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Yaric_Suchov

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Jul 8, 2025
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  • Cities: Skylines - Mass Transit
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Europa Universalis IV: Art of War
Suggestion for Cities: Skylines II“ Improved NPC Behavior and Park Usage

1. Add "Leisure" as a goal for NPCs
- NPCs should seek leisure time, not just work and shopping.
- Parks, piers, and recreational areas should become destinations based on need for rest and entertainment.
- This will make these areas more functional and lively.

2. Turn parks and landmarks into true Points of Interest
- Each should have an attractiveness score and service radius.
- NPCs should consider proximity and accessibility when choosing where to relax.

3. Add internal commute logic for NPCs
- If an NPC can’t reach work within 2 in-game hours, they quit or get fired.
- Introduce variable work shifts and allow 3 late arrivals.
- NPCs should learn optimal departure times to avoid being late.

This would improve realism, traffic planning, and player engagement.
 
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