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Kasperus

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Nov 5, 2001
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2 little questions for either the developers or those who managed to test it:
- Demand effect from other goods: is the demand increased just from EVERY province containing the good or only the colonized one's?
- Can the various demand modifiers (including those for buildings) be also made negative? Does it have the expected effect?
 
1. I'm pretty certain that the demand is only increased from colonized provinces (Trade Posts doesn't count).
2. Maybe this will help:

Another question. For demand, does a different value than 0.01 work? I was thinking about making it negative for some competitive commodities (e.g. tea and coffee, honey and sugar, cotton and wool)

Nice idea.

EDIT: And it does seem to work, at least the result of the following steps suggests this:
1. started a game in Fantasia as Catalunya
2. saw that Catalonia produced wine and that demand for wine was at 25 %
3. saved
4. opened goods.txt, made grain decrease demand for wine by 0,50, lowered minimum demand for wine to 0,15 (was 0,25, i.e. 25 % should already have been the minimum)
5. reloaded the game, demand for wine went down to 0 %

So making one good decrease demand for the other seems to work. What however doesn't seem to work is minimum demand.

EDIT2: more precisely, minimum demand doesn't work against decreases; it only sets the base demand value before decreases. This should be kept in mind when using negative values (which wouldn't seem justified too often anyway).

Much thanks for your test. A justification I can think of is wool. It should be very expensive at the start until it gradually diminishes in importance due to the cheaper cotton imported from the plantations of the new world.

Strange that the minimum demand doesn't work. I'll have to be cautious then.

Yes, any numerical value can work for specific demand. There is no check for positive values, only for null, and there is a warning in moddebug.txt in this case.

A global demand after all computation is always positive (min is 0.1).
 
Confirmed: demand "boost" can be negative. Same for the effect of buildings...

Resulting global demand can't be lower than 0.01. Supply is always between 0.50 and 1.50.