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Ironhide G1

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Hello OT gamers! Im sure plenty of you know D&D, and am sure quite a few play it, which is why I would like to bring it to Paradox. Even if you have not played, you are welcome to start playing in these. Yes, I do know it will suffer for a variety of reasons, but at least I would like to try at least one campaign. We are using 3.5 edition. In this thread, I want to discuss with other potential players what they think will make the game run more smoothly. Thank you all for your cooperation!

IRC: Go to http://coldfront.net/tiramisu/ then type /join #Dungeons

Before we begin, if you haven't already, take a glance through the Player's Handbook((Ya'll who play a different version, you should probably take a brief readthrough)). Even if you can't read the whole thing(which I dont expect), at least skim over it and see what it is like. A PDF file can be found here:



So here is a bit of exposition, taken from the player's handbook:

Introduction
This is the Dungeons & Dragons® Roleplaying Game, the game that defines the genre and has set the standard for fantasy roleplaying for more than 30 years. D&D® is a game of your imagination in which you participate in thrilling adventures and dangerous quests by taking on the role of a hero—a character you create. Your character might be a strong fighter or a clever rogue, a devout cleric or a powerful wizard. With a few trusted allies at your side, you explore ruins and monster-filled dungeons in search of treasure. The game offers endless possibilities and a multitude of choices—more choices than even the most sophisticated computer game, because you can do whatever you can imagine.

THE D&D GAME
The D&D game is a fantasy game of your imagination. It’s part acting, part storytelling, part social interaction, part war game, and part dice rolling. You and your friends create characters that develop and grow with each adventure they complete. One player is the Dungeon Master (DM). The DM controls the monsters and enemies, narrates the action, referees the game, and sets up the adventures. Together, the Dungeon Master and the players make the game come alive. This Player’s Handbook has all the rules players need to create characters, select equipment, and engage in combat with a variety of supernatural and mythical foes. The Dungeon Master’s Guide, available separately, provides the DM with advice, guidelines, and everything he or she needs to create challenges, adventures, and full-fledged D&D campaigns, including sections on prestige classes, magic items, and character rewards. The Monster Manual, available separately, contains material that players and DMs alike will find useful. With hundreds of monsters to populate all levels of dungeons, this tome also includes monster creation rules, information on playing monsters as characters, details on monster tactics, and powered-up versions of standard creatures. Together, these three volumes comprise the core rules for the Dungeons & Dragons game.

THREE DIMENSIONS
The Dungeons & Dragons game is a game of imagination, but it is also a game of tactics and strategy. Miniatures and a battle grid provide the best way to visualize the action. Miniatures, representing characters and monsters in the game, can be purchased from most hobby shops. The Dungeon Master’s Guide includes a paper battle grid. More durable versions may be purchased separately. The game assumes the use of miniatures and a battle grid, and the rules are written from this perspective.

CHARACTERS
Your characters star in the adventures you play, just like the heroes of a book or movie. As a player, you create a character using the rules in this book. Your character might be a savage barbarian from the frozen wastes or a clever rogue with a quick wit and a quicker blade. You might be a deadly archer trained in survival techniques or a wizard who has mastered the arcane arts. As your character participates in adventures, he or she gains experience and becomes more powerful.

ADVENTURES
Your character is an adventurer, a hero who sets out on epic quests for fortune and glory. Other characters join your adventuring party to explore dungeons and battle monsters such as the terrible dragon or the carnivorous troll. These quests unfold as stories created by the actions your characters perform and the situations your DM presents. A Dungeons & Dragons adventure features plenty of action, exciting combat, terrifying monsters, epic challenges, and all kinds of mysteries to uncover. What lies at the heart of the dungeons? What waits around the next corner or behind the next door? Playing the roles of your characters, you and your friends face the dangers and explore a world of medieval fantasy. One adventure might play out in a single game session; another might stretch across several sessions of play. A session lasts as long as you and your friends want to play, from a couple of hours to an all day affair. The game can be stopped at any time and picked up wherever you left off when everyone gets back together. Every adventure is different, every quest unique. Your character might explore ancient ruins guarded by devious traps or loot the tomb of a long-forgotten wizard. You might sneak into a castle to spy on an enemy or face the life-draining touch of an undead creature. Anything is possible in a Dungeons & Dragons game, and your character can try to do anything you can imagine.
 
Interested. I am a Pathfinder GM myself, so, I am pretty accostumed to the rules, and going back to the "old" D&D will be fun XD
 
I've always wanted to take part in some D&D, but have never had the opportunity. I'm not sure how well it would transition from tabletop to via the internet though, especially with a number of us living in different timezones.
 
I've been interested in D&D for awhile, but given that I never met anyone who's played it, and I try not to look too nerdy.

I might give it a shot.
 
I've always wanted to take part in some D&D, but have never had the opportunity. I'm not sure how well it would transition from tabletop to via the internet though, especially with a number of us living in different timezones.

How exactly would you play it? On IRC, or on the forum?

I know there is some issues. I have known this from the start. The first game would be a test run, to see if it actually worked or not. My attitude is, if it is passable, it works, if it is awful, it was at least worth the try.

And Falc, we would play on the forum, at least starting out.

And also the first campaign will be small, with no more than 5 players. It seems interest is good.

SO GM/DM note: I am working on a campaign. There are 5 slots open, and we will do a mini campaign! Now, to claim a spot, everyone playing shall choose a class from this list:

Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorceror
Wizard

SEE THE PLAYER'S HANDBOOK FOR MORE DETAILS ON EACH CLASS

Human
Elf
Half-Elf
Dwarf
Hafling
Gnome

For Alignments, you can have one of each list( but you can be neutral neutral):

Good

Neutral
Evil

Lawful

Neutral
Chaotic

Joining shall be done in this manner: now you only need your name and class, but later you will need to make a character sheet as well later, more will come PLEASE READ THE CLASSES before choosing one. Also you need race and alignment. If you need any help just ask. This process will be first come first serve, so please do not feel slighted if the list fills quickly. If this test goes well, we can have bigger games. Also note before you join, this relies heavily on RPing, so please dont join if you can't manage.

OUR INTREPID ZOOMBINIS ADVENTURERS:

1.
Hartstein the Dwarf Lawful Neutral Sorcerer ((Haresus))
2.
Anzalee the Half-Elf Chaotic Neutral Rogue ((Clophiroth))
3. Gorkan the Human Fighter ((CaesarCzech))
4.Bafril, the Human Lawful Neutral Cleric ((Noco19))
5.
Deagrin Wrothiron, the Dwarf Lawful Good (paladin?) ((Deaghaidh))
 
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Anzalee, Rogue! Half-elf! Chaotic Neutral!








I give free cookies!
 
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EDIT to sign ups: Add race and alignment to it. Race is important, while alignment can wait.
 
Don't have anywhere near enough time for this, but I'm very curious to see how this ends up going. Good luck!
 
I've been wanting to try D&D, it looks fun from what I've seen.

I'd have to be a dwarf. Maybe a stalwart Paladin, or Monk. My Dwarf-fu is strong.

In any case, I'll be Deagrin Wrothiron. Lawful Good Dwarf.
 
Ummm... I dont think Dwarves are generally monks, being on the heavier and broader, steadier but less agile side- this is a more eastern kung fu monk then a western monastic. But a Paladin works, and I guess a monk might work. But great to see you as a Dwarf again!
 
Dwarves are usually good as Monk. Not excellent, as in Fighter, but they are good for a more resistant monk, which is pretty important in a class which doesn´t allow a lot of armour.

The Charisma penalty makes them worse at casting Paladin spells, but as a tanking Paladin, they are pretty good. And, as we are starting at level 1, and Paladin doesn´t get to cast spells until level 4, that shouldn´t worry you
 
Sign Ups are closed!This is the final list for the test campaign:

1.Hartstein the (human?)Sorcerer ((Haresus))
2. Anzalee the Half-Elf Chaotic Neutral Rogue ((Clophiroth))
3. Gorkan the Human Fighter ((CaesarCzech))
4.Bafril, the Human Lawful Neutral Cleric ((Noco19))
5. Deagrin Wrothiron, the DwarfLawful Good (paladin?) ((Deaghaidh))

Ok. Race, Class, and Alignment must be completed by tonight at 9:00 EST.
 
Dwarf (Crazy, I know) Sorcerer. Lawful Neutral. Sorry for not specifying that earlier, just followed the instructions. ;)