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Victories are good, although with the loss of each dwarf is keenly felt. Is there any chance of aid from Erebor or the Blue Mountains? Or, if not your fellow dwarves, what about the Men of the Anduin? Or even the elves? Granted, the Galadhrim would probably be very reluctant to get involved, but without help from some quarter the fate of the expedition looks bleak.
 
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Victories are good, although with the loss of each dwarf is keenly felt. Is there any chance of aid from Erebor or the Blue Mountains? Or, if not your fellow dwarves, what about the Men of the Anduin? Or even the elves? Granted, the Galadhrim would probably be very reluctant to get involved, but without help from some quarter the fate of the expedition looks bleak.
With the War of the Ring looming ever closer, I wouldn't count on Dáin Ironfoot to support Balin's Expedition (at least in an official capacity) :confused:. The Northmen could aid in providing respite to the Dwarves, but I agree—the Galadhrim coming to the aid of Moria would be unlikely. The future certainly does seem bleak for Balin's Folk...

Dwarves are known for their perseverance, however, and they may be able to stick it out until someone recognises their plight :p.
 
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All this attrition...is it a doomed project?
 
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All this attrition...is it a doomed project?
The loss of life is certainly worrying for the longevity of Balin's Folk... really, all they can do is pray to Eru (or Aulë, maybe?) that things turn out in their favour.
 
It says something for the situation the Dwarves are in that even inflicting casualties at an 8-1 rate counts as a pyrrhic victory.

Is part of the problem they are just spread too thin? There is a sense of lots of little groups, separate enough that the enemy can pick them off individually before help can arrive. A bit of humility is required perhaps, try to secure just a small part of Moria and build out rather than trying to reclaim all of it at once? I realise this is more narrative advice than something useful for the game. ;)
 
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It says something for the situation the Dwarves are in that even inflicting casualties at an 8-1 rate counts as a pyrrhic victory.

Is part of the problem they are just spread too thin? There is a sense of lots of little groups, separate enough that the enemy can pick them off individually before help can arrive. A bit of humility is required perhaps, try to secure just a small part of Moria and build out rather than trying to reclaim all of it at once? I realise this is more narrative advice than something useful for the game. ;)
While you are right, 8-1 is an incredibly impressive number of casualties to inflict on an enemy, there's one main problem the Dwarves have upon the death of their kin—that being the Dwarves' own replacement rate. AFAIK, their people are already dwindling, though not to the same extent as the fourth age, and Balin's Expedition has only settled Moria for thirty years. Many of their children—if a number of settlers had any at all—haven't even reached maturity at this moment. A terrible thing when you're going toe-to-toe with goblins.

I do agree, though, that Balin's Folk are certainly spread far too thin. When their principal settlements in the twenty-first hall are attacked, the Dwarves need to muster their forces from many disparate settlements throughout the city, all of which struggle to get there in time before the orcs do any real damage.
 
And the expedition was never large to begin with. Balin leads volunteers from Erebor and the Iron Hills, but Erebor had only been reestablished 50 years before. That's barely enough time for a single generation by dwarven standards, and combined with their low birth rates the population of the Kingdom Under the Mountain was probably due almost entirely to immigration. In the late Third Age we're not really seeing population growth from Durin's Folk so much as population movement. Since the Iron Hills weren't abandoned (although they were probably significantly depopulated in favor of Erebor), we can definitely imagine a picture of the dwarves spread somewhat thinly even in their homelands.

Now throw Balin's expedition into the mix and you're spreading things even thinner. Erebor and the Iron Hills are close enough to be able to provide support to each other so the increased area isn't fatal, but Moria is a different story. Hundreds of miles away from the remaining Dwarven population centers in Erebor and Ered Luin, they're too far away to receive support and too small to survive on their own in the face of a determined foe like the orcs of the Misty Mountains. Even without the Balrog, the attempt to reclaim Khazad-dum was practically doomed from the start.

Hopefully you can rewrite history, though! I'm definitely curious how the mod deals with the Balrog, if and when we get there.
 
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And the expedition was never large to begin with. Balin leads volunteers from Erebor and the Iron Hills, but Erebor had only been reestablished 50 years before. That's barely enough time for a single generation by dwarven standards, and combined with their low birth rates the population of the Kingdom Under the Mountain was probably due almost entirely to immigration. In the late Third Age we're not really seeing population growth from Durin's Folk so much as population movement. Since the Iron Hills weren't abandoned (although they were probably significantly depopulated in favor of Erebor), we can definitely imagine a picture of the dwarves spread somewhat thinly even in their homelands.

Now throw Balin's expedition into the mix and you're spreading things even thinner. Erebor and the Iron Hills are close enough to be able to provide support to each other so the increased area isn't fatal, but Moria is a different story. Hundreds of miles away from the remaining Dwarven population centers in Erebor and Ered Luin, they're too far away to receive support and too small to survive on their own in the face of a determined foe like the orcs of the Misty Mountains. Even without the Balrog, the attempt to reclaim Khazad-dum was practically doomed from the start.

Hopefully you can rewrite history, though! I'm definitely curious how the mod deals with the Balrog, if and when we get there.
Definitely. Balin's Expedition surviving thirty years in this mod is an impressive and unlikely feat. Granted, I had to re-try about 6 times to actually win the initial war Balin gets after he's shot by an arrow in Azanulbizar.

Regarding the requirements to kill the Balrog, you need a prowess of at least 30. Your chance of actually killing the Balrog increases if you meet certain criteria, like being friends with an Elf or Maia, with there being a variety of reasons why you would get better chances. Since Balin currently has more than 30 prowess (thanks to the Axe of Durin), he could fight the Balrog, but would have an (understandibly) extremely low chance of success.

Another prerequisite is that you may only duel the Balrog in its dormant phase, when it's sleeping. Even if Balin were to fight Durin's Bane now, the Balrog doesn't go dormant in his lifetime (which is funny, since I do believe Balin's Folk never even knew Durin's Bane was still in Moria, unlike what's happening in-game).

Unfortunately, the Fellowship doesn't happen in this mod. While I'll be writing it in the narrative, not even Gandalf can save Balin's Expedition from the Balrog :confused:, it's all up to the Dwarves to exact their revenge on Durin's Bane.
 
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Another prerequisite is that you may only duel the Balrog in its dormant phase, when it's sleeping.
That's interesting. I suppose the thinking is that when the Balrog is roused it's too fearsome a foe to combat?

Unfortunately, the Fellowship doesn't happen in this mod. While I'll be writing it in the narrative, not even Gandalf can save Balin's Expedition from the Balrog :confused:, it's all up to the Dwarves to exact their revenge on Durin's Bane.
Now I'm curious to see what sort of appearance the Fellowship will make in the story. It would certainly be interesting if they choose to pass through Moria but this time find some of the expedition still around.
 
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Congrats on defeating the orcs! How many times will you have to win against them before they give up (or die out)?

How are the Maia represented in the mod?
 
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Congrats on defeating the orcs! How many times will you have to win against them before they give up (or die out)?

How are the Maia represented in the mod?
Many thanks! The orcs, unfortunately, are seemingly without end—I doubt they will be gone anytime soon.

I'm not too certain; I'd looked at Radagast the Brown at some point (from memory) and they're portrayed with a separate race and some special stats, but I can't quite remember what they do. Very powerful, however, and if Sauron in the mod is anything to base the Maiar off of, they must be incredibly powerful in Realms-in-Exile (expectedly, of course :p).
 
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Lore: The Seven Houses of the Dwarves
LORE: THE SEVEN HOUSES OF THE DWARVES

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"The Seven Houses of the Khazâd" by Artigas. Left to right: Stiffbeards, Stonefoots, Broadbeams, Longbeards, Firebeards, Ironfists, Blacklocks

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As the Seven Fathers of the Dwarves carved great cities of stone beneath the mountains of Middle-earth, they, too, each founded seven great houses from which all Dwarves descended from. The most significant of the Seven Houses were the Longbeards—Durin's Folk, who rose to prominence in the First Age as a result of the guidance of Durin the Deathless, and the riches which his children found underneath the great city of Dwarrowdelf—but there remained six other houses throughout Middle-earth by the beginning of the Third Age—though, when compared to Durin's Folk, little is known about these families and their Fathers. Except for Durin, the Seven Fathers of the Dwarves awoke in pairs, together, beneath the earth, and forged mighty civilisations where two clans lived together in harmony.

FIREBEARDS AND BROADBEAMS


The first among these pairs were the Dwarves of the Blue Mountains—the Firebeards and Broadbeams—who had founded the great cities of Belegost and Nogrod between Beleriand and Middle-earth. As the great wars in Beleriand raged on throughout the Years of the Trees and the First Age, the Dwarves of the Ered Luin proved to be great smiths and fierce warriors who could thwart even the mightiest of foes. Many of the legendary works from the First Age, including the necklace Nauglamír—which later bore a Silmaril—and Narsil, a sword which became an important heirloom to the Númenórean exiles in the Second Age, were forged by great smiths from Nogrod and Belegost.

While the Firebeards and Broadbeams prospered underneath the Blue Mountains for millennia, their cities' doom would come in the form of the War of Wrath, when the Host of the Valar came forth from Valinor to defeat the evil forces of the Dark Lord Morgoth, who had plagued Arda since its creation. Direct intervention from the Valar, however, brought grave consequences to Beleriand, resulting in the destruction of the continent, including much of the Blue Mountains where the cities of Belegost and Nogrod flourished. The ensuing destruction ruined the two great holds forevermore, forcing many of the Dwarves of the Blue Mountains to migrate eastward, particularly to Khazad-dûm in S.A 40, increasing the wealth and power of Durin's city. A result of the migration was a cultural renaissance in Dwarrowdelf, due to the great hold's swelling numbers and the skilled craftsmanship of the Ered Luin Dwarves. Despite the great cities of the Firebeards and Broadbeams being forever marred, a small, but notable portion of Dwarves remained in their homeland. In the Third Age, these Dwarves were probably neighbours to the newly-established, yet short-lived home of the Longbeards—Thorin's Halls—in T.A 2802, following the War of the Dwarves and Orcs.
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"Map of Beleriand", redrawn by Christopher Tolkien. Coloured by H.E Riddett. Circled in red are the Dwarven cities of Belegost and Nogrod.


LONGBEARDS


The Longbeards, or Durin's Folk are those who descend from Durin the Deathless, and settled Khazad-dûm between the Years of the Trees and the First Age. Under the Misty Mountains, the Longbeards prospered for millennia, with Moria soon becoming the most prominent of the Dwarven cities in Middle-earth—largely thanks to the riches beneath the mountains—chief among them being precious truesilver, or mithril. As the Longbeards flourished beneath the Misty Mountains, Durin's children set forth to settle the many mountains of Middle-earth—discovering Erebor sometime in the Second Age, and prior to the Lonely Mountain's discovery, had settled the Grey Mountains and the Iron Hills during the apex of Durin's kingdom.

Following the Longbeards' exodus from Moria in T.A 1980, a 47-year-old Thráin I—grandson of Durin VI—led the exiles from Khazad-dûm to Erebor, forming the foundations for a mighty kingdom of the Longbeards under the Lonely Mountain, while some of his people chose to settle in the Grey Mountains. Upon Thráin's passing in T.A 2190, his son, Thorin I, abandoned Erebor for the Grey Mountains in the north, where he had heard that many of his people settled following the exodus from Moria. Under the reign of Thorin's great-grandson, Náin II, dragons from the north came forth and made war with the Dwarves—beginning in T.A 2570—where they had resisted the evil creatures for two decades, until the death of Dáin I and his second son, Frór at the hands of a cold drake outside of the gates of Dáin's halls.

Dáin's first son, Thrór, gathered his people and re-established the Kingdom under the Mountain in T.A 2590, while his brother, Grór continued eastward, founding his own realm in the Iron Hills, becoming the first Lord to reside in the once-small colony of Durin's Folk. The Longbeards prospered once more under the Lonely Mountain, forging a close bond with the Middle Men of Dale, until the Sack of Erebor in T.A 2770, where Thrór was forced to abandon his kingdom and led his people to Dunland, where the Dwarves lived for twenty years, until the death of Thrór in Moria in T.A 2790, triggering the War of the Dwarves and Orcs.
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Depiction of Erebor, before Smaug by Wētā Workshop
Thrór's son, Thráin II had called upon the seven clans of the Dwarves to avenge his father's death—scouring the Misty Mountains for six years, and culminating in the Battle of Azanulbizar, where Grór's son, Dáin Ironfoot slew the great Orc Chieftain, Azog, who had, in turn, murdered his uncle, Thrór. Following the war's conclusion, the exiles from Erebor settled in the Blue Mountains. In T.A 2841, Thráin, in his desire to seek riches and restore the Kingdom under the Mountain, left the Blue Mountains with a small fellowship, leaving the title of King to his son, Thorin II Oakenshield. Under Thorin II's direction and following the events of the Quest of Erebor, the Longbeards restored the Kingdom under the Mountain and slew the great dragon Smaug, but at the cost of Thorin's own life. Under Thorin's cousin, Dáin II Ironfoot, the Dwarves once more prospered under the Lonely Mountain, and saw a swelling in numbers from the migration of their kin in the Grey Mountains and the Iron Hills.
EASTERN DWARVES


The eastern Houses of the Dwarves, known as the Ironfists, Stiffbeards, Blacklocks and Stonefoots respectively, dwelt in the far-eastern lands of Middle-earth, known as Rhûn. Very little is known of the eastern Dwarves, only that in the late-Third Age, as Sauron's influence in Rhûn grew once more, many eastern Dwarves migrated westward and sought refuge in the great cities of the Longbeards and the Dwarves of the Blue Mountains.

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"Arab City Street" by Rage1793 on DeviantArt
 
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Usually I think of dwarves as settled and stuck in their mountains. But here it seems they moved around a lot, both for their own reasons (the first abandonment of Erebor) and because of calamity (Smaug, Balrog).
 
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Usually I think of dwarves as settled and stuck in their mountains. But here it seems they moved around a lot, both for their own reasons (the first abandonment of Erebor) and because of calamity (Smaug, Balrog).
I agree! While Tolkien's works are the basis for modern fantasy settings, I believe that each of his peoples in Middle-earth had some nuance of their own, especially with how much the Dwarves moved around during the Second and Third Ages. You're not wrong with the Dwarves being settled and stuck in their mountains for much of Arda's history, however—especially with how Dwarrowdelf stood for more than 8,000 years! o_O

For the Longbeards specifically, I believe they migrated a total of seven times by the beginning of the Fourth Age, when Durin VII had led Durin's Folk back to Moria for the final time.
 
Some interesting background. As jak said I had envisaged dwarves as more settled, I think in part because of the scale of the mines and settlements they dig out which must take decades to excavate. All those movements therefore seemed surprising, but I suppose I had failed to account for the timescales, over several thousand years it is less dramatic, you do have centuries between movements so even a dwarf could live their whole long life and not see a migration.
 
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but I suppose I had failed to account for the timescales, over several thousand years it is less dramatic
It's almost geologic in a way. Which actually makes a lot of sense for dwarves to move and shift like the Earth.
 
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Thank you for this important context. Great to see all this lore about the dwarves in one place.

Also, liked your inclusion of appropriate music for this installment. Well done.
 
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Really enjoying the lore. Nice to see Thorin Oakenshield get a mention. You mentioned Tolkien as the basis for modern 'high fantasy'. You may want to check out The Worm Ouroboros by E.R. Eddison, published in 1922 and a major influence on many subsequent fantasy authors, including Tolkien, who knew him. It's a bit of a hard read, it's literary style being old English, but it's definitely a fascinating tale.
 
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Some interesting background. As jak said I had envisaged dwarves as more settled, I think in part because of the scale of the mines and settlements they dig out which must take decades to excavate. All those movements therefore seemed surprising, but I suppose I had failed to account for the timescales, over several thousand years it is less dramatic, you do have centuries between movements so even a dwarf could live their whole long life and not see a migration.
It's almost geologic in a way. Which actually makes a lot of sense for dwarves to move and shift like the Earth.
Indeed, it's easy to forget how significant the scale of time is when looking at the Dwarves' migrations, but it does start to pick up towards the Third Age as the Dwarves struggle to find a permanent home amidst a world which appears more bleak by the decade. Regarding the Dwarves' settling in the Grey Mountains, it doesn't really show in the chapter, but there were, in between Thorin I and Dáin I, three generations of Longbeard kings before they were forced to move from their northern homes.

Thank you for this important context. Great to see all this lore about the dwarves in one place.

Also, liked your inclusion of appropriate music for this installment. Well done.
Many thanks, Chac—truthfully, this AAR is a bit of an excuse to share the Dwarves' lore whenever possible. :cool:

Really enjoying the lore. Nice to see Thorin Oakenshield get a mention.
Thank you! I'm delighted to hear that it's a good read.

You mentioned Tolkien as the basis for modern 'high fantasy'. You may want to check out The Worm Ouroboros by E.R. Eddison, published in 1922 and a major influence on many subsequent fantasy authors, including Tolkien, who knew him. It's a bit of a hard read, it's literary style being old English, but it's definitely a fascinating tale.
Colour me intrigued—I haven't heard of that book before, but now I think I need to put that on my list of books to read. With hindsight, I probably should've been a little less matter-of-fact with my statement. :p
 
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Colour me intrigued—I haven't heard of that book before, but now I think I need to put that on my list of books to read. With hindsight, I probably should've been a little less matter-of-fact with my statement. :p

Nah, I think you were quite right. Tolkien's influence is undeniable. I just thought I'd point out the vast pedigree of fantasy that can trace its roots back through people like Lord Dunsany to Robert W. Chambers to Malory to Homer and the grand-daddy of them all, The Epic of Gilgamesh. The history of fantasy is just as fascinating as the subject itself.
 
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