This is something introduced in 2.32 that has made the alliance and war thing crazy. I'll try to structure a bit the consequences of this change and why I think this is a bug or a feature that has not been adequately thought.
1. Once a war starts, the original warring countries can call their allies. This is normal and the way it always worked in EU series.
2. Then, the allies of the original warring countries can also call their allies bringing countries that have no relation with the conflicting nations to the war. This is NOT normal and didn't work this way before.
3. Then these 3rd countries can also call their allies, and those theirs, and those theirs, and so on ad nauseam.
4. The result can be that a country that have no relation with the original conflict are involved in it, and that may even be enemies of the country they are fighting for.
This funny thing happened to me yesterday. I'm playing SEL, being sworn enemy of Egypt, warring against them again and again. After a Egyption civil war (started with my intrigur help) Cyprus gobernor secedes (with my 'help' inducing disloyalty). EGY calls their allies to war against Cyprus. They call Bitinia, who calls Pontus, who calls Epirus, who calls me.
. So I'm fighting a war supporting my enemies against a country that I actually endorse. Even better, I'm made the alliance leader!!. Of course, I just offer a white peace and settle the matter. 
It's a pity, because in 2.32 AI countries are really clever when seeking alliances, and the diplomatic world seems more lively than before. But this alliance virus makes things absurd. Specially since you don't have any reason to decline calls to arms.
Suggested solution: As always, only the allies of the original countries should be selectable to be called to arms. Exception: any country should be always able to call their allies that are also tributaries to their wars, even if the tributary is not allied to the original warring state.
1. Once a war starts, the original warring countries can call their allies. This is normal and the way it always worked in EU series.
2. Then, the allies of the original warring countries can also call their allies bringing countries that have no relation with the conflicting nations to the war. This is NOT normal and didn't work this way before.
3. Then these 3rd countries can also call their allies, and those theirs, and those theirs, and so on ad nauseam.
4. The result can be that a country that have no relation with the original conflict are involved in it, and that may even be enemies of the country they are fighting for.
This funny thing happened to me yesterday. I'm playing SEL, being sworn enemy of Egypt, warring against them again and again. After a Egyption civil war (started with my intrigur help) Cyprus gobernor secedes (with my 'help' inducing disloyalty). EGY calls their allies to war against Cyprus. They call Bitinia, who calls Pontus, who calls Epirus, who calls me.
It's a pity, because in 2.32 AI countries are really clever when seeking alliances, and the diplomatic world seems more lively than before. But this alliance virus makes things absurd. Specially since you don't have any reason to decline calls to arms.
Suggested solution: As always, only the allies of the original countries should be selectable to be called to arms. Exception: any country should be always able to call their allies that are also tributaries to their wars, even if the tributary is not allied to the original warring state.
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