Edge scrolling behavior currently differs from WASD in that it doesn't scroll directly left/right/up/down but towards the cursor. Typically, when a player edge scrolls, they aren't looking closely at their cursor position, so the scrolling follows an unpredictable and inconsistent path. I would suggest copying the simplistic and, more importantly, consistent WASD scrolling behavior instead.
Raiding is no longer able to be disabled via a game rule. I'm unsure about others, but I find the mechanic to be a tedious one, as it forces nonstop, repetitive raising of levies against minor incursions. This disrupts normal gameplay for zero payoff beyond the protection of a barony's finances. If the game rule option could be added back, it would be appreciated.
Lastly, primogeniture is locked behind the year 1200. Over 300 years of gavelkind is, quite frankly, absurd for the 867 start date. It is by far the least desirable form of succession, and I would posit that it's also the least popular among the playerbase, as it prevents consolidation to such an extent that expansion is actually unwise. I'm sure it's appreciated by some for the challenge, but hated by others - myself included. I would rethink the era limitations for succession, as they are far harsher than technology requirements in CKII and lead to frustrating gameplay that the player can do nothing about besides waiting long enough. To my knowledge, there is no way to prioritize an early adoption of the requisite era ideas, so players have zero agency.
Raiding is no longer able to be disabled via a game rule. I'm unsure about others, but I find the mechanic to be a tedious one, as it forces nonstop, repetitive raising of levies against minor incursions. This disrupts normal gameplay for zero payoff beyond the protection of a barony's finances. If the game rule option could be added back, it would be appreciated.
Lastly, primogeniture is locked behind the year 1200. Over 300 years of gavelkind is, quite frankly, absurd for the 867 start date. It is by far the least desirable form of succession, and I would posit that it's also the least popular among the playerbase, as it prevents consolidation to such an extent that expansion is actually unwise. I'm sure it's appreciated by some for the challenge, but hated by others - myself included. I would rethink the era limitations for succession, as they are far harsher than technology requirements in CKII and lead to frustrating gameplay that the player can do nothing about besides waiting long enough. To my knowledge, there is no way to prioritize an early adoption of the requisite era ideas, so players have zero agency.
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