinforced. But retaining an advantage in numbers, the veteran General Lubbert Sytstra was given command and led his men to the sound of the siege guns.

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Too late, scouts advised that a reinforcing army from Lorraine had appeared in Ravensburg and would arrive in Hoya to support their allies. Unable to turn around in time, Sytstra would have to go into battle considerably outnumbered. It would be twelve days before he could disengage.

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But he was an expert in applying firepower and as siege defenders, the enemy were caught on unfavourable ground. This would at least mitigate the damage – he hoped.

Indeed, by the time the buglers signalled the retreat on 28 December, Sytstra’s men had given a very good account of themselves, their morale was holding up and were in the tactical ascendancy. His artillery in particular had been very effective.

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But now outnumbered almost 2-1 and without a pressing reason to stay on, he pulled back even though some felt he had an outside chance of winning the field. The low Frisian manpower reserves would not be helped by further unnecessary blood-letting.

With the retreat from Hoya finished, on 1 January 1717 Franconia was called into the war. They were very well placed to deal with all the Liègian allies still in the fight.

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They would bring in around 100,000 troops to the effort, who were already mobilised.

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They were given siege objectives for Oberpfalz and Zweibrücken (Palatinate), Memmingen and Lorraine. There was no apparent option (unless I’m missing something) to specifically ask them to relieve Hoya.

In addition, Friesland opted to hire mercenaries for the first time in its modern history. The Grand Company’s 30 regiments (25 x inf, 2 x cav, 3 x arty) were ordered to assemble in Osnabrück, where Sytstra’s army would join them, The hiring fee was 1,311 ducats, with a 24.6 ducat/month maintenance charge (and some impact on overall Frisian army maintenance due to exceeding their force limit).

But in the end, these extra troops were not needed to relieve Hoya. A large Franconian army attacked the enemy allied army later that month, even as the Leger van Oversticht and the Grand Company rendezvoused in Osnabrück on 22 January.

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A few days later the Franconians remained on top, though their morale was not the best. But they would triumph and clear Hoya in the following days.

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Restoration

With Hoya safe, Sytstra’s joint force was ordered south on 12 February to assist the sieges of Jülich. They would arrive on 7 March and combined with those already there to assault with over 93,000 men (though only 45,000 infantry could attack at once).

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The assault was won with minimal casualties after only four days.

Later in the month, trade in Chesapeake Bay was boosted through the efforts of a prominent Frisian trading family. The effect would persist for the next ten years.

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Sytstra went next to neighbouring Liège, where a tougher assault was launched. This would take eight days and cost around 8,500 men but another major victory was chalked up.

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However, it was not yet enough to force Liège to submit to the full annexation Friesland sought: the war would go on.

Despite the additional drain of army maintenance and mercenary hire the war had caused, the economy was constrained but still strong, with a net surplus of 167.5 ducats per month by May 1717 and over 12,000 ducats in the treasury.

In early May, Friesland only needed another 1,900 men to make good all their remaining losses. After finishing in Liège, Sytstra headed east to assist the single Franconian regiment besieging Oberpfalz, with that city falling on 22 May.

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Afterwards, Leger van Oversticht would return home while the Grand Company was retained to keep assisting Franconia’s mopping up of the Liègian allies, arriving in Memmingen on 9 June. The mercenaries would take any further losses.

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Anticipation

By August 1717, Friesland was well on top (70% warscore) and nearing the point at which Liège would be forced to concede (129 positive, 136 negative for the desired peace deal). A month later, the good burghers of Berg came forward with an offer for a separate peace. Due feelings of sympathy and the desire to avoid unnecessary aggressive expansion opprobrium, the Frisian diplomats accepted the deal.

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This was a rookie error. The impact on Liège’s willingness to surrender was out of all proportion to the change in the warscore. The war dragged on in low gear as the various sieges progressed.

At least in early October Friesland’s diplomatic reputation seemed to have been improved by their leniency with Berg.

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Over in China, the Shu imperium consolidated its hold further by absorbing the Ming remnant on 1 November 1717.

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Drawing Frisian attention back east, the same day Malacca was sounded out about breaking their alliance with Demak, the one-province country now surrounded by Friesland in eastern Java. The former ally was close but not yet ready to do so yet (87 v 100 reasons to support). A diplomat was despatched to persuade them.

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Justification

Then suddenly, on 17 November, a Liègian emissary was sent to Leeuwarden with an offer of unconditional surrender, even though the sieges of their allies were still in progress. Liège was fully annexed, while Franconia was surprised and happy after being rewarded with the Palatinate’s Oberpfalz.

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A large indemnity was also paid before Liège was wound up and the Grand Company was disbanded. Liège (now renamed Lüttich) and Loon were immediately set on a path to becoming cores of the Republic. Both were highly developed provinces. Friesland would pay a price in negative opinion around the region but felt it was unlikely this would give rise to a credible opposing coalition.

Five days later, Frisian overextension was considerably reduced when the FEI provinces of Sambas, Pontianak and Meliau all became part of the core Frisian patrimony. In Europe, France and Austria remained the most hostile nearby larger powers, with Portugal and Castile no friends of the Republic either.

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In South East Asia, apart from the colonial powers of Castile, Portugal and France, other nearby regional powers had largely ambivalent but not hostile views of the Republic. The more distant but important Deccan Empire was quite friendly.

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A big post-war spend from the ample treasury capitalised on the increased military force limits, with 13 new ships and ten regiments recruited. Three new State Houses were built in Europe and a new naval installation in Cameroon.

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Recent gains left Friesland ranked fifth of the world’s great powers, ahead of Castile, the Deccans (the only major that had still not embraced the Enlightenment, at which time they would leapfrog Friesland) and Great Britain.

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Redirection

With peace came a redirection of Frisian attention. Once more, Aragon was wavering as an ally to a series of conflicting alliances. The first warning came in February 1718. With Aragonese trust in Friesland at its maximum extent and Aragon unwilling to break any of the alliances (though it was a close-run thing with Portugal), a diplomat was sent in March to see if improving relations might stop them from breaking the alliance and then even cancelling their own pact with Portugal.

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But although a positive effect was already discernible by early May, it was too little too late: Aragon finally broke the alliance in mid-June.

At home, Hamburg prospered further in April through agricultural improvements.

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And during the same period, the diplomatic mission to Malacca succeeded in persuading them to break their alliance with Demak, which had been weakened by an internal revolt in May 1718. The way was open for a small colonial war to tidy up the border in eastern Java.

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In overall terms, analysts of the time thought that Friesland had made a number of mistakes or unlucky decisions during the Liègian War, but it had proved to be successful enough and brought all of the Low Countries not occupied by France into the Frisian Republic.
 
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Ouch! Get a little busy fixing things up around AARland to the point where I didn't realize how far behind I'd fallen with your AAR. I just reached the 'Brandenburg Beatdown'. Brutal. I understand @Rensslaer was inconsolable for days. Anyway, hope to catch up shortly.
 
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Congrats on annexing Liege!

It's a shame that you lost your alliance with Aragon. Do you have any plans to make an alliance to replace it? If so, with whom?
 
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@Bullfilter that was an awesome update!

Excellent job with Liege. I didn't understand why they chose to unconditionally surrender rather than fight to the end. Have you seen that behavior before?

Those naval and army improvements will be very welcome I think.

I think others will point out better than I, but you can set your vassals' priorities in terms of how they behave in wartime (which might explain how/why Franconia charged north to battle in Hoye if they're a vassal, though I'm thinking they were not). But it may just be an AI ally rule that they seek (sometimes) battle with your enemies.

That's quite a powerful army Franconia has! I'm still relatively early in my first game but I'd be really happy with an ally like that. Nice of you to enrich then further as reward. Serves Palatinate right for their investment of Hoye and all the cost and consternation that caused!

The Battle of Hoye (one of them) was interesting. You savaged them but their cavalry was unscathed. I notice in the order of battle on the field the cavalry was placed to the side and their force was superior in number to yours so they were able to engage you with their cavalry range but your force charged into the center and destroyed those units. Their cavalry was preserved because there was no one across to attack them directly.

Anyway. Most excellent progress!

Renss
 
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Next, five new states were proclaimed (three in Europe and two in the FEI) and their provinces re-cored.
sounds like a good thing to do

In addition, Friesland opted to hire mercenaries for the first time in its modern history.
maybe it's been an overreaction to both hire the mercs and call in Franconia, but with my extremely limited eu4 experience I cannot say anything about this

This was a rookie error. The impact on Liège’s willingness to surrender was out of all proportion to the change in the warscore. The war dragged on in low gear as the various sieges progressed.
I would've made the same, don't worry :)

Then suddenly, on 17 November, a Liègian emissary was sent to Leeuwarden with an offer of unconditional surrender, even though the sieges of their allies were still in progress. Liège was fully annexed, while Franconia was surprised and happy after being rewarded with the Palatinate’s Oberpfalz.
good karma!

Austria remained the most hostile nearby larger powers
I hope Ottomans kick them in the teeth

But although a positive effect was already discernible by early May, it was too little too late: Aragon finally broke the alliance in mid-June.
Darn those iberians!
 
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Too late, scouts advised that a reinforcing army from Lorraine had appeared in Ravensburg and would arrive in Hoya to support their allies. Unable to turn around in time, Sytstra would have to go into battle considerably outnumbered. It would be twelve days before he could disengage.
The AI laid quite the ambush for you here! It's good that you retreated out of it!
There was no apparent option (unless I’m missing something) to specifically ask them to relieve Hoya.
No, you're correct. Now, if Hoya had been occupied by the enemy, then you could've told Franconia to resiege it.
They would arrive on 7 March and combined with those already there to assault with over 93,000 men
Sytstra went next to neighbouring Liège, where a tougher assault was launched.
If your goal is to save manpower, assaults aren't a good option. Using the mercs would've been a better idea.

Otherwise, a very good and clean war. Although I would've taken Julich from Berg too.
But although a positive effect was already discernible by early May, it was too little too late: Aragon finally broke the alliance in mid-June.
66 relations with Aragon is too low. It's a shame that the alliance is over (and that the Aragonese ruler happened to have a Cruel personality), but it should've been better maintained in the first place.
 
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Ouch! Get a little busy fixing things up around AARland to the point where I didn't realize how far behind I'd fallen with your AAR. I just reached the 'Brandenburg Beatdown'. Brutal. I understand @Rensslaer was inconsolable for days. Anyway, hope to catch up shortly.
This Is The Way! :D You're very welcome back - good luck on the catch-up trail. The update rate hasn't been too hasty of late.
Good job on Loon/Liege! Franconia must have done a great job, if you got less than half of cash. Liege sold out The Palatinate. Iberia is a big Aragon/Castille/Portugal hugbox. Thank you for the update.
Thanks. Franconia are a very useful ally and the relationship has becoming a long-standing one. Though it does mean we get into each others' scrapes, so I guess I'll have to reciprocate (both practically and in RP terms) if they need us again. I'm looking for ways to break up the Iberian triangle (though Portugal doesn't like Castile, at least) but more around their friendship with or (hopefully) enmity to France. Le Grande Bleu Blobbe!
Congrats on annexing Liege!

It's a shame that you lost your alliance with Aragon. Do you have any plans to make an alliance to replace it? If so, with whom?
Yes, but we'll eventually find someone else. GB is always an option, but with them I feel it's more a 'break glass only in emergency' kind of thing. There will be more on prospective alliances in the next chapter.
I think others will point out better than I, but you can set your vassals' priorities in terms of how they behave in wartime (which might explain how/why Franconia charged north to battle in Hoye if they're a vassal, though I'm thinking they were not). But it may just be an AI ally rule that they seek (sometimes) battle with your enemies.
I think in this case it was probably the latter, as I had indeed set some siege targets for enemy held provinces in that last war.
That's quite a powerful army Franconia has! I'm still relatively early in my first game but I'd be really happy with an ally like that. Nice of you to enrich then further as reward. Serves Palatinate right for their investment of Hoye and all the cost and consternation that caused!
Yes, they have a good chunk of Germany there and seemingly a strong army: they're happy to take on reasonably sized opponents, though they do need help. We're keeping them on-side: part gameplay there, part RP.
The Battle of Hoye (one of them) was interesting. You savaged them but their cavalry was unscathed. I notice in the order of battle on the field the cavalry was placed to the side and their force was superior in number to yours so they were able to engage you with their cavalry range but your force charged into the center and destroyed those units. Their cavalry was preserved because there was no one across to attack them directly.

Anyway. Most excellent progress!
Ah, so that's what happened! o_O I haven't delved into the detail of the battle mechanics much yet. At some point I will!

And thanks :)
Frisian Freedom isn't Free! Must build a bigger army and Navy to deter the French! All in all a good update.
True dat. It costs blood and treasure. We're unrelentingly trying to build our army in particular: by now our navy dwarfs theirs and I think would trounce them in a war. But their pops and army are very big and something we just can't match by ourselves. Particularly when, for now anyway, almost half of it is overseas in either Africa or the FEI.
sounds like a good thing to do
I'm kinda vaguely assume so, from past discussions, so forward ho! :D
maybe it's been an overreaction to both hire the mercs and call in Franconia, but with my extremely limited eu4 experience I cannot say anything about this
It was this time - I didn't realise how quickly things would turn there. But in part, I just wanted to have a go at doing it (first time) and then use them later for soaking up casualties.
I would've made the same, don't worry :)
It happens in these games, even when one is experienced!
good karma!
I'm not exactly sure how it ended so quickly, but was very happy to take it.
I hope Ottomans kick them in the teeth
Maybe - so long as it doesn't put Otto on my own doorstep. :eek: But whoever the Ottos go to war with next, they'll definitely need a mouthguard!
Darn those iberians!
Ah well, we got some mileage out of them. In the end it was just too difficult to maintain the relationship with the crosswinds and completing priorities. I think, as some others have observed, as a great power with global interests I need more than just the two diplomats!
The AI laid quite the ambush for you here! It's good that you retreated out of it!
Part good AI tactics, part a bit of inattention by me. Fair cop! :D
No, you're correct. Now, if Hoya had been occupied by the enemy, then you could've told Franconia to resiege it.
Yes, getting to be more familiar with the mechanic now.
If your goal is to save manpower, assaults aren't a good option. Using the mercs would've been a better idea.

Otherwise, a very good and clean war. Although I would've taken Julich from Berg too.
Yes, agree, though in this case the garrisons were pretty small and I figured I'd probably save at least as much in attrition as I lost in the assaults with large armies in attendance. The mercs were a bit far off, otherwise I'd definitely have tried to use them.
66 relations with Aragon is too low. It's a shame that the alliance is over (and that the Aragonese ruler happened to have a Cruel personality), but it should've been better maintained in the first place.
Yes, it just proved too much to keep them happy enough because of the relationship maluses. In the end, I think it was time to cut bate and fish elsewhere anyway. At least this way they were the rotten alliance breakers! :D

To All: So, the next big session has been played and it has provided enough material for three chapter! (Am home sick at the moment so didn't have sport or other stuff to distract me and just went at it.) The first will be up soon.
 
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Chapter 47: Conflagration (1718-20)
Chapter 47: Conflagration (1718-20)

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Contemplation

With the latest war of expansion in Europe against Liège ended successfully in November 1717, Friesland took stock of what it might do next. Malacca had been prised away from its alliance with little Demak (in Eastern Java) and a short war of conquest there was being contemplated.

But so too was the impact on regional countries of the latest Frisian land grab, which stirred considerable resentment. Then there was the bigger strategic problem of the looming hostility of France and its presence in the south of the Low Countries.

It was in this context that Potestaat Fokke Galama paused a little, before embarking on a new war straight away. The first thought was to see if a big ally might be gained to balance France directly – one with a shared land border with France and complementary colonial holdings to counteract New Friesland’s isolation in North America, surrounded by powerful French colonies.

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If the rivalry with Castile could be done away with and some other hostile relations (such as their alliance with France) could be dealt with, relations weren’t that bad and some diplomatic work could see things become far more positive. Unfortunately, Friesland’s rivalry was too recent to be relieved before 1733. Another option would have to be sought.

Another path, though at first perhaps improbable, was seeking détente with long term rival Portugal. Sure, the two countries hated each other at the moment, but Portugal had big problems of their own with French threats to their subject’s overseas territories. And the rivalry could be set aside right now by Friesland, while some the other big sticking point – Friesland’s rejection of the Treaty of Tordesillas – would gradually continue to dissipate over the years.

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It may take many years, but perhaps something could be done diplomatically. So it was that Friesland ceased its rivalry with Portugal on 26 June 1717, replacing it with Persia who had already made Friesland a rival previously and had done the same to Portugal. Once that mission had returned, Friesland would act to remove its old trade embargo of Portugal, then start improving relations.

The war option with Demak was kept on hold for now as the aftermath of the Liègian War was assessed. Instead, 2nd Army shifted south to Kediri to conduct some unrest suppression instead. While in Europe, the same was done in recently conquered (er, liberated) Loon and Lüttich (formerly Liège).

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Frisian caution began to look prudent rather than timid when Austria worsened the local diplomatic environment with Friesland's German neighbours on 30 June with a demand that the ‘unlawfully occupied’ province of Loon be returned to the Holy Roman Empire.

The charm offensive with Portugal went on through July and to September 1718, with a noticeable improvement from the previous mutual hatred already. The other spare diplomat being used to once again ‘top up’ relations with Great Britain: just in case a future alliance was needed as a counterweight to the French threat.

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Another opportunity to improve naval technology came in July, but with no ability to complete further research soon (due to Friesland’s already advanced technology) and a desire to keep inflation in check, a cautious approach was taken.

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The same day, there was good news when the splendour of Frisian achievements in the Age of Revolutions allowed a new ability to be attained. Many useful abilities were available but, in the end, superior artillery range was chosen. Any future major European war was likely to be a grinding affair with mass casualties: the massing of Frisian artillery power over recent years would be exploited.

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A desire to expand the army’s force limit further was being hindered by too few places to build new conscription centres. With a huge treasury stockpile it was decided to install dozens of new town halls all over the Republic, at home and in the colonies, where they did not already exist. Apart from the direct benefits, it should allow more buildings in some locations. A few other buildings were either started or had recently been commissioned: it was an unprecedented building boom.

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Another 750 ducats was also spent on hastening the completion of the second stage of the Dutch Polders in Amsterdam. All this spending approached 6,000 ducats in total!

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Ignition

The short pause in Frisian military expansion was comprehensively justified when the Republic was called into Franconia’s war of aggression to conquer Weimar on 22 July 1718. This initiated what would prove to be a long war with the powerful regional player Bohemia, which brought its network of allies in to help – principal of which was Switzerland.

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On paper, Franconia’s coalition – which included Bavaria, Cologne, Brunswick and Strassburg – looked considerably stronger in troop strength, especially in cavalry.

The first engagement began on the very day the war broke out, when Friesland’s Lübeck trade protection fleet encountered three Bohemian frigates in the Southern Baltic Sea. One enemy ship would be captured and the other two fled to the Bohemian port of Stetin.

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That same day the Frisian Leger van (L.v.) Latgalia ceased drilling and began marching east to counter any threat from the smaller army of Saxe-Lauenburg, reorganising on the march.

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All the recent expansion and defiance of the Emperor by Friesland sparked the formation of a military coalition on 30 July, led by the South East Asian country of Blambangan but soon joined by four European nations, the most significant of which was Austria itself.

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Saxe-Lauenburg began a weak siege of Hamburg on the same day, as L.v. Latgalia made its progress across from the west through Meppen then Verden on 5 August, heading for neighbouring Stade, where they arrived on the 11th.

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The Frisian army was only at about 1/3 readiness by then but this did not matter, as a large army from Cologne had arrived first and was in the process of throwing the enemy out of Hamburg already. That taken care of, L.v. Latgalia marched south to besiege Goslar instead, arriving outside its considerable fortifications on 25 August.

Back home, long-serving statesman Lubbert Bonga died in early September, replaced by the accomplished diplomat Popetet Barents, who would oversee Frisian engagement in the coming years, where ambassadors may wield as much influence as generals in the Great Game.

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Escalation

After a busy few months for Friesland, the war slipped into a more routine phase until November 1718. The Potestaat had noticed Franconia had not actually sought to occupy the key target of the war yet. So L.v. Oversticht was released from its policing work in Loon on 3 November and a month later was encamped in Weimar, which had no fort and was fully occupied by 13 January 1719.

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During November, Bavaria (34,000 men) had met and defeated a Bohemian army (23,854 men) at Ob def Enns, the largest battle of the war to date (the only other having been fought over Hamburg). The war seemed to be developing slowly for now as both sides positioned themselves.

The recent conquest of Loon had seen Friesland finally get a Cardinal in its control. This only lasted until December 1718 however, when spies from Brunswick (a supposed ally in the current war) white-anted him.

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Just a few days later, Magdeburg was removed from the enemy alliance via a separate peace with war leader Franconia. Casualties for Friesland had so far only been light, coming from siege attrition.

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The Lübeck trade fleet had another encounter battle that started on 21 December in the Skagerrak. They had sent seven vessels home for repairs after the last battle and now found themselves at a numerical disadvantage and up against Bohemian galleys this time. They also took an initial tactical advantage into the first few days of the battle. It would be 12 days before the Frisian fleet would be able to disengage.

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Caught out somewhat, the main European battle fleet was sent out immediately from Zeeland to relieve their comrades – whose superior morale might help them hold out long enough to be saved.

As it happened, by 3 January the main fleet was approaching and the defending Lübeck fleet had managed to keep in the fight without losing any ships. The Bohemians ran as soon as the far more powerful main battle fleet approached from the west, with none sunk on either side.

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By early January 1719, the bulk of the visible enemy forces had massed in the east. Two Frisian armies were conducting sieges (of Goslar and Weimar) while other major allied armies were spread from Cologne to Bohemia and north-eastern Austria.

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That day, L.v. Neubrandenburg in Lüttich was also ready for action and it too was sent east so sit initially in a reserve position in Celle. And 16,000 men (excess infantry and cavalry) were detached from L.v. Latgalia’s siege of Goslar to minimise attrition and act as a response force.

Big news came on 8 January about an encounter battle in Jindrichuv Hrado in western Bohemia. Strasbourg had ambushed a smaller Saxon army but Bohemia turned the tables on the 13th when they reinforced, with another 37,000 men due to arrive four days later. By 20 January Strasbourg had broken, losing an estimated 5,300 men in the battle.

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At sea, Vloot van Brügge established a blockade of Stetin in the South Baltic Sea on 20 January. Two days later, L.v. Oversticht had moved on from Weimar to besiege the major Bohemian fort at Fojsko, while the two reserve armies made their way towards them in support. L.v. Latgalia continued its long siege of Goslar.

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The reserve armies were redirected south-east a week later when a Swiss army settled in to besiege allied Bavaria. The Strasbourgians were still fleeing west as they passed the Cologne’s army heading east towards Bohemia.

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Then in mid-February, the Bavarian army found itself over-extended when it was attacked in Brno by a larger Bohemian army. The enemy kept reinforcing until by the end of the battle they had amassed almost 150,000 men!

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Even with superior tactical handling as well, the Bavarians were still dealt a heavy blow by the time it was over. At least a third of the Bavarian army had been destroyed. The war was proving more difficult than had been anticipated, with Friesland still wary of becoming too heavily engaged in Franconia’s rather modest (for all the fighting) territorial ambitions against Bohemia.

As that battle was in progress, the Frisian march to Bavaria had scared off the Swiss army, so both forces headed back north to reinforce the defence: they were not at all tempted to venture into the maelstrom at Brno!

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Revolution

A somewhat cryptic report was received from Herceg Novi in the Ottoman Empire on 21 February 1719, proclaiming the ‘Birth of the Revolution’. What this might mean for the heir-less Padishah Abdülaziz of the Ottomans, with their huge million-man army, or indeed the wider world or Friesland itself (which had been a republic for centuries now and had established a parliament) was unknown.

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With plenty of spare military power available, harsh treatment was meted out at the end of March to deter rising Sundanese separatist unrest in Kediri. In April, three new soldier’s households and three conscription centres began construction in the African and FEI colonies.

Shu continued its reunification of China with the annexation of the remaining Yan state in June.

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And back in Europe, the ‘spare’ L.v. Goslar was sent from its reserve position back west to deal with a small (4,900 man) Bohemian detachment that had managed to slip around to besiege Strassburg. By the time they arrived on 22 June, another couple of bohemian regiments had arrived. Though they had no artillery, L.v. Goslar was having no problems dealing with them.

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But by the time they had wiped out the enemy force on 2 July, they had been stalled long enough to be ambushed by a new and far larger enemy force the same day! The 2nd Battle of Strassburg began as the first ended.

In the east, Rudohori was occupied on 27 June and on 2 July L.v. Neubrandenburg was sent back west to deal with this new threat.

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Once more, it would be 12 days before Lubbert Stiensma would be able to extricate his men from the trap they found themselves in. However, they had the better terrain and managed to tactically outwit their enemy thoroughly before executing a skilful withdrawal on 15 July.

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They had not only avoided destruction but managed to inflict around as many casualties as they had received against a far larger force, without the benefit of any artillery support.

The rising development of Oversticht saw it demand and be granted representation in the Landtag the very same day the 2nd Battle of Strassburg had begun, expanding the chamber to 12 seats.

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Immolation

In was around mid-July 1719 (the report was skipped over as it was only a seemingly minor incident and I was absorbed with the Bohemian War) that the Ottomans launched a war to take over tiny Theodoro on the Crimean Peninsula. But Theodoro was backed by the Russian Empire and their allies Imereti, while the Ottomans called in Kazakh and Mahra.

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There will be more on this war in the next few chapters but it was going to be massive. The first Russian province (in eastern Ukraine) would fall on 21 August 1719 and Theodoro in February 1720. But it was of course far bigger than that and would drag on for at least the next four years.

To give an idea of the scale involved, back in February 1719 (my last save game before this point), the Ottomans were the No.1 great power and Russia No.2 after Portugal. Russia had the smaller army but more reserves and would be largely fighting on home soil. The Ottomans had over a million men under arms. Both sides were technologically comparable.

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By size the armies of the Ottomans and Russians were first and third in the world. Friesland came in at a respectable eighth. In terms of quality as measured by tradition, the Russians had the edge over Ottomans, while their morale was far better (6.25 v 3.92).

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Again for comparison, the Frisian army was ranked second by tradition and had the best morale and professionalism of the three, though Russian and Ottoman discipline was far better.

After their retreat from Strassburg, the survivors of L.v. Goslar linked up with L.v. Neubrandenburg to set up a river defensive line to the east around Heidelberg. There, they joined together and were then split back into two into roughly equal and balanced forces of around 30 regiments each. They were faced by around 65,000 Bohemian-led troops encamped two provinces away in Strassburg.

The earlier appointment of Popetet Barents as foreign minister had proved a good one. With admin and diplomatic power still at the limits, his reputation was used to boost Frisian prestige and diplomatic power to the maximum in March 1720.

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Consternation

As Frisian and Bavarian armies kept watch in western Germany, Friesland was completely blind-sided when almost 130,000 troops turned up in Brügge and Gent in late February 1720. It was decided they must have used military access through France via Austria and Switzerland to arrive there unobserved, as they had earlier in Strassburg. L.v.s Neubrandenburg and Goslar were sent around to keep check on this nasty surprise, but the whole European Frisian army would be needed to match such numbers and the others were still engaged in their sieges to the east.

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And any front-on attack against such a large force would inevitably result in commensurately large casualties. It was truly and invidious position. On the other hand, both cities were heavily fortified and the enemy would soon surely be suffering heavy attrition.

Meanwhile, on 25 March there was capacity to raise another two artillery regiments back home, with the manpower reserve still hovering at around 32,000. The next phase of the war would see how Friesland responded to this outrageous incursion [I’m reminded of past advice about how the code can target the human player in this way, even when they’re not the lead in such a war] and how the Franconian alliance took advantage of the diversion from the Bohemian homeland of so many troops.

And the world’s breath would be bated over how the great showdown between the two great Eurasian power would play out. Would the Ottoman hegemony grow even further? Or would General Winter help to even up the score for the Tsar?
 
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We've got the usuals. Russia, Scandinavia, big France, GB (eventually), ottomans and persia. And most patently, a Chinese faction looks like its Dominating neighbours, which could be trouble.
 
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A desire to expand the army’s force limit further was being hindered by too few places to build new conscription centres. With a huge treasury stockpile it was decided to install dozens of new town halls all over the Republic, at home and in the colonies, where they did not already exist. Apart from the direct benefits, it should allow more buildings in some locations. A few other buildings were either started or had recently been commissioned: it was an unprecedented building boom.
this is how an architecture style is born!

The short pause in Frisian military expansion was comprehensively justified when the Republic was called into Franconia’s war of aggression to conquer Weimar on 22 July 1718. This initiated what would prove to be a long war with the powerful regional player Bohemia, which brought its network of allies in to help – principal of which was Switzerland.
there's a neighboring province to be taken as well

A somewhat cryptic report was received from Herceg Novi in the Ottoman Empire on 21 February 1719, proclaiming the ‘Birth of the Revolution’. What this might mean for the heir-less Padishah Abdülaziz of the Ottomans, with their huge million-man army, or indeed the wider world or Friesland itself (which had been a republic for centuries now and had established a parliament) was unknown.
:eek: it'll be fun to see!

In was around mid-July 1719 (the report was skipped over as it was only a seemingly minor incident and I was absorbed with the Bohemian War) that the Ottomans launched a war to take over tiny Theodoro on the Crimean Peninsula. But Theodoro was backed by the Russian Empire and their allies Imereti, while the Ottomans called in Kazakh and Mahra.
:eek: sounds like not the best time to start this war but whatever, Russia delenda est!

Consternation
loved the section names of this episode

[I’m reminded of past advice about how the code can target the human player in this way, even when they’re not the lead in such a war]
sounds exactly like how filcat describes AI behaviour
 
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