
The Kingdom of Jozan is threatened by a new peril. High in the mountains, evil has not been idle. Towns have been burned, people missing or slain, and confusion. Sages debate what it may be- a dragon? A demon? The King has sent a call for brave adventurers to find and put a stop to this evil. Who will answer the call? Who will step up to fight this new peril?
Dungeons & Dragons I-The Awakening
Welcome to the Dungeons & Dragons® Roleplaying Game, the game that defines the genre and has set the standard for fantasy roleplaying for more than 30 years. D&D® is a game of your imagination in which you participate in thrilling adventures and dangerous quests by taking on the role of a hero—a character you create. Your character might be a strong fighter or a clever rogue, a devout cleric or a powerful wizard. With a few trusted allies at your side, you explore ruins and monster-filled dungeons in search of treasure. The game offers endless possibilities and a multitude of choices—more choices than even the most sophisticated computer game, because you can do whatever you can imagine.
IRC: #Dungeons
Before we begin, if you haven't already, take a glance through the Player's Handbook of version 3.5. Even if you can't read the whole thing(which I don't expect), at least skim over it and see what it is like, but importantly the first couple chapter. See playing games below- Important: You don’t have to memorize this book to play the game. Once you understand the basics, start playing!. A PDF file of the handbook can be found here:
Player's Handbook 3.5
So here is a bit of exposition, taken from the player's handbook:
THE D&D GAME
The D&D game is a fantasy game of your imagination. It’s part acting, part storytelling, part social interaction, part war game, and part dice rolling. You and your friends create characters that develop and grow with each adventure they complete. One player is the Dungeon Master (DM). The DM controls the monsters and enemies, narrates the action, referees the game, and sets up the adventures. Together, the Dungeon Master and the players make the game come alive. This Player’s Handbook has all the rules players need to create characters, select equipment, and engage in combat with a variety of supernatural and mythical foes. The Dungeon Master’s Guide, available separately, provides the DM with advice, guidelines, and everything he or she needs to create challenges, adventures, and full-fledged D&D campaigns, including sections on prestige classes, magic items, and character rewards. The Monster Manual, available separately, contains material that players and DMs alike will find useful. With hundreds of monsters to populate all levels of dungeons, this tome also includes monster creation rules, information on playing monsters as characters, details on monster tactics, and powered-up versions of standard creatures. Together, these three volumes comprise the core rules for the Dungeons & Dragons game.
THREE DIMENSIONS
The Dungeons & Dragons game is a game of imagination, but it is also a game of tactics and strategy. Miniatures and a battle grid provide the best way to visualize the action. Miniatures, representing characters and monsters in the game, can be purchased from most hobby shops. The Dungeon Master’s Guide includes a paper battle grid. More durable versions may be purchased separately. The game assumes the use of miniatures and a battle grid, and the rules are written from this perspective.
CHARACTERS
Your characters star in the adventures you play, just like the heroes of a book or movie. As a player, you create a character using the rules in this book. Your character might be a savage barbarian from the frozen wastes or a clever rogue with a quick wit and a quicker blade. You might be a deadly archer trained in survival techniques or a wizard who has mastered the arcane arts. As your character participates in adventures, he or she gains experience and becomes more powerful.
ADVENTURES
Your character is an adventurer, a hero who sets out on epic quests for fortune and glory. Other characters join your adventuring party to explore dungeons and battle monsters such as the terrible dragon or the carnivorous troll. These quests unfold as stories created by the actions your characters perform and the situations your DM presents. A Dungeons & Dragons adventure features plenty of action, exciting combat, terrifying monsters, epic challenges, and all kinds of mysteries to uncover. What lies at the heart of the dungeons? What waits around the next corner or behind the next door? Playing the roles of your characters, you and your friends face the dangers and explore a world of medieval fantasy. One adventure might play out in a single game session; another might stretch across several sessions of play. A session lasts as long as you and your friends want to play, from a couple of hours to an all day affair. The game can be stopped at any time and picked up wherever you left off when everyone gets back together. Every adventure is different, every quest unique. Your character might explore ancient ruins guarded by devious traps or loot the tomb of a long-forgotten wizard. You might sneak into a castle to spy on an enemy or face the life-draining touch of an undead creature. Anything is possible in a Dungeons & Dragons game, and your character can try to do anything you can imagine.
Table of Contents of the OP:
Post 2- PLAYING THE GAME- most important, please read this
Post 3-Character Creation, see Post 6 too
Post 4- List of Races, Classes and Alignments
Post 5-Campaign Setting
Post 6- Reserved for other stuff, particularly sign ups
Some Rules: WIP
1. The DM's word is law in game. No exceptions.
2.There will be a minimum of 3 players and a maximum of 6 players.
3. Remeber, while the DM's final say, you can do anything you want to with you character as long as it follows the rules and/or it harms or abuses the game- this is up to the DM's discretion.