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Lord Hoosier

Lt. General
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Mar 12, 2017
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We should have an option in 3.0 for the Dwemer to follower their rationalistic atheism. It feels weird to have Aedra/Daedra worshiping Dwemer they should have an option to be atheistic. Maybe a big tech boost, but hard to interact with gods, and negative relations from men and mer.
 
Dwemers are playable?
 
You can either use the ruler designer to start with Dwemer culture or you can become a legendary mage and become a Dwemer racialy, which also changes your culture to Dwemer. Dwemer have their own unique buildings for castles and such as well as unique art for their holdings.
 
You can either use the ruler designer to start with Dwemer culture or you can become a legendary mage and become a Dwemer racialy, which also changes your culture to Dwemer. Dwemer have their own unique buildings for castles and such as well as unique art for their holdings.
You are partially wrong. While yes, you can use ruler designer to start as Dwemer, but you can't turn yourself into Dwemer as legendary mage. Only into Falmer.
 
You are partially wrong. While yes, you can use ruler designer to start as Dwemer, but you can't turn yourself into Dwemer as legendary mage. Only into Falmer.
Then why don't they add that to the 3.0 update then? With Dwemer Atheism as a religion you can embrace, similar to optionally turning to Hellenism after forming Rome in Holy Fury.
 
If we think about transformation spells, first of all we need to understand, you can't transform into something you have never seen with your own eyes. Be it in a textbook or a living being. Secondly, we need to realize transformations are often rituals and those require usage of specific ingredients to work. So I believe, in order to transform into Dwemer, you would need a fragment of their body, which is too rare to find.
While Dwemer Atheism sounds fun, it probably won't happen, though last word does not belong to me.
 
I think the rationale behind the lack of development of Dwemer content (and if I have to say, I would LOVE to play as a Dwemer) is that unless using Ruler Designer, Dwemers are non-existent; therefore any effort on developing Dwemer culture, religion and events would have little to no impact at all on any normal gameplay. Again, myself being a Dwemer enthusiast, I understand why the devs would focus on many other things that will affect normal gameplay, rather than wasting their precious time on something that is certainly not a top priority.
 
I think it'd be neat if you were able to convert to something resembling to Dwemer culture by collecting Dwemer writing and schematics, so you would effectively make up a new culture centered around Dwemer philosophy and rediscovering and relearning what the Dwemer knew. That way your not having the Dwemer come back exactly but some race of men or mer picking up the pieces and trying to be like them.
 
I think it'd be neat if you were able to convert to something resembling to Dwemer culture by collecting Dwemer writing and schematics, so you would effectively make up a new culture centered around Dwemer philosophy and rediscovering and relearning what the Dwemer knew. That way your not having the Dwemer come back exactly but some race of men or mer picking up the pieces and trying to be like them.

That would probably be more or less represented by whatever religion (or, more properly, "religion") they followed than by "turning Dwemer" honestly.
 
Partly depends on perspective; with the exception of the Orsimer and Dunmer the Mer races appear to have diverged from just that sort of philosophical split into a new culture (coupled with some geographic distance, admittedly, and there's a few Altmer accusations of Bosmer impurity). But given how few sources there are on what Dwemer philosophy really was (and I'm not speaking just out-of-universe here - remember, most of our sources are from people hostile to the Dwemer, and even then people plain not understanding the Dwemer is a recurring theme), a better candidate for racial revival through cultural revival might be the Ayleid, and of course the Ayleid are not actually gone even to the Falmer might-still-be-around-at-sub-county-level degree when EK starts.
 
Then why don't they add that to the 3.0 update then? With Dwemer Atheism as a religion you can embrace, similar to optionally turning to Hellenism after forming Rome in Holy Fury.

I think one of the devs said that Dwemer are still a work in progress (mainly on improving their portraits) and will only be finished after they finish and polish up some other things.
 
Partly depends on perspective; with the exception of the Orsimer and Dunmer the Mer races appear to have diverged from just that sort of philosophical split into a new culture

Yeah but you're not going to just turn into a Dwemer because you ran out of your bath yelling "EUREKA!", especially if you're a man or beast race. Those changes took more than just a light switch flipping to change the physiology and psychology of a race. That's why I think finding/founding the "religion" makes some sense, but actually changing to the culture does not.
 
Yeah but you're not going to just turn into a Dwemer because you ran out of your bath yelling "EUREKA!", especially if you're a man or beast race. Those changes took more than just a light switch flipping to change the physiology and psychology of a race. That's why I think finding/founding the "religion" makes some sense, but actually changing to the culture does not.
Exactly! You could have a Breton lord embrace the Dwemer philosophy without actually changing race, just have him find a Dwemer treatise in the ruins or something.
 
I think one of the devs said that Dwemer are still a work in progress (mainly on improving their portraits) and will only be finished after they finish and polish up some other things.
The Dwemer are extremely low priority and don't even feature on my to-do list. Priority is always given to those races/factions which have features and flavor - the Dwemer have none. Now if some of you who keep asking for Dwemer portraits, take the effort to mod in what is lacking, then I might re-think. This is the simplest way the Dwemer portraits will be seen, or you wait till I'm done with all other art and code stuff ,which by the pace I'm working at will take a long while.
 
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For those who don't know, Yagrum Bagarn exists in the court of Divayth Fyr, too, so you could hypothetically raise Dwemer culture children. He's currently represented as being a Hermaeus Mora cultist, which I suppose is the next best thing to the Dwemeri "religion".

Also, the Dwemer skin tone looks kinda weird to me. I think it could maybe use a slightly bluer tint, maybe some of those ancient Mesopotamian hair and beard styles that the Dwemer were so fond of, if you really felt like going all out.
 
For those who don't know, Yagrum Bagarn exists in the court of Divayth Fyr, too, so you could hypothetically raise Dwemer culture children. He's currently represented as being a Hermaeus Mora cultist, which I suppose is the next best thing to the Dwemeri "religion".

Also, the Dwemer skin tone looks kinda weird to me. I think it could maybe use a slightly bluer tint, maybe some of those ancient Mesopotamian hair and beard styles that the Dwemer were so fond of, if you really felt like going all out.
Yes, it is "kinda weird", because they use Falmer portraits.