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unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
6
eirpromotx7.png

"When looking out across the Pacific to the east from Japan it is the image of the rising sun, from the shores of California it is the image of the sun as it sets in the wide blue sea."

Download for EIR II -- 2009 -- UMPP.rar -- Full version for Armageddon 1.2
Includes a 1936 Grand Campaign, and 1938 Scenario for Multiplayer games for Doomsday/Armageddon version 1.2

Game to be scheduled for once a week, minimum 4 hour sessesion starting at 19:00 CET (1:00 EDT) at the latest. This game will be held regularly on Sunday's, starting Sunday January 11th.


USSR: John
FRA/USA: Edzako
UK: Gunny

Possible minor Canada: Anders

Germany: Waffen
Italy: Predator
Japan: Cueball

Possible Minors Hungary:
NOTE: Players who have said they are interested are Edzako, Predator. Waffen and myself.

A more complete list of all modifications and the suggested rules set will be included in the "scenario notes and rules," in later versions of the Download

How do install EIR II -- 2009 -- UMPP.rar -- Full version for Armageddon 1.2
1) Make a complete copy of your Hearts of Iron Doomsday – Armageddon 1.1 file by clicking on the Doomsday main folder Icon and copying the folder. Paste this somewhere else on your computer.
2) Download “the East is Red.rar” file from the link provided.
3) Copy it into the new Doomsday folder: Make sure it is the copy.
4) Right Click over the RAR file.
5) Select: "Extract Here"
6) Overwrite "ALL"
7) Boot the game and in single player you will find new “the East is Red Scenarios.”
6) If you have loaded it correctly you should see the image posted above as you load the game.

Note: not all of the changes will work properly with the other scenarios available from the menu.

Can't identfy the file type? It is an RAR zip file: Click here for the decompression utility.http://www.rarlab.com/rar/wrar370.exe
I want to thank all those people who have helped me put this mod together, and the the people who have come up with many of the ideas I have borrowed. Thanks especially to all the main playtesters from version one, Adam, Geofactor, Mighty G., Gunny, Hiensen, King Tiger II, DEX and Nicophorus, General Sherman, Waffen, WretchedMass and Nostra. Especially Predator who did a lot of 1 on 1 playtesting and helped me re-organize my crazy file structure. Also the other modders who I have learned from and exchanged ideas with, such as the guys at the Multiplayer Enhancement Mod Prime Minister Fiend, P3D, Durruti, Zsolo, Tyrant, and also Gormodoc over at the CDCP Mod, Fernando Torres at the World in Flames Mod and Cohen for his ideas and Lord Ederon and his fantastic online map utility of course.

In particular I want to say hats off to the MEM guys here, especially Durruti, Zsolo and Fiend, who put together the excelent map modifications, which they have graciously allowed me to use.


Thanks guys, one and all.


A description of major changes and discussion for the UMPP version can be found here: EIR II (2009) Main Changes and the basic rules can be found here: Rules for Goerings Delay
 
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So, no one has stated firm country preferences, so I guess I will propose a line up:

USSR: John
FRA/USA: Edzako
UK: Gunny

Possible minor Canada: Anders

Germany: Waffen
Italy: Predator
Japan: Cueball

Possible Minors Hungary:

My reasoning is as follows. Anders signed up last, so he gets the minor. Ed is not sure if he can play past a couple of weeks, so he can play France at least until Vichy, then if he can not continue Anders can play USA. Gunny said he and John would play German/Japan, or UK/SU, so there is that. I would really like to play Japan, since I would like to take a look at the naval system more, so that leaves UK/SU. Waffen is very familiar with the mod, and will make a good Germany.
 
USSR: John
FRA/USA: Anders
UK: Gunny

Possible minor Canada:

Germany: Waffen
Italy: Predator
Japan: Cueball

Possible Minors Hungary: WretchedMass

Good session, on Sunday. Made it over two years right to Anschluss. Here is the session save: http://www.mediafire.com/?nm1hjdetnfz
 
I have finished ironing out the major bugs in UMPP:

1) Fixed the sprite positionings for the new province set up, Sedan, Laon, Bilbao, and Namur.

2) Fixed the Naval distances.

3) Set up the airport in that appears to be in Riems, so that it appears in Metz, where it actually is.

4) Various value changes and bug fixes in the Goering's Delay scenario.

The new Cheksum is ZZVP, and there is small patch up from UMPP to ZZVP, and a complete version: EIR II -- 2009 -- ZZVP. All ongoing games will continue with the patched version.
 
19:00 CET tomorrow, Sunday the 18th of January.
 
New Patch to fix a few minor details. Mainly just fixing the river crossing at Troyes-Sedan.

The new Cheksum is JQBQ, and there is small patch up from UMPP or ZZVP to JQBQ, and a complete version: EIR II -- 2009 -- JQBQ.All ongoing games will continue with the patched version. The small patch should be applied over ZZVP, and works for it as well as UMPP.
 
Ok, so I have studied this new patch ARM 1.3 and the effects of the new spy system, and it look good as an overall concept. There are some flaws in the vanilla set up, which I think can be modified substantially.

The biggest problem is the vulnerability of minor countries to spying in general. But I think this can be ironed out with some of the new values addes to the "Misc.txt" file, and the new "spy_costs.txt" file.

There has been some talk about updating the present games with this patch, and I am not theoretically opposed to doing this but the saves would require a lot of work. So if people want to help me do that, I don't object. All of the spies have to be eliminated from the each and every country, and then then new ones added. As well because the "para bug" is fixed, all the values for all of the countries airborne assault modifiers must be changed to fit with the corrected system.

Also CVL's have to be reintroduced to the British OBB.

So, if people want to help me fix these saves I don't object, otherwise we should just stick with the present system.

That said there is no telling where the new spy system will take us, but I already made some adjustements to it, that should make it less exploitable, but I can't promise it will be balanced.

I'd like to take a straw poll of the players to determine if we should do this change right now, in mid game.