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Nov 29, 2002
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Hi Everyone,

I am having a problem with the sound in the game. It seems that after a particular sound has played once, it never plays again. For example, I click a plane and it makes the engine noise then if I click another plane, the sound fx does not play! This same goes for the clicking sound on the interface.

Music plays flawlessly however.

These are my specs:

Win98SE
DirectX 8.1
SB128 PCI <-- these cards should be pretty problem free since
they are so old haha
NA HOI v1.1

Any input is appreciated.
 
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Originally posted by KMK
Hi Everyone,

I am having a problem with the sound in the game. It seems that after a particular sound has played once, it never plays again. For example, I click a plane and it makes the engine noise then if I click another plane, the sound fx does not play! This same goes for the clicking sound on the interface.

Music plays flawlessly however.

These are my specs:

Win98SE
DirectX 8.1
SB128 PCI <-- these cards should be pretty problem free since
they are so old haha
NA HOI v1.1

Any input is appreciated.

Try the SB site and see if there is a newer driver.
See Viper37's post in the Useful Tools thread, regarding Sound blaster clean up.
 
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Thanks!

Thank you Catellon/Viper37:

What finally worked for me (For others who may have the same problem) was to lower the playback sound acceleration to the second lowest notch. Is this a common problem with the EU engine? I ask this because I never have to tamper with my sound settings for any game (These old sound cards are rock solid).

If any devs read this, I would highly appreciate some feedback on how the game accesses the wave files for the sfx, and if possible, fix this problem with the game.

Thanks! And Great Game! Hope to catch you online soon!
 
I'm beggining to see the appeal in a life without computers.

I had the same problem with EU2, and a Soundblaster PCI 128 - I was never able to solve the problem, only geting around it by lowering the hardware acceleration (which also causes alot of background fuzz in the music, so it's hardly a good fix). I was also having alot of problems with the sound in other recent games, and I assumed that this is becuse the PCI128 is rather old and probably outdated.

So I bought a SoundBlaster Audigy at the same time as Hearts of Iron, thinking that I wouldn't have to deal with this anymore. But the problem persists, and nothing has changed at all. I have done a clean install of the new card, downloaded the latest drivers, and everything else I could think of, but I haven't been able to fix any of the problems. :mad:



I'll give you as complete a spec list as I can:

ASUS P3B-F Motherboard
PIII 500mhz processor
128 SDRAM
Geforce 2 MX
Sound Blaster Audigy
Fujitsu 12GB Hard Drive

And, I'm running Windows 98
 
I have an Audigy myself and I have no problems by lowering the sound acceleration.

try to buy more RAM, upgrad to 256, or play your MP3 with WinAmp instead of the built in player. Disable the music with HOI Settings.exe and add the files to your music list.

it works mucho better that way :)
 
Re: Thanks!

Originally posted by KMK
Thank you Catellon/Viper37:

What finally worked for me (For others who may have the same problem) was to lower the playback sound acceleration to the second lowest notch. Is this a common problem with the EU engine? I ask this because I never have to tamper with my sound settings for any game (These old sound cards are rock solid).

If any devs read this, I would highly appreciate some feedback on how the game accesses the wave files for the sfx, and if possible, fix this problem with the game.

Thanks! And Great Game! Hope to catch you online soon!

it was logged as a bug back in EU2, but I don't think I ever had any comments from Johan about this.
 
Originally posted by viper37
I have an Audigy myself and I have no problems by lowering the sound acceleration.

try to buy more RAM, upgrad to 256, or play your MP3 with WinAmp instead of the built in player. Disable the music with HOI Settings.exe and add the files to your music list.

it works mucho better that way :)

I still get background fuzz in the music when I lower the acceleration. (Only inside the game, mind you - the movies and such are fine) I could turn the music off and play it in winamp - that's one thing I couldn't do with my old soundcard, atleast. But I'd much rather find a reason why this is happening and fix it. I just bought a new soundcard thinking that I wouldn't have these problems anymore and I don't want to have to turn down the hardware acceleration and use work arounds, I want to fix the damn problem.

Particularily because it's probably related to the problems I am having with other recent games. For example, the movies in NWN and Morrowind lag and the sound will cut out for a moment every 10 seconds, Morrowind crashes after 5 or so minutes of play (It was suggested in the FAQ that this could be related to soundcard/direct X 8.1 problems - but I never spent much time trying to figure it out), and while playing Robin Hood: Legend of Sherwood, every time a sound is played the game will lag for about 10 seconds.

I was under the impression that I was having these problems because the PCI 128 had conflicts with Direct X 8.1 (I don't really know if it did, actually - I just assumed so). But this is apparently not the case though, since I have the same problems with an Audigy.



And I don't see why it should be a problem with the amount of ram I have, I meet the recomended requirements for the game in every respect now (and possibly did before, since geting a new soundcard doesn't seem to have changed anything).
 
yes you have the recommended RAM, but having more is better. simple as that.

the lag you are experiencing in other games is probably due to the lack of RAM or because you didn't reset your sound hardware acceleration to default (full accel.).

I will enquire again about this.
 
just wondering...

when you go to the device manager and set the view to "by resources", do you have more than one device on the same IRQ?
 
Osweld:

I'd much rather find a reason why this is happening and fix it. I just bought a new soundcard thinking that I wouldn't have these problems anymore and I don't want to have to turn down the hardware acceleration and use work arounds, I want to fix the damn problem.

I feel exactly the same way. I even thought about getting a new soundcard same as you but didn't go as far =)


I still get background fuzz in the music when I lower the acceleration.

I lowered my sound acceleration to the second lowest notch and there was no fuzz. The fuzz only happens for me at the lowest notch.

And here's an update from my investigations. I installed HOI on my other PC and didn't have to mess with the sound at all. Here's the specs:

P2400Mhz
Win98SE
DirectX 8.1
128MB RAM
SB16 vibra Plug and Play

Since the sfx are only wav files and not some fancy format that are in other games, I would imagine fewer probs but it's funny how it's not the case?!
 
I would like to hazard a guess - try to (if you're comfortable doing this) turn off the PC, change the Audigy from whichever PCI slot it's using to another one (especially the one farthest away from your AGP slot) and then reboot.

Then try HOI and let us know what happens. I saw a similar problem myself with a friend's PC and some google searching made me remember that I had done this to fix it...

This is doubly true if you placed the Audigy in the same slot the SB128 was in. Might be some strange IRQ sharing conflict happening to you...
 
Originally posted by Disk Killer
. Might be some strange IRQ sharing conflict happening to you...
strangely enought, I do have conflicting IRQs myself on my PC but I get nor error message :confused:

USB port, Audigy and GeForce 4 all share IRQ 5... I think this might be my problem, but I'm quite sure that while I was on WinME there was no IRQ conflicts... Weird...
 
Originally posted by viper37
strangely enought, I do have conflicting IRQs myself on my PC but I get nor error message :confused:

USB port, Audigy and GeForce 4 all share IRQ 5... I think this might be my problem, but I'm quite sure that while I was on WinME there was no IRQ conflicts... Weird...

I know WinXP tries to get IRQ sharing-devices to play nice and this will work pretty well for most combinations of hardware (so no error).... but I've heard horrible, horrible things about IRQ-sharing between audio and video cards.

It all depends on which slot they reside in and which IRQ goes with which slot... and AGP often shares an IRQ with one of the first three PCI slots on many motherboards, if I'm not mistaken.

Remember choosing IRQs using jumpers directly on the cards? Those were the days...... :D
 
Originally posted by Disk Killer
Remember choosing IRQs using jumpers directly on the cards? Those were the days...... :D
Oh man do I ever! :eek: Getting out the tweezers and then trying to pull the buggers off the posts without breaking them...

Actually, I miss the old C64 days when you'd be writing a program that poked values into one of the "upper registries" (for sprites and the like) and then you'd do a switch of your screen frame and *cablooy*...have to blind type several lines of pokes just to get the screen register back so you could find out what the error was and why it crashed. I distinctly remember wondering if there'd ever be a day when you could access more than 16k of memory at a time. :) *sigh*
 
I get background fuzz with with basic and no acceleration (left and second from the left), and my soundcard is not sharing an IRQ.

I could try moving the soundcard (It's not installed in the same slot as my old one, it went from 3rd from the AGP to 2nd) but is there still a point to doing it if I have no IRQ conflicts?


By the way, the problems I have with other games work in pretty much the same way - they only happen with hardware acceleration on, and if I lower it the problems will go away but I get a ton of background fuzz.
 
The general rule is to always have your sound and video cards as far apart as possible. So it cannot hurt to try it.
 
Originally posted by Disk Killer

Remember choosing IRQs using jumpers directly on the cards? Those were the days...... :D
I've tried hard all afternoon, but XP won't let me change my IRQs :(

The only thing I found was in my BIOS to assign IRQs based on slot number. will have to do that one day :eek:

and yeah, you're right, those were the days :D
 
Originally posted by Osweld


By the way, the problems I have with other games work in pretty much the same way - they only happen with hardware acceleration on, and if I lower it the problems will go away but I get a ton of background fuzz.
did you try to contact Creative Lab's support? They may be able to help if this happen on more then one more game...