Originally posted by Garbon
So as a status report, I've rounded up all the common problems I can find and have set to fixing them. Once I combat those few remaining issues, the decline of the Timurid Dynasty in the 15th century is good to go.Need to work on the Mughal formation a bit and then I'm going to do a little indie release like Phillip V's SEA mod. And yes of course, I do still have some descriptions to write, though I actually did most of them while I scripted.
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Originally posted by QaraKoyunlu
This all happen before 1480 where Pir Ali Beg was killed by the Sultan of Astarabad.
Originally posted by QaraKoyunlu
If you want to know more like how they transformed and helped the mughahl empire let me know.
Central Asian Empires Mod for the EEP version 0.9
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Countries added/modified (1419)
-------------------------------
Golden Horde (STE)
Uzbek (UZB)
Timurid Empire (TIM)
Qara Koyunlu (QAR)
Ak Koyunlu (AKK)
Širvan (KHM)
Iraq (IRA)
Oman (OMA)
Sibir (SIB)
Revolters added/modified
------------------------
Transoxiana (U03)
Afghanistan (AFG)
Persia (PER)
Khorasan (U01)
Khiva (U00)
Baluchistan (BAL)
Play as:
#Timurid Empire#
Try to keep the Empire together despite the best efforts of the Uzbeks, the Qara Koyunlu and those fun loving rebels.
If you fail, you can always try your hand as the Mughals.
#Golden Horde#
Reign supreme as a massive Horde Empire, or at least until everyone starts revolting.
#Ak/Qara Koyunlu#
Take down those Timurids and all of their principalities too!
#Uzbek Khanate#
Get those Mongol overlords off your back and begin the domination of Central Asia.
Instructions
============
Unzip the file and place the EEP folder in your EUII folder that contains your EEP files.
Then when prompted that the file already exists, click 'yes' and you're good to go. This will only write over EEP files.
============
Special thanks to:
Kaigon (graphics)
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#################
*Coming Soon*
-monarchs for Iraq (Jalayrids)
-graphics for Mazandaran
-Independent Bukhara (1599 and onwards)
-More revolts post-1443 for human controlled Golden Horde
-A complete end to the Uzbek Empire
-The Chagatai Horde joins the CAE
Originally posted by Garbon
That'd be great, I still need to go around and get replies on my Morocco tweakings as I know it needs to be overhauled eventually. But, yeah, that'd be great, I just need mainly to write a few event texts and then its 'finished' for the minute.Of course, if any members of our former committee (which I suppose is technically in existence
) are opposed, the I'll go with my indie release instead.
OT, but I'm really looking forward to finally having those West African lines in the province.csv so colonization can work like it should. Though I noticed, and this is mainly for a merger, but Castile/Spain have a problem with trying to colonize West Africa out from under Portugal...![]()
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#Treaty of Alcacovas####
# Idea: Baston##########
# Scripting by Annibale#
#Mod by Isaac Brock to #
#include Canaries #
########################
event = {
id =285001 #triggered by POR 260003
random = no
country = SPA
name = "Treaty of Alcacovas"
desc = "By the Treaty of Alcacovas the Spanish agreed to cease trading
along the African coast in exchange for Portuguse recognition of their
control over the Canaries."
style = 1
action_a ={ #Sign Treaty#
name = "Sign Treaty"
command = { type = secedeprovince which = POR value = 801 }
command = { type = secedeprovince which = POR value = 802 }
command = { type = secedeprovince which = POR value = 803 }
command = { type = secedeprovince which = POR value = 804 }
command = { type = secedeprovince which = POR value = 805 }
command = { type = secedeprovince which = POR value = 818 }
command = { type = secedeprovince which = POR value = 1595 }
command = { type = secedeprovince which = POR value = 1596 }
command = { type = secedeprovince which = POR value = 1597 }
command = { type = addcore which = 817 } #Canaries
command = { type = naval value = 200 }
}
action_b ={ #Reject Treaty#
name = "Reject Treaty"
command = { type = relation which = POR value = -50 }
command = { type = removecore which = 817 }
command = { type = secedeprovince which = POR value = 817 } #Give it back
command = { type = trigger which = 260004 }
}
}
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Originally posted by Garbon
Okay, my new setup that I know would cause Crook to roll in his grave, if he was dead.However, subsequent events don't make it so radical. [/B]
Originally posted by Garbon
Technically, I could have already released it at its current state.![]()
Originally posted by Twoflower
So, what the hell are you waiting for? I wanna get my filthy fingers on it and playtestDon't make me wait, or I'll stop being nice, and you don't wanna see that
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Originally posted by Garbon
![]()
Okay, my new setup that I know would cause Crook to roll in his grave, if he was dead.However, subsequent events don't make it so radical.