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You do me a disservice ser. I am never rude, arrogant or aggressive, especially when I am speaking as a member of the dev team for this mod.
Yeah that is my job

Actually everyone understands already. Things have been said like 'which is still a crazy amount of work'.

NO one is failing to understand, well except you in your keenness to assume everyone but yourself is too stupid to grasp basic concepts like how long it takes to make new characters.
Everyone understands how damned much work it would be, you might have noticed but nobody is volunteering to actually do it, just vaguely hoping it might be done. No one is even really asking it be done, much less that you do it personally, just saying it'd be cool if it was and exploring the idea of how it might be.
Pretty much everyone post in this thread has also alluded to how much effort this would take, often volunteering new problems that would prevent it too, even with imagining corners that might be cut to lessen it, another clue that everyone in this thread understands what they're talking about.
If you understand how much work is needed to be done, then you would also understand not be a complete arse in your way of asking for it to be done.
Also who else is going to do it? As you said yourself nobody is volunteering to do so.
There have been two solutions one is not even possible so lets have a look at the other, ok so say we make one line of x character to tie the dynasty back. We then between the gaps of a just after the doom scenario to the Bleeding Years in which these Line of Characters are selectable but would be broken to play. This creates issue number one, the second issue would be do you really want us to whip out an incomplete and buggy version missing history for the titles in an after the Doom scenario? No would be my solid guess, you would all want it to actually work with the history.
 
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What are the problems with a Westeros only version of the Age of Heroes or the Andal Invasion? (after Building the Wall) Besides a lot of work..^^
The Andals of course dont came in a single invasion, the conquest took 2000 years. When the scenario starts in the middle of that (-5,000) it could be a lot of fun with a divided continent in a huge holy war.
 
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I can't tell if you're joking or not.
Hi, I assume you were replying to my post?

If so, well, call me naive, but why wouldn't it be possible to extract from the mod files a list of all tags (county level and above) that need population by characters? And then use a character generator to generate exactly 1 male and 1 female character per active title? And then use a different parser, that generates the softcode that assigns those male and female characters to the respective courts and title histories for a given date in game history? That would give you a defined population for all titles. They would not be linked to any characters in the existing scenarios, but wouldn't that "simply" be a matter of additional parsing capability - i.e. a parser which extracts a table where column 1 is the list of active titles, column 2 is the ID of the character that holds the title at age 8000 AC, and column 3 is the ID of that character's dynasty. With the information in row 1 and row 3, you could then modify the character generator to place male and female "original population" for each title into the dynasty of the character who holds the title at 8000 AD. This would populate your game world at the mod's date with Tullys, Starks, Lannisters, etc. Random ones, and unlinked to the existing family trees, but the last names would be right, and that's half the flair already, is it not? You could also edit column 3 and define some title holders to be members of house Mudd, Casterly, Greystark, etc, as needed.

Yes it is extremely ambitious, but certainly not as ambitious as doing it all in the "pedestrian" way by writing version1 of the full character database for an earlier start date by hand.

My experience with CK2 parsing is rather sparse, but from what I learned from the cultures.txt file, is that in principle everything in CK2 softcode modding can potentially be automated, if you take time to create proper parsing tools, and have a lot of patience and perseverance. (I made a CK2 cultural name lists parser as a C++ learning project a few years ago, a tool which can turn the lists of male and female first names in the cultures.txt file into *csv spreadsheets, and can re-insert *.csv spreadsheet data into the cultures.txt file. I wanted to be OCD and cross-link all the names...)

For a somewhat obsessive person with enthusiasm for programming, a lot of time on his hands, and a willingness to learn the text parsing functions of a new programming language, such a project would be tons of fun, wouldn't it? :D (I am speaking about myself 4 years ago...) Where could one find such young people, I wonder...
 
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Two things here, we do in fact have a tool that creates stuff like that however doing even one title takes a good 10 minutes of work so for all of the titles it would be an age. Second of all none of us know how to make these programmes with parsing capabilities.
I have enough shit to learn currently without having to learn all about how to programme then specifically making something for CK2
 
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Extending the history of every family and every title in the mod backwards by 100 years (4 generations at least) is a huuuuge undertaking.

But you guys have done this before several times, right? In any case I was just saying it'd be fun, no need to rush anything or even make this ever.