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AG_Wittmann

Misanthropist
77 Badges
Apr 12, 2003
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Hello,

does Stellaris have endless ressources and unlimited power sources on their planets?

Like, i can have 20 Billions "humans" in a democracy on an earthsized planet and this planet can build "deathstars" like a hen lay eggs, without big troubles for the inhabitants of the planet, like they get no natural disasters, lack of energy, undernourishment and more eh bad things.
 
I don't think so, would be quiet unrealistic.
 
I liked the SotS approach, where you have a certain amount of resources that can be extracted, but if you stay below a certain threshold, you don't drain the resources. There's more that you can do with a planet than just extract minerals, after all.
 
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Given this is future technology, fusion and nanotechnology will resolve a great deal of resource shortages. If you didn't have fusion you could set up endless amounts of solar arrays orbiting the sun and beam it back to the planet. Also asteroid mining.
 
Given this is future technology, fusion and nanotechnology will resolve a great deal of resource shortages. If you didn't have fusion you could set up endless amounts of solar arrays orbiting the sun and beam it back to the planet. Also asteroid mining.
But you have to build/research all of those. There's going to be a gap.
 
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Mmmmmmh. Deathstars.

Natural Dissasters sound like a cool way to punish the player for abusing technology. I hope if we stretch the natural resources of our planet we can risk turning it into a wasteland. That would be so cool!

Also, I wonder if we'll be able to permanently damage planets during planetary invasions? It kinda makes sense if we bring hyper-destructive weapons to bear.
 
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I would say that planets have some limited resources. But that there are renewable resources (though since we don't have a clue how the resource system is going to be. this is all baseless speculation.) I mean, if the biome is good then we can always grow more food.

But I would be for it that planets can run out of resources. But that resources are still plentiful enough in the universe that you can never run out unless you play for a few million years :p. Astroids, hidden resource veins, recycling. There is going to be a lot of materials around. So the normal resources should be plentiful and only be restricted by the infrastructure to extract and ferry it to the industrial zones.

But since we are playing with space tropes here. There will be exotic matter that might be very rare and used for some unique tech. Getting your hands on it would give you quite a few choices. Do we trade it to others? Giving other species a chance to create tech based on it. Making a tidy profit and making them dependent on trade with us? (though risking a hostile takeover.) or do we hoard it to ourselves?
 
We also need to recognize where those resources go. If they go into planetary based infrastructure, then those resources are still there. Likewise with orbital satellites, they're consumed, but when their orbit decays they will return to their source. Even today metal scrapping and recycling is a huge part of the mineral extraction pathway. So perhaps have a cap, but gain 100% return from scrapping infrastructure. Maybe a planet is simply too mineral poor to build a proper infrastructure and needs to import, permanently lowering the cap of a mining world to raise the cap of a mineral poor life bearing world. Space ships should also lower cap, but they should be recoverable via salvage, making salvage and recovery of wrecks actually important. This could all probably be abstracted out as well.
 
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