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I miss getting tons of High Priests from Holy Covenants. Now that we're limited to one Sacred Nexus per Colony, that kind of sucks :p. I suppose if there is a silver lining, the level 5 Edict now grants +15% Job Efficiency across the board as opposed to just affecting Psionic Pops. That makes HC Federations a far more attractive Federation for non-Spiritualists and especially non-Psionic ascensions. I do miss not having Culture Workers though... having 8 of them via Holy Covenants was always one of its strongest perks.
 
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elite are useless

how realistic

indeed their output rarely match with their upkeep compare to specialist

I'm actually fine with a model where Elite pops are expensive and fairly unproductive, but you need them for political reasons (with more or less need for them depending on how Authoritarian you are). But then those "political reasons" should be backed up with actual mechanics, such as faction approval, stability effects, leader power, and so on, to give them a very different purpose from Specialists (who are all about making advanced resources).
 
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Not sure if others have mentioned, but the main benefit of elite pops isn't their production but their political power.

If your elite pops are happy and have appropriate ethics, you will enjoy a higher approval rating leading to higher stability on your planets and the factions most likely to have high base approval will have more power and thus generate more resources.

This is usually the case but especially so with living standards like stratified economy, decadent lifestyle, or dystopian society. The only exception is for explicitly egalitarian living standards like utopian abundance and shared burdens / employee ownership.
 
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Not sure if others have mentioned, but the main benefit of elite pops isn't their production but their political power.

If your elite pops are happy and have appropriate ethics, you will enjoy a higher approval rating leading to higher stability on your planets and the factions most likely to have high base approval will have more power and thus generate more resources.

This is usually the case but especially so with living standards like stratified economy, decadent lifestyle, or dystopian society. The only exception is for explicitly egalitarian living standards like utopian abundance and shared burdens / employee ownership.
Yeah, that's why I build noble estates to get more elites and suppress unhappy slaves.
However, I think most people play egalitarian because it's generally a lot stronger, and elites aren't very useful in that setup.
 
Not sure if others have mentioned, but the main benefit of elite pops isn't their production but their political power.

If your elite pops are happy and have appropriate ethics, you will enjoy a higher approval rating leading to higher stability on your planets and the factions most likely to have high base approval will have more power and thus generate more resources.

This is usually the case but especially so with living standards like stratified economy, decadent lifestyle, or dystopian society. The only exception is for explicitly egalitarian living standards like utopian abundance and shared burdens / employee ownership.

That is a nice use of them, sure.

But that doesn't justify them as a whole strata.

PS: The factions is actually a reason against elites, not for them. A faction build will always use a egalitarian living standard.
 
That is a nice use of them, sure.

But that doesn't justify them as a whole strata.

PS: The factions is actually a reason against elites, not for them. A faction build will always use a egalitarian living standard.

Your point about faction builds is true and well-taken but I'd argue that you're missing the cumulative impact of everything elites do.

Elite pops produce slightly more resources per pop and they marginally increase stability and they marginally increase faction resources. None of those on their own are amazing but put together it's not shabby.

You can really notice the difference when planetary administration upgrades for the first time on a colony and you get your first few elite pops on a planet. Or if the elite pops on a newly-conquered planet demote due to species rights and then you replace them with your own pops.
 
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Your point about faction builds is true and well-taken but I'd argue that you're missing the cumulative impact of everything elites do.

Elite pops produce slightly more resources per pop and they marginally increase stability and they marginally increase faction resources. None of those on their own are amazing but put together it's not shabby.

You can really notice the difference when planetary administration upgrades for the first time on a colony and you get your first few elite pops on a planet. Or if the elite pops on a newly-conquered planet demote due to species rights and then you replace them with your own pops.

That's what I quite literally talked about in the first post: They do not produce more resources, at least not once the infrastructure is up and running.
And the stability/faction increase is dependent on specific builds.

So yeah, 99% of the time they are just a drag, sadly.
 
I think elites should do more then produce Unity, trade, Amenities, stability, Research output.

Influence, as well as local job efficiency or output, as well as pop upkeep reductions should be available through traditions,civics etc. So elite output modifier actually matter.
 
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