I don't think "weak computers" or "time concerns" are reasons to not attempt such a system. Ultimately such a goal is a few years off, and ideally the people with weak computers now will have experienced them breaking entirely by then. When planning ahead, we need to think about what computers on the market today could handle with some difficulty, and what computers of the future could handle comfortably. If somebody is using a five year old computer some years from now, they should expect to be limited in their choice of games.
Fundamentally the idea of increasingly flexible borders and administrative models needs to be pursued, as at the moment games are forced to use unrealistic borders over time since provinces are inflexible. An EUV or a CKIII five or more years from now would benefit greatly from at least partial border flexibility to make Gavelkind succession or partitions work well, or to allow people to match their borders to ethnic groups or areas of significance while not taking on land they don't want.
Fundamentally the idea of increasingly flexible borders and administrative models needs to be pursued, as at the moment games are forced to use unrealistic borders over time since provinces are inflexible. An EUV or a CKIII five or more years from now would benefit greatly from at least partial border flexibility to make Gavelkind succession or partitions work well, or to allow people to match their borders to ethnic groups or areas of significance while not taking on land they don't want.