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M

Mowers

Guest
I was thinking of using the EEP for a large MP game soon. I had some questions about it that you might be able to assist me with as I know little of the EEP except it looks rather interesting.
1) Stability in MP is a problem. Will the EEP make it even unstable? If so to what degree?
2) Is there a list of all the events that I can have a look at?

Any assistance would be very gratefully received.
 
1. The EEP add more events = more memory and processing = probably less stable in MP? I don't know if anyone have tested it though...

2. No. I don't think there is a list.
 
Originally posted by bmoores
2) Is there a list of all the events that I can have a look at?
Not yet, but presumeably you'll be able to tell by inspecting it once it's installed, as you could with EEP 1.0.

In the 1.0 release, all the EEP event files lived in <EU2 root>/EEP/Events, as did the copies of the standard event files that needed to be modified (for the most part to remove the old version of an event added in the EEP). The EEP-original events were in files named similarly to eep_rus.txt, eep_atj.txt, eep_bur.txt, etc; copies of the standard events were in eepmajor_eng.txt, eepmajor_byz.txt, eepmajor_tur.txt, etc. With the exception of randomevents.txt, which was modified extensively, all of these were changed only to comment out the old version.