Suggestion for Cities: Skylines II“ Improved NPC Behavior and Park Usage
1. Add "Leisure" as a goal for NPCs
- NPCs should seek leisure time, not just work and shopping.
- Parks, piers, and recreational areas should become destinations based on need for rest and entertainment.
- This will make these areas more functional and lively.
2. Turn parks and landmarks into true Points of Interest
- Each should have an attractiveness score and service radius.
- NPCs should consider proximity and accessibility when choosing where to relax.
3. Add internal commute logic for NPCs
- If an NPC can’t reach work within 2 in-game hours, they quit or get fired.
- Introduce variable work shifts and allow 3 late arrivals.
- NPCs should learn optimal departure times to avoid being late.
This would improve realism, traffic planning, and player engagement.
1. Add "Leisure" as a goal for NPCs
- NPCs should seek leisure time, not just work and shopping.
- Parks, piers, and recreational areas should become destinations based on need for rest and entertainment.
- This will make these areas more functional and lively.
2. Turn parks and landmarks into true Points of Interest
- Each should have an attractiveness score and service radius.
- NPCs should consider proximity and accessibility when choosing where to relax.
3. Add internal commute logic for NPCs
- If an NPC can’t reach work within 2 in-game hours, they quit or get fired.
- Introduce variable work shifts and allow 3 late arrivals.
- NPCs should learn optimal departure times to avoid being late.
This would improve realism, traffic planning, and player engagement.
- 1