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Nerdfish

Catlord
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Jul 11, 2007
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NATO was a lot more popular than PACT in WG. So in 10 v 10 games NATO tended to fill out very quickly and then people trickle in for PACT. It could be nationalism, or maybe people prefer a defensive doctrine, or because NATO just had more variety.

The host can set the game to RvR or BvB, in those cases everyone still belongs to the same Alliance. However, it doesn’t give people the freedom to play the decks they like. You rarely see any Pact vs Pact launch for that reason.

A good solution to this might be for a mixed teamed option for this game in the lobby settings. There would be 4 options: Confrontation (axis vs allies), Axis vs Axis, Allies vs Allies, and MIXED TEAMS. This option allows you to play ANY deck on either team.

Yes it's crazy unrealistic, but it may also enable some very creative teamwork.
 
I wouldnt call France a defencive nation ^^

I guess it wont hurt to give it as an option for dedicated servers as with the blue vs blue/red vs red, but uncertain if it will even really be an issue, given both sides popularity in these types of games (ie ww2)
 
Maybe when the game is dying four or five years from now as a last ditch effort to make it playable online. In the meantime it seems like a waste to have historically perfect divisions and then have Command & Conquer free-for-alls.

Now some might say "you don't have to play in those lobbies," but the issue is it could become too popular and make it very hard to find historical match-ups. This game will probably eventually attract lots of Company of Heroes people in search of something deeper and more epic than that game and they wouldn't care about history at all since CoH2 is already a mess in that department.

Call it selfish but I feel like the game belongs first and foremost to those of us here already, the military history nerds, and it shouldn't be opened up to free-for-alls just on the argument that some people want it. Some people might want lunging melee attacks in Squad but that's not what the game is. This game should remain what it is and not dilute itself in the name of mass appeal.
 
no thanks.
dont think it will be a problem in this.
Both allies and Germans will be popular.
 
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Well, I would say that in WG:RD mixed teams would be perfectly fine, as team compositions in average 10v10 are stupid anyway, not so sure about this game though. Also depends if main way to play the game is through matchmaking or through lobbies.
 
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I'd hardly say Nationalism is the reason 10v10s are failing, because I see 10v10 lobbies with stacked reds and stacked blues evenly. The problem isnt that people favour a faction (well, most don't). It's just that the lobbies allow free side switching, so what happens is when 1 side clearly has a few better players, like the first 3 guys in red are 20-30+, and first 3 guys in blue are 0-20s, people start flipping to the side with the better players, and the lobby becomes a 0 of Team A, 10 on Team B kinda deal. Then it's just a matter of waiting 30mins+ for 10 noobs/people who don't care about their stats to fill up the lobby while people who have some experience continuously join and leave after seeing the stacked team. What you end up with then is a 10v10 game that's over in 20 mins because the better team just completely wiped the map, which is hardly a fun game for anyone involved.

There is like 1 or 2 rare hosted 10v10 servers that limit side switching in RD, and those games are so much better, but a lot harder to come by as well.
What really needs to happen is a better level system, an automatic balance thing that switches people around, and letting people form parties if they want to play together.
 
How do you autobalance without allowing mixed teams ? Should the lobby ask for 2 decks for each player ?
If you switch players before the game starts, there is a good chance they will quit if they are not on the same team as their friends.
 
Maybe when the game is dying four or five years from now as a last ditch effort to make it playable online. In the meantime it seems like a waste to have historically perfect divisions and then have Command & Conquer free-for-alls.

Now some might say "you don't have to play in those lobbies," but the issue is it could become too popular and make it very hard to find historical match-ups. This game will probably eventually attract lots of Company of Heroes people in search of something deeper and more epic than that game and they wouldn't care about history at all since CoH2 is already a mess in that department.

Call it selfish but I feel like the game belongs first and foremost to those of us here already, the military history nerds, and it shouldn't be opened up to free-for-alls just on the argument that some people want it. Some people might want lunging melee attacks in Squad but that's not what the game is. This game should remain what it is and not dilute itself in the name of mass appeal.
I agree wholeheartedly. Considering the amount of work Eugen is putting into giving us detailed and accurate divisions (which I am extremely happy for), it'd be a complete waste of that effort to allow people to play 12. SS Division alongside 101st Airborne and 2nd French Armored. Not to mention the fact that trying to balance nations asymmetrically and giving them flavor and different weaknesses is pointless if that happens.
 
How do you autobalance without allowing mixed teams ? Should the lobby ask for 2 decks for each player ?
If you switch players before the game starts, there is a good chance they will quit if they are not on the same team as their friends.
1. Whatever happens right now in RD if you join a server with only Blue decks but only red slots are available, never tried that but there must be something that happens.
Or
Default decks

2. Finish reading my post and you'll see that I've already gone over that.
 
1. Whatever happens right now in RD if you join a server with only Blue decks but only red slots are available, never tried that but there must be something that happens.
Blue side fills up quick and red takes forever to fill as usual, cause people sometimes have a hard time wrapping their heads around the concept of a NATO vs NATO game.