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Hello, again many thanks for this mod, this will be the best ever mod forever!

I tried 2.5 version, I have a few comments thereon and also in general (some relate to AI)

- Once Japan is nuked, if it controls Dutch East Indies by then, it keeps control of Dutch East Indies once the war is over.
- Soviet invasion of Manchuria usually does not fire? Does it have relevance with Communist China? If I play with Allies in very hard, Japan almost always annexes all of China.
- Hardship of Barbarossa somewhat felt better adjusted - this was already good, but now even better, there becomes immense resistance particularly around Moscow.
- I do not know if it is intentional about timing of Barbarossa - but now Italy never declares war on Greece and eventually Germany does by Spring 1941.
- AI is very aggressive in terms of naval invasions, which is probably good but this creates some issues:
1) Axis gets so much concentrated on East that like it is common to see Mussolini falling by 1942
2) In several gameplays, the end result happens to be so that Allies come all the way up to Ukraine&Belarus since German armies are so much concentrated on East.
- Africa re-vamp, I think, did not change much in terms of eventual outcome (I did not play with Italy or UK though); If you do not play Germany, UK sweeps it all by like early 1942, if you play Germany, Italy has the upper hand because usually UK loses a lot of divisions in France.
- I do not know how come, but if you play France, UK never comes for help in Western Front, whereas it very much does when you play Germany.
- In some instances, "Stalin's surprise at Barbarossa" mission efficiency deficit does not go away for like even in 1942.
- Some events like the German events can be added also for Soviets for generals like Zhukov - Vasilevky etc. (like addition for Zhukov after Khalkhin Gol for example). It is hard to raise talented Field Marshals; this becomes more problematic after latest changes, a major general can command 1 divisions instead of 3 now.
- Strategic bombardments does not give experience to air generals ? (I understand that may be related to general gameplay)
- Is there a way to get Expeditionary force mechanic working for human players maybe ?
 
My comments on 2.5 version, based on a German campaign untill 1946. I must say before that I enjoyed very much this version (except for the first bug, which ruined my lategame).

-Bug : if Japan surrenders, all Axis is suddenly at peace with the Allies, even if I (as Germany) is leader of Axis. I see no reason why Germany, having won in the east, would sign peace if Japan surrender.

-Some modifications on the map are odds for me : 1) You can't go to Dubrovnik from any neighboring province (impassable connection). Ok, there are few mountains there, but it is not Himalaya 2) You can't go from Iran to Pakistan, connection to Gwadar is also impassable. There are actually some roads there. 3) Must be a bug : Haifa and Gaza are unreachable from land. As there are no landing sites either, you can't conquer those provinces. Not exactly what we are seeing in the news those days...

-Panzerdivisionen at rest are using 3 to 4 oils a day. In vanilla it is around 1. Figures while moving are on the contrary the same as in vanilla. As a result, despite controling Caucasus, Iran and Irak (not to mention Romania), I am out of oil even if none of my armies are moving, except Hungarian and Romanian infantery. I am perfectly fine with the fact that oil is critical for Germany during Barbarossa, but after conquering Caucasus and Middle East, I should not be at zero while my panzers (and planes) are doing nothing on the french coast.

-Manpower growth is very low, at full mobilization I gain 0,25 a day, it is roughly 100 a year, in vanilla it is twice this figure.

-Operation Eilboote cost...2500 manpower.

-Same advice as Turcopolis : Italy is still unable to defend either Libya nor its own soil.
 
-Some modifications on the map are odds for me : 1) You can't go to Dubrovnik from any neighboring province (impassable connection). Ok, there are few mountains there, but it is not Himalaya 2) You can't go from Iran to Pakistan, connection to Gwadar is also impassable. There are actually some roads there. 3) Must be a bug : Haifa and Gaza are unreachable from land. As there are no landing sites either, you can't conquer those provinces. Not exactly what we are seeing in the news those days...
lmao
Somehow it's definitely my map from my Mod.

- Indeed, there were no roads from Zahedan to Gwadar province in Pakistan on the real maps of WW2 time. This is a lifeless, mountainous, impassable for divisions moving area. This is a very important and realistic disconnection that I have made in my global work on fixing of hundreds ridiculous mistakes in the geography of vanilla DH map.

- Just I extremely hate the microscopic provinces on the vanilla DH map, which are smaller than even the division icon, so I turned (drowned!) all four microscopic provinces (Dubrovnik, Gaza, Haifa and Kalimnos) into "sea provinces", giving them the color of the sea, separating them from neighboring land provinces and putting them under control of the Underwater Kingdom of Poseidon state and removing these provinces from all other countries. So in my Mod they looks as the "sea" and have no need ever to be occupied. If I would just cut them off, they would have been black color, I decided that it would be ugly, and so I preferred to 'draw them in the sea'. :D

Probably you somehow installed my map files above these mod, but ofcause not all nuances and related game files with these microscopical provinces were taken into account and changed.

gasa.jpg



zahedan.jpg
[spoler/]
 
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Here you go: https://mega.nz/file/Y0oUHThB#GVudHo_W7riztBhXPIc5KaP9aalDZ_cHDB3LvUPU5n8

These are the changes I did for the version:
- I adjusted the province.csv - as outlined I blocked movement for certain provinces to simulate mountains, desserts, ...

-Some modifications on the map are odds for me : 1) You can't go to Dubrovnik from any neighboring province (impassable connection). Ok, there are few mountains there, but it is not Himalaya 2) You can't go from Iran to Pakistan, connection to Gwadar is also impassable. There are actually some roads there. 3) Must be a bug : Haifa and Gaza are unreachable from land. As there are no landing sites either, you can't conquer those provinces. Not exactly what we are seeing in the news those days...

Hi!
I was curious to check why this happened, I downloaded the EOD 2.5 version from your link and found that adj-defs.csv file contains all my even the most crazy/revolutionary connections/disconnections between provinces. ;)
It is quite incorrect to name "I blocked movement.." for another person's work, on which he spent many years.
I really have bad memory and I may forget something, please remind me, maybe you asked me before to use my file?

Well, as I wrote before, I don't mind other mods using my map files.
(Because it's really weirdly to use very incorrect vanilla DH map which contains hundreds of ridiculous mistakes, if there was a crazy guy who checked and fixed the main war theaters, bringing them to real geography of the Earth)

It's just enough to inform me and to write on the screenwindow or welcome-event and on paradoxplaza-mod-page something like "Used map files from Nick's WW2 Realism Mod, for much more realistic geography"
It will be enough to feed my vanity.
So, if you use my adj-defs.csv file, add this note please.

And of course, it need to make some additional fixing to fit my map files into another mod seamlessly.
 
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Ok for Gwadar.
But in EOD 2.5 neither Dubrovnik nor Gaza or Haifa are belonging to this infamous realm of Poseidon, those are still land provinces. UK was able to deploy in Haifa and Gaza 2 divisions, which can go nowhere, and which I cannot wipe out.
 
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Ok for Gwadar.
But in EOD 2.5 neither Dubrovnik nor Gaza or Haifa are belonging to this infamous realm of Poseidon, those are still land provinces. UK was able to deploy in Haifa and Gaza 2 divisions, which can go nowhere, and which I cannot wipe out.
That's what happens if to paste a file from another Mod, without smart editing.
Poseidon's revenge, lol.
 
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I'll add that there are some major issues with your puppets sharing divisions on a nonsensical basis, like on my last game. I got to conquer china in like 48 as Germany, and then i see that the chinese puppet, 200 something division strong, begins to give em all away to Spain and other minor axis powers, instead of concentrating on the main issue at hand, keeping their borders safe first. Meanwhile, non-puppetted allies will almost never contribute forces to the fight, namely, Hungary; while Italy does so based on what i remember is an event to request for aditional forces.

There is also an issue with supply, even if you supply enough fuel and supplies to a puppet country to organize its defences, they will give it all back and keep next to no storages. Based on this, when the british or the americans try to launch a surprise invasion, by day 3 you will run out of supplies and fuel, and your planes will be kept on the ground and your efficiency abysmal. Send them 5000 supplies and they will disappear into thin air too
 
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I'll add that there are some major issues with your puppets sharing divisions on a nonsensical basis, like on my last game. I got to conquer china in like 48 as Germany, and then i see that the chinese puppet, 200 something division strong, begins to give em all away to Spain and other minor axis powers, instead of concentrating on the main issue at hand, keeping their borders safe first. Meanwhile, non-puppetted allies will almost never contribute forces to the fight, namely, Hungary; while Italy does so based on what i remember is an event to request for aditional forces.

There is also an issue with supply, even if you supply enough fuel and supplies to a puppet country to organize its defences, they will give it all back and keep next to no storages. Based on this, when the british or the americans try to launch a surprise invasion, by day 3 you will run out of supplies and fuel, and your planes will be kept on the ground and your efficiency abysmal. Send them 5000 supplies and they will disappear into thin air too
As to your last point: There are settings in the db\misc.txt that will prevent your puppet from sending most of its supplies/resources to you, e.g.:

# Should puppets send supplies and money to masters. 0 - disabled; 1 - send only supplies when above critical stockpile * MULT (see below) ; > 1 -send supplies + money (when more then this value);
150 #0
# Multiplier on puppets critical supply stockpile - all supplies above THIS * puppet's critical supply stockpile can be sent to Master. Used when the setting above is not 0.
1.5 #1.5
# Puppets max pool for oil, energy, metal and rare materials - give all above this value to the master. Use negative number to set max pool as a percentage of the critical stockpile (for example -1.2 sets the max pool to 1.2 * critical stockpile)
-1.2 #1000

Those are the settings from "Kaiserreich" mod, the settings for EoD may vary.
 
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I have made @MartinBG aware of the issue after encountering it in my testing. A short term "fix" is to claim and retain a small, unimportant province in their land so that you can keep your troops supplied. It does work, I tried it with Indonesia as Japan and the Philippines as USA. With Indonesia, I turned my retained province into a major naval and air installation based my fleets from there when I went after Australia and New Zealand. Should work in your mod.
 
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I am very late in downloading this mod however I must say I have fallen in love with what I have seen so far, haven't done a complete playthrough as of yet, I have also recently downloaded the Fatherland mod as well :)

I just wanted to leave some feedback and to raise an issue I seem to be experiencing.

On some events and news pop ups, the event choices and sometimes the article itself seem to be blocked by a black box,

hoi.png


I have validated steam files multiple times and tried a fresh install of both game and mod yet this keeps happening. Luckily I can hover my cursor over where the choices are and read the box that pops up.

On my playthroughs, the UK have sent a force to France and seem to be more active in Norway however once the USA joins the war, they are reluctant to land troops in France and even if they do, the beach province has to be vacant and they land no more than 3 divisions.

The Generalplan-Ost events are a great touch to the game and really give you that sense of evil just like the Fatherland mod. Are there plans to expand on this? In Fatherland, The SS create "SS Gotenland" in Crimea, is this possible in this mod?

While talking about SS states, I like the SS Order State of Burgundy in this mod - Does Himmler go all nuclear as he does in tno? lol

If I allow Léon Degrelle to annex RK Belgian and Nordfrankreich, the French state gets Amiens and Calais which causes some border gore, does this happen all the time?

Is there a way to make SS units have the SS flag over them compared to the party flag?

I will be doing an allied playthrough this week, again, love this mod
 
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@Yorkshire_Tom93
Welcome to his lovely mod, one (if not THE) favorite mod for Darkest Hour for me!

I'm getting the same black box issue that you do. I figure it has to do with my vertical resolution not being high enough to display the box and its contents sufficiently. Might be interesting to try again with a monitor running in portrait mode :)

As for the disappointing AI landings. From what I take, this was the reason for why EoD was forked and enhanced with a more aggressive AI in the EODAIP mod. Check out this thread, it's my favorite version of Edge of Darkness now. You really want to protect your coastlines in this one.
 
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@Yorkshire_Tom93
Welcome to his lovely mod, one (if not THE) favorite mod for Darkest Hour for me!

I'm getting the same black box issue that you do. I figure it has to do with my vertical resolution not being high enough to display the box and its contents sufficiently. Might be interesting to try again with a monitor running in portrait mode :)

As for the disappointing AI landings. From what I take, this was the reason for why EoD was forked and enhanced with a more aggressive AI in the EODAIP mod. Check out this thread, it's my favorite version of Edge of Darkness now. You really want to protect your coastlines in this one.
That has been an issue for me for years now when playing on laptops. The resolution either makes everything too tiny to read, or many of the event boxes are cut off and can't be seen.
 
Hey, i patched Eod with version 2.2.22, and now i cant play multiplayer, either EOD or vanilla, i reinstalled the game and EOD, but not the 2.2.22 patch, did i screw something up? when i patched it, it created a second EOD folder inside the first one, im confused, thanks!