Hello, I haven't updated for a long time from the old version because this system is killing me. Can you explain or help me completely disable the dynamic version numbering system for equipment in the game for all countries, or cut it out with a file?
Please? Maybe you could add an option in a future update to disable it before the game starts or in the settings? Because this is awful. Thank you.
Also, taking the opportunity, I wanted to ask if it is possible to somehow create a system for making aircraft wings like in versions before 1.10x, when there was a slider and you could make wings in any size? Do you think about bringing back such a system, at least for single/co-op gamers like me who play for historical accuracy/realism? For example, an option to select such a system before the game starts.I also wanted to ask why the equipment tags for aviation still don’t work well? If I have two new fighters but with different tags, the game still mixes the aircraft wings regardless of the tags, even though I made these planes for different purposes. Do you think you will make the aviation tags more "rigid" so that aircraft wings don’t get filled with planes with different tags?
Also, as a suggestion: I would love to see assault guns, more wheeled armored vehicles, not just armored transports and armored cars, and either a designer for transport planes or the introduction of transport planes of different "generations" and sizes. For example, in real life, Germany relied heavily on huge planes by the standards of the time for supplying troops in various regions, not just the Ju-52. Is it possible to add full-fledged anti-aircraft/anti-tank etc. installations based on trucks? Is it possible to see "commander" tanks and related mechanics in the future?
One more question about AI: I would like to see the AI stop building only template units. For example, I made the German AI a Bf-109 with bombs and created several aircraft wings with them, but when they run out, they don’t even think about making new such planes, even though the industry is sufficient.And is it possible to make the AI not only try to build new equipment? Because, in real life and logically, both older, more established, and cheaper equipment, as well as more expensive and new equipment, could be produced simultaneously.
Thank you!
Please? Maybe you could add an option in a future update to disable it before the game starts or in the settings? Because this is awful. Thank you.
Also, taking the opportunity, I wanted to ask if it is possible to somehow create a system for making aircraft wings like in versions before 1.10x, when there was a slider and you could make wings in any size? Do you think about bringing back such a system, at least for single/co-op gamers like me who play for historical accuracy/realism? For example, an option to select such a system before the game starts.I also wanted to ask why the equipment tags for aviation still don’t work well? If I have two new fighters but with different tags, the game still mixes the aircraft wings regardless of the tags, even though I made these planes for different purposes. Do you think you will make the aviation tags more "rigid" so that aircraft wings don’t get filled with planes with different tags?
Also, as a suggestion: I would love to see assault guns, more wheeled armored vehicles, not just armored transports and armored cars, and either a designer for transport planes or the introduction of transport planes of different "generations" and sizes. For example, in real life, Germany relied heavily on huge planes by the standards of the time for supplying troops in various regions, not just the Ju-52. Is it possible to add full-fledged anti-aircraft/anti-tank etc. installations based on trucks? Is it possible to see "commander" tanks and related mechanics in the future?
One more question about AI: I would like to see the AI stop building only template units. For example, I made the German AI a Bf-109 with bombs and created several aircraft wings with them, but when they run out, they don’t even think about making new such planes, even though the industry is sufficient.And is it possible to make the AI not only try to build new equipment? Because, in real life and logically, both older, more established, and cheaper equipment, as well as more expensive and new equipment, could be produced simultaneously.
Thank you!