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Empress sucession event

I don't know how to script this, but here's the idea:

Timeframe=16th Century
1. Emperor (so and so Paleologi, whomever we choose) has died and left no male heir.
The most worthy is his sole child, his daugter Irene (ironically named after the Empress Irene of the ninth century), who is wise and intelligent, though lacking in military training.

The other contenders are from other noble houses of Byzantium, but are not of Paleologi blood.

Romanus is a soldier-govenor of Trebizond, heir to the Comneni, who once were the Imperial Dynasty. His idea of diplomacy is a cavalry charge.

Justinian is of the Phoci of Hellas, a rich and powerful merchant house. His military training is mediocre, but he is a competent administrator.

Whom shall succeed him?

A. His daughter Irene Paleologis (-2 stab, -1 Aristocracy, +1 Innovation, +1 Quality, +3 revolt risk, -25 relations with PAP), revolt in Trebizond and Hellas (where the other contenders are from)

B. Romanus Comnenus (kinda rolls off the tongue, doesn't it?), Govenor of the Trebizond (-1 stab, +1 Aristocracy, +1 Offensive, -1 Innovation, +3 revolt risk), revolt in Thrace (Irene's supporters), and Hellas (Justinian's supporters)

C. Justinian Phocas, Govenor of Hellas (-1 stab, +1 Aristocracy, +1 Mercantilism, -1 Quality, +1 Serfdom, +3 revolt risk), revolt in Thrace and Trebizond (other contenders)

This would have to trigger three alternate monarchs:

Irene II would be:

DIP = 8
ADM = 8
MIL = 1

Romanus III? would be:

DIP = 1
ADM = 4
MIL = 8

Justinian III would be:

DIP = 5
ADM = 7
MIL = 4

If you chose Irene, there would have to be another sucession event to follow her. I'll do some brainstorming on that and post something on it later tonight.
 
Yeah, but if all the provinces revolt, even if two get away, you'll have to set expansion in Africa back at least 10 and perhaps 15-20 yrs. Still, I'll make it just Alexandria. That will at least give you a base in the area.
 
Originally posted by Idiotboy
Then more in general I think that a lot of events in general seem to have a lot of plus towards centralization. Perhaps a balance in good events should be that you have to accept minus in centralization. And all those events seem a little too postive to me. Should be more penalties. But great ideas though.
I count up to 4 Centralization, with 2 of those points costing 4 stability, which will hurt the player. The order of options is also definitely TBD, too.
 
Revolt Crisis
Date TBD(if to be hardcoded)
Trigger: Manzikert Empire; after 1550
As Byzantium grew, her territory began to add many new cultures, as well as new religions. This shoe was going to drop sooner or later, and when it finally did, everything went at once. The emperor was forced to choose between revolts everywhere and letting the provinces gain control.
A: Let the Provinces Have Some Autonomy(-2 Centralization, +5 inflation)
B: Imperial Control or Bust!(Revolt risk +5 for 2 years)
Revolt Crisis II
Date TBD(if to be hardcoded)
Trigger: Manzikert Empire; after 1720
As Byzantium grew, her territory began to add many new cultures, as well as new religions. This shoe was going to drop sooner or later, and when it finally did, everything went at once. The emperor was forced to choose between revolts everywhere and letting the provinces gain control.
A: Let the Provinces Have Some Autonomy(-2 Centralization, +5 inflation)
B: Imperial Control or Bust!(Revolt risk +5 for 2 years)
Act as a check on Centralization?
 
Wow, nice events. What's the time frame for some of the later reform events? Aren't most players going to upgrade their tax collectors and judges pretty quickly? For political reform, why not ask if it's time to split the military and civil hierarchies again? They had been unified since the early 7th century, after all. Lots of scope for abuse.

Two other points, that I can remember right now. First, I'm not sure that many people would want to settle in the Holy Land, unless you're going to invite the Jews, which would be rather hard to simulate (province religion changes to pagan? :D). See, for instance, the difficulty the Crusaders had in attracting settlers.

Second, on the tax and military reforms, how much are advances costing at that point? That seems like alot to invest/take away, although I usually am bored by the early 1600s and start a new game, so those numbers could be dead-on. Also, rather than giving a manufactory for the first choice in the tax repeal event, why not give 500 or 600 ducats (most of the cost of one), and then give just one manufactory for the second choice? Getting a bunch of manufactories from one event seems pretty unbalanced.

driftwood
 
Great events, I've been playing them in 1.02 and they all seem to work pretty well, I've only played up to the fall of constantinople, though. A few things, though:

1. The Fool me once events seem to be a little flaky. The vassalization doesn't break, although the events do run. This may have been a problem on my end, though, I deleted them from the file, and came back and re-cut and pasted them back into the end of the files, and set the date back to 1430 to test them, and they worked fine. So hopefully I just missed copying a bracket something. Otherwise I have no idea what the problem is, perhaps maybe some kind of conflict with the religion change to catholic? I'll see if they work when I set them back to 1450. Also, it might be good to add an automatic declaration of war to this event, as sometimes the ottomans and byzantines will get involved with other things and not want to declare war when the vassalship breaks.

2. For the treaty of 1424, the way it is now doesn't work too well, the two problems I run into are sometimes either Byzantium and the ottomans will make a quick peace for 25g and make peace before the treaty sets in, or the Byzanines will get a bunch of allies and beat up the byzantines, making the treaty innapropriate. I changed it in my files to this:

# Treaty of 1424 #

event = {
id = 16004
trigger = {
OR = {
event = 16002
event = 16003
}
NOT = {war = { country = TUR country = BYZ } }
}

random = NO
country = BYZ
name = "Treaty of 1424"
desc = "Murad rapidly put down Mustafa's revolt, and angrily attacked Byzantium. Manuel released another pretender, also named Mustafa, who was the brother of Murad, but this one fared no better. In 1423 the Turks invaded Morea, smashing through the Hexamilium (6 mile wall) that Manuel II had built across the Isthmus of Corinth for protection in 1414. They also pressed Thessalonica, still a Byzantine city, so hard that the governor turned it over to the Venetians and wished them better luck. By 1424, with no help forthcoming, the Byzantines sadly accepted vassalage to the Turks. Venice held onto Thessalonica until 1430."
style = 1
date = { day = 27 month = may year = 1421 }
deathdate = {day = 1 month = january year = 1430}
offset = 180

action_a = { # Accept the Treaty
name = "Accept the Treaty, become Ottoman vassal"
command = { type = stability value = 1 }
command = { type = trigger which = 16005 }
command = { type = trigger which = 16006 }
}
}


With this event, as soon as the Byzantines make peace with the ottomans, the treaty will take effect, which makes more sense imho than having it go off in a war. I should probably add not trigger for the byzantines possessing smyrna or macedonia also, to keep the treaty from happening when the byzantines atually win the war.

3. The event that changes the capital should be changed to at least start after 1430. If this doesn't happen, then the capital will shift during the first war every game, since the first thing the ottomans do is siege thrace when the war starts. This renders the whole vassalization thing meaningless. I set it to start at the same time that mehmet takes the throne and the fool me once events kick in. I also added a flag for ownership of morea, since sometimes the dutchy of athens will take morea, which makes the byzantines relocating there not make sense. I also made seperate events for if the turks own morea to trade morea for thrace, and made the event cede thrace to the ottomans to keep them from settling for gold without actually taking thrace. I've only tested the version where byzantium owns morea, though, so if there are any problems in the turk version let me know. My versions of the events are currently as follows:

Byzantium:

# The Fall of Constantinople #

event = {
id = 16116
trigger = {
owned = { province = 360 data = -1 }
# war = { country = TUR country = BYZ }
control = { province = 357 data = TUR }
# control = { province = 360 data = TUR }
NOT = { event = 16118 }
}
random = NO
country = BYZ
name = "The Fall of Constantinople"
desc = "In 1453, Mehmed II the Conqueror took Constantinople and reconsecrated it as his capital. Content for the moment with putting his newly prestigious house in order, he left the shattered Byzantines alone in the Morea, as his vassals. The Despotate of Morea survived until he conquered it in 1458."
date = { day = 1 month = january year = 1450 }
deathdate = { day = 1 month = january year = 1800 }
style = 1

action_a = { # Move the capital to Mistra
name = "Move the capital to Mistra"
command = { type = capital which = 360 }
command = { type = stability value = -3 }
command = { type = domestic which = centralization value = -4 }
command = { type = sleepmonarch which = 04682 }
command = { type = secedeprovince which = TUR value = 357 }
}
action_b = { # Continue the fight
name = "Continue the fight!"
command = { type = INF which = 360 value = 5000 }
command = { type = CAV which = 360 value = 2000 }
command = { type = stability value = 1 }
command = { type = domestic which = aristocracy value = 1 }
command = { type = domestic which = serfdom value = -1 }
command = { type = domestic which = offensive value = 1 }
command = { type = domestic which = land value = 1 }
command = { type = treasury value = -50 }
command = { type = relation which = SER value = 100 }
command = { type = relation which = VEN value = 100 }
command = { type = relation which = BOS value = 100 }
command = { type = relation which = BUL value = 100 }
command = { type = relation which = HUN value = 100 }
command = { type = relation which = GEN value = 100 }
command = { type = relation which = MOL value = 100 }
command = { type = relation which = WAL value = 100 }
command = { type = relation which = CRO value = 100 }
}
}

Ottoman:

event = {
id = 17000
trigger = {
owned = { province = 360 data = -1 }
# war = { country = TUR country = BYZ }
control = { province = 357 data = TUR }
# control = { province = 360 data = TUR }
NOT = { event = 16118 }
}
random = NO
country = TUR
name = "The Fall of Constantinople"
desc = "In 1453, Mehmed II the Conqueror took Constantinople and reconsecrated it as his capital. Content for the moment with putting his newly prestigious house in order, he left the shattered Byzantines alone in the Morea, as his vassals. The Despotate of Morea survived until he conquered it in 1458."
date = { day = 1 month = january year = 1430 }
deathdate = { day = 1 month = january year = 1800 }
style = 1

action_a = { # Allow the Byzantines to move to Mistra
name = "Allow the Byzantines to escape to Mistra to focus on taking Constantinople"
command = { type = stability value = 3 }
command = { type = domestic which = centralization value = 2 }
command = { type = secedeprovince which = BYZ value = 360 }
command = { type = relation which = SER value = 50 }
command = { type = relation which = VEN value = 50 }
command = { type = relation which = BOS value = 50 }
command = { type = relation which = BUL value = 50 }
command = { type = relation which = HUN value = 50 }
command = { type = relation which = GEN value = 50 }
command = { type = relation which = MOL value = 50 }
command = { type = relation which = WAL value = 50 }
command = { type = relation which = CRO value = 50 }

}

action_b = {
name = "Destroy them where they stand!"
command = { type = domestic which = centralization value = -2 }
command = { type = relation which = SER value = -100 }
command = { type = relation which = VEN value = -100 }
command = { type = relation which = BOS value = -100 }
command = { type = relation which = BUL value = -100 }
command = { type = relation which = HUN value = -100 }
command = { type = relation which = GEN value = -100 }
command = { type = relation which = MOL value = -100 }
command = { type = relation which = WAL value = -100 }
command = { type = relation which = CRO value = -100 }
}
}


The byzantine should trigger immediately after the ottoman one
 
I was a bit bored and did some events that play a bit with the monarch lines in the early 17th century which gives you an opportunity to gain a crappy monarch vs a very good empress. Then follows a bunch of revolts, a couple of restauration events and a speculative thing were I give the possibility to become latin tech-group. That one is hard though. Oh and I have to ask David Comnenos to do some changes in the monarch line if you think the events is a good idea. You also have the ability to gain a pretty good leader.
 
Here is the events.

historicalmonarch = {
id = { type = 6 id = 04692 }
name = "Konstantinos XIII *"
startdate = {
year = 1604
}
deathdate = {
year = 1620
}
DIP = 1
ADM = 1
MIL = 1
dormant = no

historicalmonarch = {
id = { type = 6 id = 32008 }
name = "Zoe II *"
startdate = {
year = 1604
}
deathdate = {
year = 1620
}
DIP = 9
ADM = 9
MIL = 9
dormant = yes

historicalleader = {
id = { type = 6 id = 32009 }
category = general
name = "Alexandros Makrienos"
startdate = {
year=1604
}
deathdate = {
year=1632
}
rank = 1
movement = 4
fire = 5
shock = 4
siege = 3
remark = "Husband of Zoe II"
}

event = { # Konstantinos XIII vs Zoe II
id = 32008
random = NO
country = BYZ
name = "The sibling conflict"
desc = "When the last emperor died his eldest son usually was the successor but in the case of Konstantin XIII he was a lackwit that would prove to be disastrous on the throne. His only real competitor was his elder sister Zoe who was considered to be among the sharpest minds at court. However for all her qualities she was a woman and an empress on the throne would not be seen favourably by the old guard. Konstantin on the other hand would probably be in the hands of powerful nobel families. Zoe did however the support of her husband general Alexandros Makrienos"
date = { day = 1 month = january year = 1604 }
offset = 0
style = 3

action_a = { # Konstantin is the rightful heir
name = "Konstantin is the rightful heir"
command = { type = monarch which = 04692 }
command = { type = sleepmonarch which = 32008 }
command = { type = stability value = 3 }
command = { type = domestic which = centralization value = -3 }
command = { type = domestic which = aristocracy value = 3 }
command = { type = domestic which = serfdom value = 3 }
command = { type = sleep which = 32009 }
}
action_b = { # The empire need qualified leadership, long live the empress
name = "The empire need qualified leadership, long live the empress"
command = { type = monarch which = 32008 }
command = { type = sleepmonarch which = 04692 }
command = { type = stability value = -3 }
command = { type = domestic which = centralization value = 2 }
command = { type = domestic which = aristocracy value = -4 }
command = { type = domestic which = quality value = 1 }
command = { type = domestic which = offensive value = -1 }
command = { type = trigger which = 32009 }
command = { type = wakeleader which = 32009 }

}
}
event = { # Rebellion of the exiled prince
id = 32009
random = NO
country = BYZ
name = "Removal of a threat"
desc = "Although invested with the throne Zoe knew that as long as her brother was alive he would remain a threat to her power"
date = { day = 30 month = march year = 1604 }
offset = 0
style = 3

action_a = { # Kill him in his sleep
name = "Kill him in his sleep"
command = { type = stability value = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revoltrisk value = 2 }
}
action_a = { # Exile him
name = "Exile him"
command = { type = stability value = 1 }
command = { type = treasury value = -600 }
command = { type = trigger which = 32010 }
}
}
event = { # Rebellion of the exiled prince
id = 32010
random = NO
country = BYZ
name = "Nobility revolts in favour of Konstantin"
desc = "Although exiled Konstantin still had a lot of support, when Zoe´s hard hand on the nobility went on they went from hostile to open rebellious"
date = { day = 30 month = march year = 1606 }
offset = 0
style = 3

action_a = { # Crush the revolters
name = "Crush the revolters"
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revoltrisk value = 8 }
command = { type = vp value = 200 }
command = { type = domestic which = aristocracy value = -2 }

}
action_a = { # Bribe them off
name = "Bribe them off"
command = { type = stability value = 1 }
command = { type = treasury value = -1500 }
command = { type = revoltrisk value = 3 }
}
}

event = { # The first nobility revolt of Zoe II´s reign
id = 32011
random = NO
country = BYZ
name = "The nobility revolts"
desc = "The nobility was never really comfortable with a empress on the throne and when she started to strengthen the central power they distrust turned to hate"
date = { day = 30 month = march year = 1607 }
offset = 0
style = 3

action_a = { # Crush the revolters
name = "Crush the revolters"
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = desertion which = -1 value = 5000 }
command = { type = desertion which = -1 value = 5000 }
command = { type = desertion which = -1 value = 5000 }
command = { type = revoltrisk value = 4 }
command = { type = trigger which = 32012 }
}
}

event = { # The second nobility revolt of Zoe II´s reign
id = 32012
trigger = { event = 32011 }
random = NO
country = BYZ
name = "The nobility revolts"
desc = "The nobility was never really comfortable with a empress on the throne and when she started to strengthen the central power they distrust turned to hate"
date = { day = 30 month = march year = 1609 }
offset = 0
style = 3

action_a = { # Crush the revolters
name = "Crush the revolters"
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = desertion which = -1 value = 5000 }
command = { type = desertion which = -1 value = 5000 }
command = { type = desertion which = -1 value = 5000 }
command = { type = revoltrisk value = 4 }
command = { type = trigger which = 32013 }
}
}

event = { # The third nobility revolt of Zoe II´s reign
id = 32013
trigger = { event = 32012 }
random = NO
country = BYZ
name = "The nobility revolts"
desc = "Although the two large revolts against the empress rule had failed the nobility tried a final time and poured all their resources in it"
date = { day = 30 month = march year = 1611 }
offset = 0
style = 3

action_a = { # Crush the revolters
name = "Crush the revolters"
command = { type = stability value = -2 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 5000 }
command = { type = revoltrisk value = 7 }
command = { type = trigger which = 32014 }
}
}

event = {
id = 32014
trigger = { event = 32013 }
random = NO
country = BYZ
name = "Dealing with the nobility"
desc = "After three major revolts Zoe had enough, the nobility was reigned in with force if needed."
date = {day = 1 month = may year = 1612 }
offset = 10
style = 3

action_a = { # Slaughter them all and confiscate their lands
name = "Slaughter them all and confiscate their lands"
command = { type = domestic which = centralization value = 1 }
command = { type = domestic which = aristocracy value = -6 }
command = { type = domestic which = serfdom value = -2 }
command = { type = domestic which = offensive = -2 }
command = { type = domestic which = innovative value = -6 }
command = { type = stability value = 5 }
command = { type = treasury value = 2000 }
command = { type = sleep which = 32015 }
command = { type = sleep which = 32016 }
command = { type = sleep which = 32017 }
}
action_b = { # Hold their families hostage
name = "Hold their families hostage"
command = { type = domestic which = centralization value = 1 }
command = { type = domestic which = aristocracy value = -2 }
command = { type = domestic which = innovative value = -2 }
command = { type = stability value = 2 }
command = { type = sleep which = 32017 }
command = { type = trigger which = 32015 }
command = { type = trigger which = 32016 }
}
action_c = { # Take a more forgiving attitude
name = "Take a more forgiving attitude"
command = { type = domestic which = centralization value = -2 }
command = { type = domestic which = aristocracy value = 1 }
command = { type = domestic which = innovative value = 3 }
command = { type = domestic which = offensive = 2 }
command = { type = stability value = -1 }
command = { type = trigger which = 32015 }
command = { type = trigger which = 32016 }
command = { type = trigger which = 32017 }
}
}
event = {
id = 32015
trigger = { event = 32013 }
random = NO
country = BYZ
name = "Reformation of the army"
desc = "After the major revolts in the early years of her reign the Byzantine armies were in a sorry shape, reforms were needed"
date = {day = 1 month = may year = 1613 }
offset = 10
style = 3

action_a = { # The empire is weak and need to direct itself on defense
name = "The empire is weak and need to direct itself on defense"
command = { type = domestic which = offensive value = -3 }
command = { type = domestic which = quality value = 2 }
command = { type = land value = 5000 }
command = { type = treasury value = -500 }
command = { type = INF which = 360 value = 10000 }
command = { type = ART which = 360 value = 100 }
}
action_b = { # There is no defence like a good offense
name = "There is no defence like a good offense"
command = { type = domestic which = offensive value = 3 }
command = { type = domestic which = land value = 2 }
command = { type = land value = 5000 }
command = { type = treasury value = -500 }
command = { type = INF which = 360 value = 10000 }
command = { type = CAV which = 360 value = 7000 }
}
action_c = { # Balanced reform
name = "Balanced reform"
command = { type = domestic which = quality = 1 }
command = { type = land value = 2500 }
command = { type = naval value = 2500 }
command = { type = treasury value = -500 }
command = { type = INF which = 360 value = 10000 }
command = { type = CAV which = 360 value = 4000 }
command = { type = ART which = 360 value = 30 }
}
}
}
event = {
id = 32016
trigger = { event = 32013 }
random = NO
country = BYZ
name = "Reformation of the economy"
desc = "The turbulence in Byzantium had turned the economy into a shipwreck, the empress didn´t even have enough money to pay her army or dignitaries. The situation needed to be rectified"
date = {day = 1 month = may year = 1613 }
offset = 10
style = 3

action_a = { # Confiscate land from the nobility
name = "Confiscate land from the nobility"
command = { type = domestic which = aristocracy value = -2 }
command = { type = stability value = -3 }
command = { type = treasury value = 1500 }
}
action_b = { # Expand the trade
name = "Expand the trade"
command = { type = domestic which = aristocracy value = -1 }
command = { type = domestic which = land value = 2 }
command = { type = treasury value = 200 }
command = { type = merchants value = 6 }
command = { type = stability value = 1 }
command = { type = trade value = 3000 }
}
action_c = { # Internal tax reform
name = "Internal tax reform"
command = { type = domestic which = centralization value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
}
}

event = {
id = 32017
trigger = { event = 32013 }
random = NO
country = BYZ
name = "The universal reform"
desc = "Centuries of warfare had led the empire once renowned for it´s art and learning to become a second class society in these regards. Zoe was always a patron of these arts and wished for Byzantium to become the light of the world it had once been but if that road was to be followed it would take a monumental effort and the choice would be an unpopular one among the people"
date = {day = 1 month = may year = 1618 }
offset = 360
style = 3

action_a = { # The past is the past
name = "The past is the past"
command = { type = domestic which = innovative value = -2 }
command = { type = stability value = 3 }
command = { type = treasury value = 200 }
command = { type = land value = 5000 }
command = { type = naval value = 5000 }
}
action_b = { # Industry is the way of the future
name = "Industry is the way of the future"
command = { type = domestic which = innovative value = 2 }
command = { type = gainmanufactory which = -1 value = goods }
command = { type = gainmanufactory which = -1 value = refinery }
command = { type = stability value = -1 }
command = { type = treasury value = -300 }
command = { type = trade value = 1000 }
command = { type = infra value = 1000 }
}
action_c = { # Learning and the arts shall flourish
name = "Learning and the arts shall flourish"
command = { type = domestic which = innovative value = 5 }
command = { type = stability value = -3 }
command = { type = treasury value = -1500 }
command = { type = revoltrisk value = 15 }
command = { type = trigger which = 32018 }
}
}

event = {
id = 32017
trigger = { event = 32013 }
random = NO
country = BYZ
name = "The universal reform"
desc = "Centuries of warfare had led the empire once renowned for it´s art and learning to become a second class society in these regards. Zoe was always a patron of these arts and wished for Byzantium to become the light of the world it had once been but if that road was to be followed it would take a monumental effort and the choice would be an unpopular one among the people"
date = {day = 1 month = may year = 1618 }
offset = 360
style = 3

action_a = { # The past is the past
name = "The past is the past"
command = { type = domestic which = innovative value = -2 }
command = { type = stability value = 3 }
command = { type = treasury value = 200 }
command = { type = land value = 5000 }
command = { type = naval value = 5000 }
}
action_b = { # Industry is the way of the future
name = "Industry is the way of the future"
command = { type = domestic which = innovative value = 2 }
command = { type = gainmanufactory which = -1 value = goods }
command = { type = gainmanufactory which = -1 value = refinery }
command = { type = stability value = -1 }
command = { type = treasury value = -300 }
command = { type = trade value = 1000 }
command = { type = infra value = 1000 }
}
action_c = { # Learning and the arts shall flourish
name = "Learning and the arts shall flourish"
command = { type = domestic which = innovative value = 5 }
command = { type = stability value = -3 }
command = { type = treasury value = -1500 }
command = { type = revoltrisk value = 15 }
command = { type = trigger which = 32018 }
}
}

event = {
id = 32018
trigger = { event = 32017 }
AND = {
domestic = {
type = innovative
value = 10
}
random = NO
country = BYZ
name = "Age of enlightenment"
desc = "After decades of hard work to remake Byzantium into a center of culture and arts things looked to be on the road of success"
date = {day = 1 month = may year = 1642 }
offset = 360
style = 3

action_a = { # We don´t need art, we need the army
name = "We don´t need art, we need the army"
command = { type = domestic which = innovative value = -5 }
command = { type = stability value = 3 }
command = { type = treasury value = 200 }
command = { type = land value = 5000 }
command = { type = naval value = 5000 }
command = { type = gainbuilding which = -1 value = barrack }
}
action_b = { # Continue on the way forward
name = "Continue on the way forward"
command = { type = stability value = -4 }
command = { type = treasury value = -1500 }
command = { type = revoltrisk value = 15 }
command = { type = technology which = latin }
}
}
 
Originally posted by driftwood
Wow, nice events. What's the time frame for some of the later reform events? Aren't most players going to upgrade their tax collectors and judges pretty quickly? For political reform, why not ask if it's time to split the military and civil hierarchies again? They had been unified since the early 7th century, after all. Lots of scope for abuse.

Two other points, that I can remember right now. First, I'm not sure that many people would want to settle in the Holy Land, unless you're going to invite the Jews, which would be rather hard to simulate (province religion changes to pagan? :D). See, for instance, the difficulty the Crusaders had in attracting settlers.

Second, on the tax and military reforms, how much are advances costing at that point? That seems like alot to invest/take away, although I usually am bored by the early 1600s and start a new game, so those numbers could be dead-on. Also, rather than giving a manufactory for the first choice in the tax repeal event, why not give 500 or 600 ducats (most of the cost of one), and then give just one manufactory for the second choice? Getting a bunch of manufactories from one event seems pretty unbalanced.

driftwood

By the early 1700's, inflation has always tended to run tech prices through the roof. I've found that they can start costing 10-20,000 each in EU1. Even if this is toned down, the event would only put you ahead 2 years, which would actually help you keep up with the West.

I'll work on splitting the hierarchies. First, though, I want to make monarch lists for the various choices. Please give me a batch of free IDs.

I'm counting a number of types of people in the Holy Land events. First are the permenant pilgrims(10-20k). Next are mercahants, priests, etc. who come for their purposes(up to 5k). Also, there would be(in Jerusalem) a large number of pilgrims on their once-in-a-lifetime trip that would keep the population of the area up(10-20k). Finally, it must be considered that more people could afford either a trip or move to Jerusalem in 1500 or 1600 than in 1100, and there would have been less of a threat of a Muslim recapture this time. The Catholic and Orthodox Churches would also have been sending pilgrims, as opposed to just Catholics.

I was thinking of the later reform events startiong in 1778 and running until 1785 or 1790.

And just for a little fun:
Capture of Mecca
We have captured the Muslim holy city of Mecca. What shall we do to this infidel holy city?
A: Let it be(-25 relations w/all Muslims, -2 stability)
B: Destroy this black cube in the center of town and dedicate the city back to God(-100 relations w/all Muslims, they get a 5 yr. CB on you)
C: Destroy this evil place!(Mecca pop=500, -300 relations w/all Muslims, revolts in Muslim provs., +2 Stability, -3 to 6 stability in Muslim nations, Muslims get a 30 year CB on you, Muslims could get a Jihad event on you, they're racked by heresies[religous center destroyed, religion somewhat discredited])
Disclaimer: I don't mean to offend anyone, but what do you really think would happen?
 
Originally posted by David Comnenus

And just for a little fun:
Capture of Mecca
We have captured the Muslim holy city of Mecca. What shall we do to this infidel holy city?
A: Let it be(-25 relations w/all Muslims, -2 stability)
B: Destroy this black cube in the center of town and dedicate the city back to God(-100 relations w/all Muslims, they get a 5 yr. CB on you)
C: Destroy this evil place!(Mecca pop=500, -300 relations w/all Muslims, revolts in Muslim provs., +2 Stability, -3 to 6 stability in Muslim nations, Muslims get a 30 year CB on you, Muslims could get a Jihad event on you, they're racked by heresies[religous center destroyed, religion somewhat discredited])
Disclaimer: I don't mean to offend anyone, but what do you really think would happen?

Ha that would be fun. I´m not sure the local muslims would be as amused though.

Anyway have you taken a look at my events?? Do you think we could make the monarch line work with them?? I took the konstantin character out of the monarch thread and dumped his stats. I find something appealing with a 1-1-1 monarch.

Oh and this is my 2500th post. Guess you will be saluting Field Marshal Idiotboy from now on.
 
Cool events! That's more or less what I was wanting done with the Empress event.

As for desecrating Mecca, I'd think the Mohammedian countries would get a PERMANENT CB on you. And it would be interesting if there were Mohammedian counter-crusade events, targeted at a revived Byzantine Empire, should they manage to conquer Syria, Palestine, and Egypt (basically, the Mameluks).

Have it trigger some sort of Islamic "super alliance".

Persia would probably be the logical center of such events. Of course, there is already a lot of historical antagonism between Persia and Byzantium.

BTW, it's unfortunate that BB isn't region or ethnically specific. For instance, I doubt Christian Europe could care less about a Christian country conquering Islamic territory, even if BB points were accrued.

It wouldn't make sense for a BB war against a Christian country by other Christian countries if the BB was acquired against the "infidel"...
 
Dracleath - nice changes. I kept on meaning to switch the startdate for the fall of Constantinople events back to 1430, but then I kept on forgetting. The breaking of vassalage has always seemed to work for me, but the events are definitely flaky (all the events! no matter who wrote them! ;)).

Field Marshall - also nice events. For the revolts of the aristocracy, after the first one do you want to put in a DP trigger to check that aristocracy is at least (say) 4? If you've been conscientiously killing off the aristocracy for the previous 200 years, you should reap some reward for that, right? To compensate, maybe you could put in some unhappy merchant events springing from some of Zoe's economic reforms. I like them, though.

I know it's a bit dodgy, but is it possible to try and give manufacturies in provinces where they belong? Eg, refineries in wine regions, goods manufacturies in cloth provinces. I realize there's no guarantee that you own, say, Smyrna, but it drives me crazy to get a weapons factory in a wine province that's right next to an iron province. :)

driftwood
 
Originally posted by driftwood

Field Marshall - also nice events. For the revolts of the aristocracy, after the first one do you want to put in a DP trigger to check that aristocracy is at least (say) 4? If you've been conscientiously killing off the aristocracy for the previous 200 years, you should reap some reward for that, right? To compensate, maybe you could put in some unhappy merchant events springing from some of Zoe's economic reforms. I like them, though.

I know it's a bit dodgy, but is it possible to try and give manufacturies in provinces where they belong? Eg, refineries in wine regions, goods manufacturies in cloth provinces. I realize there's no guarantee that you own, say, Smyrna, but it drives me crazy to get a weapons factory in a wine province that's right next to an iron province. :)

driftwood

Perhaps some DP slider could be put in hmmm.. Perhaps I could redo the second revolt into a merchant revolt. I could also put in some DP-sliders. Funny though there would probably be checks against both aristocracy and plutocracy in the first two revolts. I would perhaps tune up the final revolt a bit so you can´t simply avoid them though.

And I will try to put the correct manufactury in the correct province but my computer and I have issues right now so I don´t really know what province makes what.
 
Alright i did some editing of my newly scripted events and inserted some DP-triggers and made a new event that deals with the merchants. I could use some help though with cleaning these events up as they probably have all matters of small coding errors. Anybody feeling up to it?? Driftwood perhaps??
 
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