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Very interesting!
Not only will you not follow history, but leave the path of the game entirely.
Very innovative idea to strike in the west first. The big question is, if the East is secure. Will the Czechs and Poles stay put, or will they join the struggle?

Thanks! I hope it's really interesting. I think it's going to be really interesting. I hope you'll agree! Both you and VILenin asked about the Czechs and Poles, so I'll address that at the bottom, here.

The itchy trigger fingers got itchy enough, eh? This is where things start to get good.

Itchy, itchy! :) Thanks! Hope it lives up to expectations!

This is it, the deep breath before the plunge.

It's been quite a while since I've played HOI3, and I've never tried HPP, so I have no idea what sort of preparedness to expect from France and Britain late '38. The uncertainty makes for some prime suspense! I suspect that you will, indeed, steal a march on the Western Allies but anything is possible. The potential for a stab in the back by Poland and/or Czechoslovakia is another factor thrown into the mix that could make things substantially more complicated. Having played as the Czech's into '38 before, I know how dearly I would've loved to see Germany go West - so I could drive north straight into Berlin! Whether the AI will be as cutthroat remains to be seen.

Good stuff, Renss!

Yeah! Deep breath. I'm so glad you're here for this, VILenin - you've been my faithful supporter since 2004, which is pretty mind-blowing when you think about it (I mean, it's conceivable that there are members of this forum who were BORN in 2004!!!). That's alot of AARs! Thank you! :)

You'd like HPP. And w/re to HOI -- have you been playing HOI 4? I purchased it, but was disappointed by the direction it seemed to have taken. A step back from "Rise and Fall of the Third Reich" (Avalon Hill) and more toward EU 3/4 in terms of objectives and bonuses, etc. I want a sim focused on combat, not on meeting conditions and getting bonuses. Maybe I'm not being fair, because my exposure to HOI 4 is minimal and I really am operating only on first impressions. Anyway, I think I may be stuck on HOI 3 just because this is what I love.

With regard to Czechoslovakia and Poland, I hear you (both)! I was worried at first. And at first I left screening forces on the Polish border, but as I realized and gained confidence in the realization that Poland was so far from even wanting to declare war upon Germany, alignment-wise and neutrality-wise, I stopped worrying about it. Czechoslovakia was a different matter, and I did leave several divisions to screen them. I figured if things really got bad I could always pull troops from the western front to deal with them before they made too much mischief. Czechoslovakia, I believe, was on the path to becoming an allied power, and I was expecting it at any moment. Without saying one way or another what happened, let me just say that was the main flaw in my plan! :D

Thanks for your comments, folks! I'm planning out the next update already, and beginning to edit screenshots. Shouldn't be too long -- the weekend at the latest, I expect. I start my new part-time job Monday (25 hours on top of my current 40), which is going to make gameplay and AARing more of a challenge. I'll do my best to keep to a reasonable update pace, though.

See you soon!

Rensslaer
 
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You'd like HPP. And w/re to HOI -- have you been playing HOI 4? I purchased it, but was disappointed by the direction it seemed to have taken. A step back from "Rise and Fall of the Third Reich" (Avalon Hill) and more toward EU 3/4 in terms of objectives and bonuses, etc. I want a sim focused on combat, not on meeting conditions and getting bonuses. Maybe I'm not being fair, because my exposure to HOI 4 is minimal and I really am operating only on first impressions. Anyway, I think I may be stuck on HOI 3 just because this is what I love.
Exactly my opinion as well. A very arcady and simplistic approach on WW2, with an AI that is even worse than HOI3. Not at all what I wanted it to be, but still incredibly successful economically. This means, I fear, that games like HOI2/3 or Victoria 2 are probably not going to come back any time soon, even though it would be nice to see their approach on those with the increased budgets their games have been receiving over the last couple of years.
With regard to Czechoslovakia and Poland, I hear you (both)! I was worried at first. And at first I left screening forces on the Polish border, but as I realized and gained confidence in the realization that Poland was so far from even wanting to declare war upon Germany, alignment-wise and neutrality-wise, I stopped worrying about it. Czechoslovakia was a different matter, and I did leave several divisions to screen them. I figured if things really got bad I could always pull troops from the western front to deal with them before they made too much mischief. Czechoslovakia, I believe, was on the path to becoming an allied power, and I was expecting it at any moment. Without saying one way or another what happened, let me just say that was the main flaw in my plan! :D
Pulling troops from the Western Front to deal with an enemy in the east that is more dangerous than it was thought, where did I hear this before:eek:
It didn't end well back then, let's hope history doesn't repeat itself again. (I must admit though that the threat of the entire Russian Empire in 1914 was a bit bigger than the threat of Czechoslovakia, saying nothing against the Czechs.)
 
Yeah! Deep breath. I'm so glad you're here for this, VILenin - you've been my faithful supporter since 2004, which is pretty mind-blowing when you think about it (I mean, it's conceivable that there are members of this forum who were BORN in 2004!!!). That's alot of AARs! Thank you! :)

You'd like HPP. And w/re to HOI -- have you been playing HOI 4? I purchased it, but was disappointed by the direction it seemed to have taken. A step back from "Rise and Fall of the Third Reich" (Avalon Hill) and more toward EU 3/4 in terms of objectives and bonuses, etc. I want a sim focused on combat, not on meeting conditions and getting bonuses. Maybe I'm not being fair, because my exposure to HOI 4 is minimal and I really am operating only on first impressions. Anyway, I think I may be stuck on HOI 3 just because this is what I love.

With regard to Czechoslovakia and Poland, I hear you (both)! I was worried at first. And at first I left screening forces on the Polish border, but as I realized and gained confidence in the realization that Poland was so far from even wanting to declare war upon Germany, alignment-wise and neutrality-wise, I stopped worrying about it. Czechoslovakia was a different matter, and I did leave several divisions to screen them. I figured if things really got bad I could always pull troops from the western front to deal with them before they made too much mischief. Czechoslovakia, I believe, was on the path to becoming an allied power, and I was expecting it at any moment. Without saying one way or another what happened, let me just say that was the main flaw in my plan! :D
Rensslaer

No need to thank me, I'm happy to be here! I should thank you for all the entertaining reading. And sheesh, don't remind me about how long ago 2004 was - I feel old enough already ;)

I've only spent a very small amount of time on HOI4, so my opinion of it is admittedly incomplete. My impression was similar to yours, however. It might not be fair, since I haven't given it nearly as much time as I gave its predecessors, but I agree it didn't feel like the military side of it was as in-depth. The Front system, for instance, is probably a fantastic feature for multiplayer, since it take a lot of micromanagment off of the player, but I actually like planning all of my operations down to minute detail. Now, I suppose you still have the option of doing that in HOI4, but I felt like was playing the game "wrong" by doing so. Darkest Hour remains my favorite iteration of the HOI series - I actually started up a game in it not too long ago (Austria-Hungary in the WWI scenario, where I drove the KuK army all the way to the foothills of the Urals, only to have Germany collapse in the West).

Another one I've been playing is an old hex-based wargame called the Operational Art of War. A friend of mine turned me onto it and I've been really enjoying the breadth of scenarios it has. If you haven't seen it, check it out! I think the simulationist in you would enjoy it.
 
And so that war in the West is set to begin. I'm eager to see how your bold strategy plays out, particularly also how important the usage of radar turns out to be and how quickly you can grab the Low Countries for yourself using this early German War Machine.:)
 
And so that war in the West is set to begin. I'm eager to see how your bold strategy plays out, particularly also how important the usage of radar turns out to be and how quickly you can grab the Low Countries for yourself using this early German War Machine.:)
Yes, it will be interesting to see if the German war machine has enough 'grunt' at this stage to carry the Western Front. I do recall trying once to intervene as France to attempt to save the Czechs at Munich and still getting badly towelled up, so suspect you will manage fine against an AI France!
 
Exactly my opinion as well. A very arcady and simplistic approach on WW2, with an AI that is even worse than HOI3. Not at all what I wanted it to be, but still incredibly successful economically. This means, I fear, that games like HOI2/3 or Victoria 2 are probably not going to come back any time soon, even though it would be nice to see their approach on those with the increased budgets their games have been receiving over the last couple of years.

Pulling troops from the Western Front to deal with an enemy in the east that is more dangerous than it was thought, where did I hear this before:eek:
It didn't end well back then, let's hope history doesn't repeat itself again. (I must admit though that the threat of the entire Russian Empire in 1914 was a bit bigger than the threat of Czechoslovakia, saying nothing against the Czechs.)

I didn't really like HOI 2 for the same reason, though I found HOI 2 and 1 to be pretty realistic as global WWII sims go. But they didn't have the carnival flashiness of what I think I see in HOI 4. "Ding ding ding! You've gained an achievement! You may now place a bonus on a battle of your choice!" :D

Yes, the WWI precedent is somewhat haunting, even though not completely analagous. I don't want to have to be transferring troops, especially once I get well and surely engaged in France, because I will NOT be underestimating her ability to hurt me if I turn my back for even just a second.

No need to thank me, I'm happy to be here! I should thank you for all the entertaining reading. And sheesh, don't remind me about how long ago 2004 was - I feel old enough already ;)

I've only spent a very small amount of time on HOI4, so my opinion of it is admittedly incomplete. My impression was similar to yours, however. It might not be fair, since I haven't given it nearly as much time as I gave its predecessors, but I agree it didn't feel like the military side of it was as in-depth. The Front system, for instance, is probably a fantastic feature for multiplayer, since it take a lot of micromanagment off of the player, but I actually like planning all of my operations down to minute detail. Now, I suppose you still have the option of doing that in HOI4, but I felt like was playing the game "wrong" by doing so. Darkest Hour remains my favorite iteration of the HOI series - I actually started up a game in it not too long ago (Austria-Hungary in the WWI scenario, where I drove the KuK army all the way to the foothills of the Urals, only to have Germany collapse in the West).

Another one I've been playing is an old hex-based wargame called the Operational Art of War. A friend of mine turned me onto it and I've been really enjoying the breadth of scenarios it has. If you haven't seen it, check it out! I think the simulationist in you would enjoy it.

As you know, I micromanage everything, too. I just don't like the decisions the AI makes, and when I've seen AARs where the players rely on the AI Front system I've not been impressed by the results. The AI fronts are typically gradually moving smooth lines, whereas real combat and HOI 3 combat SHOULD look almost like a grasping hand, scrabbling out bits and pieces of the enemy front.

I'll look into the Operational Art of War. I've heard of it. Not that I really have time to be playing computer games... :D

And so that war in the West is set to begin. I'm eager to see how your bold strategy plays out, particularly also how important the usage of radar turns out to be and how quickly you can grab the Low Countries for yourself using this early German War Machine.:)

Yaay! :) Thanks! I hope you'll enjoy it as much as I did. The Radar is one of those things that I make a lot of use of, as you'll see. And in HPP (and I assume in Vanilla) there are fighter bonuses too for when you have Radar within range of the combat. I've been preparing the next update, which is of course the Netherlands campaign. I think that shall not disappoint, either.

Yes, it will be interesting to see if the German war machine has enough 'grunt' at this stage to carry the Western Front. I do recall trying once to intervene as France to attempt to save the Czechs at Munich and still getting badly towelled up, so suspect you will manage fine against an AI France!

I had a game briefly, which I don't think I actually turned into an AAR, in which Italy allied with the French and British to team up against Germany in 1937 or so. The AI French advanced ever so slowly into Wurttemburg (southern front near Maginot Line) but never really got that far. I ended up bottled up in the Alps, and never quite got anywhere. The German war machine even at that early point had enough strength to hold, at least so long as they had terrain on their side.

So I've limited the next update to the Netherlands campaign, and I've got about 2/3 of the screenshots edited. From there it's just another hour to finishing the update. So it won't be tonight, but it won't be more than a couple of days anyway.

Thanks again for your comments! I'll be by again soon with the next update! It should be a little more exciting than what you've seen so far, and you'll begin to get an idea of my playstyle.

Rensslaer
 
As you know, I micromanage everything, too. I just don't like the decisions the AI makes, and when I've seen AARs where the players rely on the AI Front system I've not been impressed by the results. The AI fronts are typically gradually moving smooth lines, whereas real combat and HOI 3 combat SHOULD look almost like a grasping hand, scrabbling out bits and pieces of the enemy front.

I had a game briefly, which I don't think I actually turned into an AAR, in which Italy allied with the French and British to team up against Germany in 1937 or so. The AI French advanced ever so slowly into Wurttemburg (southern front near Maginot Line) but never really got that far. I ended up bottled up in the Alps, and never quite got anywhere. The German war machine even at that early point had enough strength to hold, at least so long as they had terrain on their side.

and you'll begin to get an idea of my playstyle.
Really looking forward to it! As a fellow micro-manager I'll be really interested both in your playing style and how you then relate that in AAR form. I've played the game a bit now but am definitely no expert, and in writing my own (current, and first) AAR, I deliberately chose a regional rather than major power - for a number of reasons, but in large part to make the micro-management and AAR reporting of it faithful but controllable. So together with your gameplay and AAR approach plus a look into the working of HPP, I'm buckled in for the ride! :)
 
Really looking forward to it! As a fellow micro-manager I'll be really interested both in your playing style and how you then relate that in AAR form. I've played the game a bit now but am definitely no expert, and in writing my own (current, and first) AAR, I deliberately chose a regional rather than major power - for a number of reasons, but in large part to make the micro-management and AAR reporting of it faithful but controllable. So together with your gameplay and AAR approach plus a look into the working of HPP, I'm buckled in for the ride! :)

Well, this isn't something I'd make as part of the update itself, so I'll mention it here instead. I mention it only because it seems like you'd be interested. The upcoming update is about 10 screenshots long, which were culled from 175 screenshots taken during the period in question. Some of the 10 you'll see include the merest bits of 3 or 5 other screenshots, added in because the information is useful, but not worth a screenshot of their own.

I've been reading Talking Turkey here and there - just haven't posted yet. My habit is to start at the end, or in the middle, and try to find interesting points quickly. But I hadn't seen many screenshots, and the Godfather stuff baffled me at first! :D I finally started from the beginning, where you explain your format, so I am starting to understand better. I'll post soon!

Rensslaer
 
Well, this isn't something I'd make as part of the update itself, so I'll mention it here instead. I mention it only because it seems like you'd be interested. The upcoming update is about 10 screenshots long, which were culled from 175 screenshots taken during the period in question. Some of the 10 you'll see include the merest bits of 3 or 5 other screenshots, added in because the information is useful, but not worth a screenshot of their own.

I've been reading Talking Turkey here and there - just haven't posted yet. My habit is to start at the end, or in the middle, and try to find interesting points quickly. But I hadn't seen many screenshots, and the Godfather stuff baffled me at first! :D I finally started from the beginning, where you explain your format, so I am starting to understand better. I'll post soon!

Rensslaer
Ah yes, for the screenshot style (ie the war reporting) I take quite a different approach (all my wars to date were a bit earlier in the story). Godfather stuff always baffles, but it developed over quite a while and did get very complicated (it was a relief for all concerned - characters and writer - when most of the loose ends were tied up) - but was my way of passing time during the gap between all the earlier battles and the coming war. Any reading or posting would be lovely - you know what it's like, no-one likes to write in a vacuum ;)

No such problem here - you have the biggest gig of the lot in terms of size and complexity, and with that itchy trigger finger the fight will be on soon. Of the majors I've played Germany maybe once or twice, have played the Soviets, France (losing about 3 times and winning once) and Britain while still learning the game (all micro-managed), and found it difficult to track but manageable. I couldn't have written a decent AAR about them at the time, but might try that as a future project - perhaps in HPP after viewing your adventure, but after having played the mod a bit first so as not to dazzle my readers with my ignorance and foolishness :oops:.

I don't envy what is about to happen to Holland, but in this universe our hearts must indeed be made of iron: Vorwärts zum Sieg!
 
Ah yes, for the screenshot style (ie the war reporting) I take quite a different approach (all my wars to date were a bit earlier in the story). Godfather stuff always baffles, but it developed over quite a while and did get very complicated (it was a relief for all concerned - characters and writer - when most of the loose ends were tied up) - but was my way of passing time during the gap between all the earlier battles and the coming war. Any reading or posting would be lovely - you know what it's like, no-one likes to write in a vacuum ;)

No such problem here - you have the biggest gig of the lot in terms of size and complexity, and with that itchy trigger finger the fight will be on soon. Of the majors I've played Germany maybe once or twice, have played the Soviets, France (losing about 3 times and winning once) and Britain while still learning the game (all micro-managed), and found it difficult to track but manageable. I couldn't have written a decent AAR about them at the time, but might try that as a future project - perhaps in HPP after viewing your adventure, but after having played the mod a bit first so as not to dazzle my readers with my ignorance and foolishness :oops:.

I don't envy what is about to happen to Holland, but in this universe our hearts must indeed be made of iron: Vorwärts zum Sieg!

I for one appreciate the divergent style, even if it makes for long updates to catch up with on occasion. I suppose I don't follow AARs to avoid reading, after all! Personally, your AAR feels a bit reminiscent of El Pip's Slovakia AAR, what with the quite slow pace and focus on the events of the political talking heads, often more so than the actual gameplay - although in your case, more for dramatic purposes than comedy.

Regarding HPP, I can recommend China as a non-major nation if you feel up to the challenge of fending off the Japanese army (if I ever get around to doing an AAR of my own someday, HPP China is one of my candidate nations). It's a hard war, but you're only fighting along that one front most of the time, and HPP has done a very good revamp of the Chinese theater (as human Japan, I've even had some trouble fighting AI China on occasion!) which I'd consider a must-see attraction. I've also enjoyed playing as Italy, which is a major power but the smallest of the bunch, and usually only involved in one major theater at a time unless you choose to spread yourself out (although North and East Africa will occasionally require more attention). Both might be a reasonable step-up from Turkey while not being as complex as Germany or the USSR.

----

As for the present AAR, I'll admit a bit of surprise at the chosen course of action, though it's certainly reasonable. Personally, I'd have settled the Czech matter first, and then made an attack on the West in perhaps April 1939 once the ground was thawed a bit. The Czech events grant a nice boost including some manpower and a handful of divisions, as well as a couple wings of bombers which could be handy. Nevertheless, blood was called for and blood there shall be, I for one am looking forward to the traditional Beating of the Pulp out of France.

It's possible that knocking France out so early might trigger the British to sue for peace, as there's an event in HPP to allow this, but I don't know if that event can trigger without the Czech and Polish events having already been fired. Only one man knows, and he's not telling (yet!)...
 
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I'm sorry I haven't noticed this AAR for so. Alas I have not looked into the HoI3 sections since my return to the fora until today. My delight at seeing you writing another AAR (and only on page 4, making it relatively quick to catch up!) is not insignificant :)

Finding very interesting so far. HoI3 is a game I only touched briefly here and there, and I know nothing of the mod, so all fun :)
 
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The Dutch Campaign: Fall, 1938

Alas, the tentative launch date for the invasion of the Netherlands was too optimistic, even for a remarkably disciplined and organized force such as the German Army. The date was set back in order to allow time to organize command structures and for the rapidly transported divisions to regroup and prepare logistics lines.

It was the early morning of the 10th of October when they finally moved with energy. Bombers pounded frontier defenses, others reached behind the lines to attack the Dutch air force in the capital. Armies engaged along most of the borderline.

MfJOQxk.png


And two fleets set sail. One an invasion force that would attempt to infiltrate past the curtain of Frisian Islands and take Amsterdam from the rear with three infantry divisions and a division of cavalry. The other was meant to screen the invasion fleet, and to accept battle with oncoming forces, delaying any threat which might be posed. It was also meant as an experiment to see if the German Kriegsmarine would have sufficient staying power to survive the Royal Navy and French Navy both.

It was quickly found that the Dutch weren't sufficiently prepared for this surprise onslaught. They had only just mobilized, and most of their units were still at half-strength or less. Granted, the German armies, themselves, had only recently mobilized, and still had some time before they would reach full strength. It was not anticipated that they might be employed against any but the Czechs in the immediate future, but they were far better off because of staged mobilization schedules.

German training was also markedly superior, as was their leadership. The experience of many years of avid study, along with the blooding experience of the Spanish Civil War, meant that the Dutch were immediately overmatched. Would, too, the French be?

hpVJwut.png


By the end of the first day, many of the Dutch border defenders were already falling back to secondary and tertiary defensive lines.

While Gen. Guderian and his 4th Panzer Division hooked south, penetrating early on the 11th at Hoogeveen and already pushing south to cut behind the hapless enemy at Enschede, three light panzer divisions under Gen. Nehring were concentrated at Roermond in the south. A penetration there would not only cut off the troops at Maastricht, but would enable a pincer to connect with Guderian in the north and entrap the whole of the Dutch frontier army.

jOvjtsm.png


The Dutch at Roermond had broken and fled by the evening of the 11th in a barely controlled retreat.

Meanwhile, the screening fleet had met the Dutch navy and sunk three cruisers in short order with no loss to themselves. The Dutch pilots seemed more resilient, by comparison, putting up a good fight, but they could not withstand the numbers of German planes.

By the end of the second day of war, Gen. Dietl's motorized infantry division was speeding across the north of the country, racing the invasion fleet for the opportunity to attack Amsterdam from the north.

CCZtdAC.png


It was then, in a night action just past midnight on the 12th, when the Royal Navy showed up with three of its finest battleships.

Here the test would play out. Germany had no battleships. Only the relatively lightweight panzerschiffen, intended to carry a great punch in a small body. It was the great cruisers, such as Hipper and Blucher, which would fortify the larger ships, as they were more powerful than an average cruiser themselves.

The battle was confused, and many ships were damaged, on both sides. When the RN withdrew, however, they left the light cruiser Aurora as the only ship sunk on either side. (Editor's Note: While the battle record showed only Aurora as lost, I notice now -- and had at the time, though not so quickly -- that the pocket battleship Deutschland had disappeared from the battle roster).

fmQ25py.png


Then came the French Navy, with another 3 battleships. While the invasion struggled to get underway, this desperate screening battle attempted to hold off all who would disrupt the operation. Assistance was had, in daytime, from the sleek Condor maritime bombers, who added to the ferocity of the defense.

The transports themselves were more closely screened by the obsolete but still potent battleships Schlesien and Schleswig-Holstein. When the battleship Courbet got too near, she got a dose of the veteran's 11-inch guns (same as the panzerschiffen).

Only hours remained before the troops were ashore and the mission's first phase complete (the second phase being survival and return to port).

VZjbQMC.png


At 0900 on the 13th -- still only the 3rd day of battle -- four divisions had been landed far behind the Dutch lines, followed up closely by Dietl's Waffen-SS Standarte division, which was only briefly distracted by a sudden flanking attack by untrained militia.

The battle at Apeldoorn had also been won, which brought the Germans that much closer to Amsterdam on two sides now, and placed the beleaguered Dutch troops at Enschede even further from safety.

The French had mostly been beaten off, with only skirmishing by cruisers continuing to probe at the vulnerable transports.

SzOTyfH.png


Late on the 13th, Gen. von Arnim had taken Utrecht and was hooking south to encircle Amsterdam from the south. If nothing else, these generals who had become students of mobile shock warfare were proving its value quickly. Nehring was being held up at Eindhoven, but not for long.

By daylight on the 14th the Dutch capital was being assaulted from three directions at once, and in all the other capitals of Europe politicians and generals alike were dumbstruck by the contrast of this new type of lightning war, compared to the relative plodding advances of the last war. Such was the shock of this method of warfare -- not merely stunning troops on the battlefield, but causing paralysis to foreign leaders who dared not make decisions when they could not hope to perceive the consequences.

sBdhz4P.png


Amsterdam fell to von Manstein's Panzer IIIs on the morning of the 15th, after less than 4 and 1/2 astonishing days of warfare.

The British, powerless to affect events on land, took to the air, attempting to damage German factories with their four-engine bombers. The damage was minimal, considering the scale of the German industrial machine, but it did prove that Germany was not invincible -- that she could be hurt, in places.

w8Y144M.png


The Dutch government fled to Rotterdam and, while the rivers of southern Holland slowed the German trucks and tanks to a relative crawl, the collapse of the homeland was inevitable. On the 18th a British cruiser took the Dutch royal family and government leaders away under cover of early morning twilight, and only then was a declaration made that Queen Wilhelmina would establish a government-in-exile, based out of London, and that she and the Dutch East Indies would fight on against the evils of the German war machine.

The remnants of the Dutch government surrendered on the morning of the 19th October, 1938.

Why it took the Belgian government 9 days to realize she was next is not easily understood. Belgium had mobilized a few days earlier. On the 19th, Belgium declared her allegiance to the Allied powers, and thereby essentially declared war upon Germany.

8kcTQob.png


This began a new phase of the war, in which German troops would come increasingly into direct conflict with better trained French troops. In anticipation Germany ordered a shift to heavy industry to support the military construction projects.

Would Germany be able to hold its own as well against France, widely reputed to be the strongest military in the world?

Japan seemed to have placed its bets with Germany, in that week, as it aligned itself irrevocably with the Axis powers and declared war upon France, Britain and the Netherlands.

The war was well and truly on...
 
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That amphibious invasion seems like a rather risky experiment.
 
Off to a great start! The poor Dutch were never going to be able to stand up for long, but were indeed taken down quite quickly. Although it wasn't really necessary in a tactical sense, I enjoyed the drama of the amphibious invasion and the naval battles. Some heavy damage was dealt and at least one of the transports was almost sunk, but successfully got their troops ashore. I note you said this was in part a test to see what kind of reaction you would get and how the Kriegsmarine would fare: did you get the answer you wanted or anticipated? Was there a specific purpose for this test? Let's say, to see if - with some heavier reinforcements if they're being built - you might one day be able to sustain landings in England? Just asking about the theory behind the test at the time it was done, not for any hindsight revelations about what happened later. ;)

I like the more slick and modern looking naval battle graphics of HPP compared to Vanilla. But otherwise, so far the visual experience and screenshots look familiar and easy enough to follow: I like the shot sequences so far, and see you try to get as much on to each screen as possible. Will look on with interest to see how you approach the bigger and more complex campaigns - I guess soon in Belgium and then the big one in France. So Japan joined the Axis and the war? Is that a mandatory thing when joining during a war rather than beforehand and having the option (with Axis rules) of being able to sit out a limited war started by another faction member? Not sure what that rule is in Vanilla, nor whether it is different in HPP.

Thanks for the update, anyway - that itchy trigger finger is going to keep on firing away, I take it: still plenty of victims to target after Belgium and France! Will also be interested whether this ends up bringing the US into the war commensurately earlier than in OTL. Same for Russia- unless you plan to hit them while they're still recovering from the Purges.
 
Japan makes an early entrance into the Axis! I admit, I was quite surprised by that, given that you'd mentioned earlier that you wouldn't spend too much time trying to woo your potential allies. Did the drift happen entirely naturally?

Whatever the reason, Japan DoWing the Allies can only be good for you, as it should draw off British forces (the RN in particular) away from Europe. Belgium's hesitance has almost certainly cost them their country, meaning that the French army will probably shortly be the only significant force opposing you. That will be the true test, although I'd say odds are looking good.

Stnylan, glad to see you're still around! I've been poking around the forums a little recently and have been very pleasantly surprised to see more familiar faces than I'd expected.
 
It was then, in a night action just past midnight on the 12th, when the Royal Navy showed up with three of its finest battleships.

Here the test would play out. Germany had no battleships. Only the relatively lightweight panzerschiffen, intended to carry a great punch in a small body. It was the great cruisers, such as Hipper and Blucher, which would fortify the larger ships, as they were more powerful than an average cruiser themselves.

The battle was confused, and many ships were damaged, on both sides. When the RN withdrew, however, they left the light cruiser Aurora as the only ship sunk on either side. (Editor's Note: While the battle record showed only Aurora as lost, I notice now -- and had at the time, though not so quickly -- that the pocket battleship Deutschland had disappeared from the battle roster).

Then came the French Navy, with another 3 battleships. While the invasion struggled to get underway, this desperate screening battle attempted to hold off all who would disrupt the operation. Assistance was had, in daytime, from the sleek Condor maritime bombers, who added to the ferocity of the defense.

The transports themselves were more closely screened by the obsolete but still potent battleships Schlesien and Schleswig-Holstein. When the battleship Courbet got too near, she got a dose of the veteran's 11-inch guns (same as the panzerschiffen).

Seems like a draw, on the whole. I've usually found (playing as Italy, mind) that the AI navies can be taken out piecemeal with some well-timed sorties even though they have superior overall numbers. The trouble you end up running into is that the UK can lose two ships for every one of yours, and still come out ahead, unless you play for full naval mobilization from 1936 forward.

Why it took the Belgian government 9 days to realize she was next is not easily understood. Belgium had mobilized a few days earlier. On the 19th, Belgium declared her allegiance to the Allied powers, and thereby essentially declared war upon Germany.

Perhaps paralyzed, like all the other nations of the continent, by the speed and power of the Blitzkrieg? The only other rationale I could dream up here is if the Belgians were hoping to see the French and British deploy an expeditionary force to the Netherlands and blunt the German assault, which obviously never materialized.

Japan seemed to have placed its bets with Germany, in that week, as it aligned itself irrevocably with the Axis powers and declared war upon France, Britain and the Netherlands.

Helpful for Germany in the short term, but likely to have a detrimental effect on Japan as they try to balance war with the Allies and the Chinese. If the Chinese now join the Allies, they'll benefit from an extra three years of Allied support, Japan may not be able to hold out against such a force.

But, eh, anything to get the Brits off your back!

Japan makes an early entrance into the Axis! I admit, I was quite surprised by that, given that you'd mentioned earlier that you wouldn't spend too much time trying to woo your potential allies. Did the drift happen entirely naturally?

I usually see Japan drifting into the Axis corner rather easily, by 1937 or early 1938 they usually have the alignment and neutrality to join the Axis. There does seem to be, in HPP, an AI condition preventing them from just joining right away, but I don't know what that is (possibly the Anschluss decision is the trigger?)

One of my minor peeves with HoI3, even in HPP, given that Japan and Italy both did not join the Axis formally until 1939/1940, historically, but I suppose that the political situation of the time was more complex than a binary in/out of faction, so this must suffice.
 
The battle was confused, and many ships were damaged, on both sides. When the RN withdrew, however, they left the light cruiser Aurora as the only ship sunk on either side. (Editor's Note: While the battle record showed only Aurora as lost, I notice now -- and had at the time, though not so quickly -- that the pocket battleship Deutschland had disappeared from the battle roster).

I hate when that happens, just like when a battle ends without a message or a casualty report... I don't know why that's still a thing after all these years and improvements to HOI3. When that stuff happened in early Vanilla, you would just shrug it of as a bug that still needs fixing, but now that HOI4 is out, this kind of stuff still happens in the latest HOI3 version...

Enough ranting, I still love the game,

I second Bullfilter in his demand for a full damage report on the Kriegsmarine's battles off the Coast of Holland,

Otherwise, I love the daring amphibious landing right under the nose of the RN...It's like the Norway landings in OTL, but more daring....

Already looking forward to the next update
 
I for one appreciate the divergent style, even if it makes for long updates to catch up with on occasion. I suppose I don't follow AARs to avoid reading, after all! Personally, your AAR feels a bit reminiscent of El Pip's Slovakia AAR, what with the quite slow pace and focus on the events of the political talking heads, often more so than the actual gameplay - although in your case, more for dramatic purposes than comedy.

Regarding HPP, I can recommend China as a non-major nation if you feel up to the challenge of fending off the Japanese army (if I ever get around to doing an AAR of my own someday, HPP China is one of my candidate nations). It's a hard war, but you're only fighting along that one front most of the time, and HPP has done a very good revamp of the Chinese theater (as human Japan, I've even had some trouble fighting AI China on occasion!) which I'd consider a must-see attraction. I've also enjoyed playing as Italy, which is a major power but the smallest of the bunch, and usually only involved in one major theater at a time unless you choose to spread yourself out (although North and East Africa will occasionally require more attention). Both might be a reasonable step-up from Turkey while not being as complex as Germany or the USSR.

----

As for the present AAR, I'll admit a bit of surprise at the chosen course of action, though it's certainly reasonable. Personally, I'd have settled the Czech matter first, and then made an attack on the West in perhaps April 1939 once the ground was thawed a bit. The Czech events grant a nice boost including some manpower and a handful of divisions, as well as a couple wings of bombers which could be handy. Nevertheless, blood was called for and blood there shall be, I for one am looking forward to the traditional Beating of the Pulp out of France.

It's possible that knocking France out so early might trigger the British to sue for peace, as there's an event in HPP to allow this, but I don't know if that event can trigger without the Czech and Polish events having already been fired. Only one man knows, and he's not telling (yet!)...

Yeah (this is for Bullfilter - I assume Nuclearslurpee knows this better than I), so far as I can tell HPP has created a new dynamic which unites the Chinese factions/countries into a unified front, which at the very least means they're all at war with Japan together. I don't know -- maybe you can tell me -- whether in gameplay with a human player it allows coordination between the various forces (I assume not - I imagine that's impossible in game terms w/o merging the tags).

As for the present AAR, as you mention there may be events that I missed/messedup because I bypassed the full conquest of Czechoslovakia and/or didn't go after Poland, etc. I don't remember the Czech takeover resulting in divisions for Germany, unless you mean the Slovaks. But in the end I had a feeling I might be better off jumping the gun and going west. Besides, I hate being constrained by historical precedent. :D

I'm sorry I haven't noticed this AAR for so. Alas I have not looked into the HoI3 sections since my return to the fora until today. My delight at seeing you writing another AAR (and only on page 4, making it relatively quick to catch up!) is not insignificant :)

Finding very interesting so far. HoI3 is a game I only touched briefly here and there, and I know nothing of the mod, so all fun :)

Welcome, Stnylan! I'm absolutely thrilled to have you along, Old Friend (again, as w/VI said in B5 homage)! You've been there for each of my AARs, and I always value your comments and encouragements!

Yes, I got HOI 1 when it first came out -- it was really what I'd always dreamed of: a WW II global geopolitical warfare sim with all the bells and whistles. I'd tried to create my own tabletop/pen/paper sim, but the overhead was enormous. HOI 1 was what I wanted but with a computer doing all the paperwork. HOI 2 was an improvement over 1. But HOI 3 was a quantum leap beyond the others in exactly the direction I wanted -- MORE military and diplomatic realism, still with the computer doing all the paperwork. It's just an amazing game. I'm not so impressed by HOI 4 so far.

That amphibious invasion seems like a rather risky experiment.

Yes, well.... :D I played that part of the game before I started the AAR, so I'm guessing it might have been as far back as late May or early June. So when I came to write up the update, 2 months later, I found myself thinking, "Why in hell did I do that?? It was a hell of a risk!" :D But in thinking about it since, I realized I did have my reasons, and since Bullfilter and others mention this also I'll deal with it after the rest of the feedback, at the bottom.

Off to a great start! The poor Dutch were never going to be able to stand up for long, but were indeed taken down quite quickly. Although it wasn't really necessary in a tactical sense, I enjoyed the drama of the amphibious invasion and the naval battles. Some heavy damage was dealt and at least one of the transports was almost sunk, but successfully got their troops ashore. I note you said this was in part a test to see what kind of reaction you would get and how the Kriegsmarine would fare: did you get the answer you wanted or anticipated? Was there a specific purpose for this test? Let's say, to see if - with some heavier reinforcements if they're being built - you might one day be able to sustain landings in England? Just asking about the theory behind the test at the time it was done, not for any hindsight revelations about what happened later. ;)

I like the more slick and modern looking naval battle graphics of HPP compared to Vanilla. But otherwise, so far the visual experience and screenshots look familiar and easy enough to follow: I like the shot sequences so far, and see you try to get as much on to each screen as possible. Will look on with interest to see how you approach the bigger and more complex campaigns - I guess soon in Belgium and then the big one in France. So Japan joined the Axis and the war? Is that a mandatory thing when joining during a war rather than beforehand and having the option (with Axis rules) of being able to sit out a limited war started by another faction member? Not sure what that rule is in Vanilla, nor whether it is different in HPP.

Thanks for the update, anyway - that itchy trigger finger is going to keep on firing away, I take it: still plenty of victims to target after Belgium and France! Will also be interested whether this ends up bringing the US into the war commensurately earlier than in OTL. Same for Russia- unless you plan to hit them while they're still recovering from the Purges.

I know what you mean (if I take your meaning correctly) about the interface being understandable -- I've seen some mods where the interface/symbols have more complication than the game itself. :) As for Japan, yes they joined the Axis and the war. I suspect they wanted to begin conquering British territory since we offered them the chance. Others asked about this so I may wrap up in more detail about this at the end of this feedback session.

And I don't see a specific request, though someone else may have seen it, but if you're interested I'm also interested in knowing the real results of the naval battles. I'm going to go back and maybe handle that as a miniature update on the backend of the naval battles.

Japan makes an early entrance into the Axis! I admit, I was quite surprised by that, given that you'd mentioned earlier that you wouldn't spend too much time trying to woo your potential allies. Did the drift happen entirely naturally?

Whatever the reason, Japan DoWing the Allies can only be good for you, as it should draw off British forces (the RN in particular) away from Europe. Belgium's hesitance has almost certainly cost them their country, meaning that the French army will probably shortly be the only significant force opposing you. That will be the true test, although I'd say odds are looking good.

Stnylan, glad to see you're still around! I've been poking around the forums a little recently and have been very pleasantly surprised to see more familiar faces than I'd expected.

My suspicion is that Japan wanted in on the spoils once they were available. I'll mention more later after the regular feedback. But I don't think Italy or Japan needed much wooing, simply because they're already aggressive and roguish.

Yeah, I'm not going to pretend I've got everything handled until I meet the French and know that I can take them (role playing here). That still remains to be seen. Combining the Belgian forces with French only complicates the issue. But I'm really glad they decided to stay out of it and not complicate my Dutch campaign.

If you're looking for the old crew, you should check out General Discussion where the Fan of the Week and GTA and the MrT Memorial AAR features are. We all tend to show up over there -- a whole bunch of people who've been here 13 years or more. Stnylan has a Stellaris AAR underway which is really interesting (and I need to check in again!).

Seems like a draw, on the whole. I've usually found (playing as Italy, mind) that the AI navies can be taken out piecemeal with some well-timed sorties even though they have superior overall numbers. The trouble you end up running into is that the UK can lose two ships for every one of yours, and still come out ahead, unless you play for full naval mobilization from 1936 forward.

Perhaps paralyzed, like all the other nations of the continent, by the speed and power of the Blitzkrieg? The only other rationale I could dream up here is if the Belgians were hoping to see the French and British deploy an expeditionary force to the Netherlands and blunt the German assault, which obviously never materialized.

Helpful for Germany in the short term, but likely to have a detrimental effect on Japan as they try to balance war with the Allies and the Chinese. If the Chinese now join the Allies, they'll benefit from an extra three years of Allied support, Japan may not be able to hold out against such a force.

But, eh, anything to get the Brits off your back!

I usually see Japan drifting into the Axis corner rather easily, by 1937 or early 1938 they usually have the alignment and neutrality to join the Axis. There does seem to be, in HPP, an AI condition preventing them from just joining right away, but I don't know what that is (possibly the Anschluss decision is the trigger?)

One of my minor peeves with HoI3, even in HPP, given that Japan and Italy both did not join the Axis formally until 1939/1940, historically, but I suppose that the political situation of the time was more complex than a binary in/out of faction, so this must suffice.

Well, without giving too much away, let me mention that the Asian theatre gets really, really interesting! :D As I've told others I'll give a few words in more detail later after feedback to talk about Japan. But I suspect they're after the vulnerable spoils now that Britain is engaged elsewhere.

I hate when that happens, just like when a battle ends without a message or a casualty report... I don't know why that's still a thing after all these years and improvements to HOI3. When that stuff happened in early Vanilla, you would just shrug it of as a bug that still needs fixing, but now that HOI4 is out, this kind of stuff still happens in the latest HOI3 version...

Enough ranting, I still love the game,

I second Bullfilter in his demand for a full damage report on the Kriegsmarine's battles off the Coast of Holland,

Otherwise, I love the daring amphibious landing right under the nose of the RN...It's like the Norway landings in OTL, but more daring....

Already looking forward to the next update

I think I'm going to review the savegames and find what ships I actually lost, because I suspect it's more than what was said. I know I lost a pocket battleship somewhere in these early battles, and didn't get notified of it. I think I may have lost two. Having gone through the whole bug-hunting and bug-fixing process with several games, what I can tell you is when they fix two bugs they introduce another (it's the nature of the business -- no reflection on the quality of the programmer). Moreover, there are some bugs that are just so confusing or deeply buried that they take more work to fix than to just leave them. That's not to say they didn't look -- they probably spent hours looking for it, but just didn't find it.

Thanks about the amphibious landing! :) And on that note, I promised more detail on that.

I told Stnylan above that, since 2 months had passed between gameplay invasion and writing it into the AAR, I couldn't remember why I'd done it either. In thinking back, I've come up with 3 reasons, which some of you have guessed.

1) This is not unlike many military operations, where a risk is more easily defended in foresight than in hindsight. :) If I had it to do over again, I might not have done it at all. Especially since I didn't realize how quickly the Dutch would fold -- and had no idea Eicke would be so close on the heels of the invasion anyway. But that said, there were some considered reasons for the invasion. Among them:

2) In a way it was partly unintentional gamey behavior on my part. I'm accustomed to the AI not doing well at all, and I've tended to underestimate their ability to oppose landings. But...

3) Ironically, the opposite is also true: In hindsight we think that we would never have risked the small German Kriegsmarine against the mighty Royal Navy, but in reality (as RoverS3 mentions) this was done historically -- the Germans sent out their navy to invade Norway, and got away with it, losing only the heavy cruiser Blucher and a couple of light cruisers, and damage to some other vessels including CA Hipper and the battlecruisers Scharnhorst and Gneisenau. In return the battlecruisers sunk a British aircraft carrier -- not a bad return. Everything in naval combat is chance, because visibility is less than 100%. Once the enemy "knows where you are" there's still question (at this point in the war) because radar was short ranged and couldn't locate ships you weren't already close to. The sea is a large area, even when you "know where the enemy is". :)

4) It was intended as a test of naval strength. In hindsight I should have waited until only the Royal Navy opposed me -- that would have been test enough. But I wanted to see if my cruisers and pocket battleships could/would stand up against the enemy navies long enough to mount an invasion landing. As Bullfilter supposes, my eye was on a future invasion of Britain. The screening force was meant to draw off the dangerous opposing fleet and deal with them separately from the invasion force. I figured I had enough ships committed -- my whole navy, practically, that I wouldn't get overwhelmed quickly and could decide, if things got too hot, to pull out of the operation. I figured I might lose a handful of ships, but I would get my useful results that would tell me how my navy would fare against theirs. In the end, I got everything I expected, losing some ships and having others damaged, but with a successful invasion.

With regard to Japan, it's my opinion that the AI must have some "understanding" of the opportunity offered when Britain goes to war (and the Netherlands). Once they're sufficiently distracted, that's some easy pickings, and Japan is aggressive enough to want the territory and resources. Historically, this drew them in after 1940 (with Indochina first, then Dec 7 1941 later). But I strongly suspect the AI (in HPP at least) is prepared to make different choices when the historical conditions of entry into the war are met, even if the times are different.

Anyway, thank you ALL for your feedback! I very much appreciate your interest, your encouragement, and your questions, which I enjoy answering. I'll be back in a few days with another update. Starting my 2nd job tomorrow, so I'm not sure how badly that will interfere with my ability to find time to do this. Hopefully I'll be able to squeeze it in without too much delay.

Anyone new out there, lurking? Please say hi if so.

Rensslaer
 
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If you're looking for the old crew, you should check out General Discussion where the Fan of the Week and GTA and the MrT Memorial AAR features are. We all tend to show up over there -- a whole bunch of people who've been here 13 years or more. Stnylan has a Stellaris AAR underway which is really interesting (and I need to check in again!).
Yeah, quite a few old faces around here and there.

Actually though my Stellaris AAR is completed, and I am currently writing a Victoria II one (which is almost completed as well, being in 1925).
 
Yeah, quite a few old faces around here and there.

Actually though my Stellaris AAR is completed, and I am currently writing a Victoria II one (which is almost completed as well, being in 1925).

A little bit ago I popped over to Stellaris and saw that you'd completed Pax Humanitas. Was not aware of your V2 AAR -- I'll head right over to take a look!

Renss