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No problem
It's not the most intuitive interface, I'll admit. It was only when the button was spotted in a stream, somebody asked on here and one of the devs confirmed.
No problem
It's not the most intuitive interface, I'll admit. It was only when the button was spotted in a stream, somebody asked on here and one of the devs confirmed.
So if I eject, and win, do I have to salvage my own 'mech? And do I have to recover my own pilot by ending my turn near him like in TT, or is he automatically saved?
the mech's head is considered destroyed, but can be repaired. Ejecting is generally a good idea to save your pilot, if they have one wound left, or if the mech is one good salvo from being destroyed. This is especially true if your far in the campaign, as training new recruits can be tough on higher difficulty missions.
the mech's head is considered destroyed, but can be repaired. Ejecting is generally a good idea to save your pilot, if they have one wound left, or if the mech is one good salvo from being destroyed. This is especially true if your far in the campaign, as training new recruits can be tough on higher difficulty missions.
So what you're telling me is that I eject, and I still 'KEEP' the 'mech I ejected from, and just have to repair it? And at the same time I save my pilot from sure death?
That aside, I get your point about avoid having to train MechWarriors down the road, when missions are harder.
So what you're telling me is that I eject, and I still 'KEEP' the 'mech I ejected from, and just have to repair it? And at the same time I save my pilot from sure death?
That aside, I get your point about avoid having to train MechWarriors down the road, when missions are harder.