• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Dogukan91

Major
95 Badges
Oct 2, 2008
549
563
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron III
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Hearts of Iron 4: Arms Against Tyranny
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
I do not know how this game will be and I am sure there will be a ton of DLCs for a decade to come.

But I jsut need one thing for the basis of the game. A DYNAMIC MAP with dynamic populations and trade.
It is a huge factor for entertainment and just the population play has had a huge impact on how much fun Imperator is.
Seeing progress in your lands is a very fun thing.

Building cities, churches, castles on the map would also be fun. And hopefully it will not be as abstract as in the CKII, but rather castles/cities/churches we build will hopefully have their own location within the map, sort of like in imperator.

If this is the basis for the game, I am sure the rest will be beyond amazing.
 
I totally agree, I just made a post on the map as well. The population suggestion is a HUGE check mark in my opinion. Being able to glance at say Paris and you can see the population at 73,000 people in the year 1066 and within 60 years your at 156,000 people would be a very satisfying thing I have to admit. Especially with all the perks and non-perks factoring in on growth or decline.
 
I do not know how this game will be and I am sure there will be a ton of DLCs for a decade to come.

But I jsut need one thing for the basis of the game. A DYNAMIC MAP with dynamic populations and trade.
It is a huge factor for entertainment and just the population play has had a huge impact on how much fun Imperator is.
Seeing progress in your lands is a very fun thing.

Building cities, churches, castles on the map would also be fun. And hopefully it will not be as abstract as in the CKII, but rather castles/cities/churches we build will hopefully have their own location within the map, sort of like in imperator.

If this is the basis for the game, I am sure the rest will be beyond amazing.

CK2 touches a bit on this where you can (with high prosperity) create new Holdings and that way develop backwater regions. That is a very fun part of the game that you unfortunately have little control over. If the player can be the driving force here in CK3, that would be fantastic.
 
CK2 touches a bit on this where you can (with high prosperity) create new Holdings and that way develop backwater regions. That is a very fun part of the game that you unfortunately have little control over. If the player can be the driving force here in CK3, that would be fantastic.

While prosperity did add some sense of dynamism, it is far from a population and productivity management sim.
It would be nice to manage a population, nurture farmers, intellectuals, artisans, knights, landowners and various other professions/classes of medieval era.