• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

dojoboy

Colonel
55 Badges
Oct 8, 2002
803
1
Visit site
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Victoria 3 Sign Up
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
I've got a favor to ask. Would someone post the EEP files in a folder for Mac users to install? Just as Wryun's version of AGC, which loads and runs on the Mac as is. Thanks.
 
Sorry, just finally saw the other thread where someone posted the EEP folder, still trying to get it to run.
 
I have a hunch the reason we cannot get EEP to work is that it'd be using features from the betas (much like one of the AGC versions posted).

If someone could post a zipped version without the removecot commands (+ others that where added in the betas after 1.07 if there where any) that'd be what we'd really need.

I'm Henrik from Apolyton btw Dojoboy ;)
 
Originally posted by Trin Tragula
I have a hunch the reason we cannot get EEP to work is that it'd be using features from the betas (much like one of the AGC versions posted).

If someone could post a zipped version without the removecot commands (+ others that where added in the betas after 1.07 if there where any) that'd be what we'd really need.

I'm Henrik from Apolyton btw Dojoboy ;)

The EEP shouldn't have any things like removecot, because we made it a case and point not to include them. The only thing we adopted from the betas were a few lines in the text.csv, but I don't know if that'd be enough of a change to cause an issue.