• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(226490)

Private
6 Badges
Sep 12, 2010
12
0
  • A Game of Dwarves
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Rome: Vae Victis
Hello there everybody ,Well first of all i must say that Agod is an amazing and fun game.
Now i was playing a custom game , so i was building and digging and i have discovered a room in the early stages of the game , and inside that room there were many enemy spiders nothing serious LV3
spiders ,anyway suddenly from absolutely out no where 2 LV.14 goblins Appear in the middle of my throne room.
Needless to say that my small yet trained army was no match against them ,my army of 4 were able to defeat one goblin but not without a cost ,pretty much my army was decimated and i was repeatedly
Re spawning new Dwarfs and turned them into soldiers ,but LV.1 soldiers could barely scratch the lv14 goblin.
Anyway i abandoned that specific custom game and i will start another.
So.... do i need to train the soldiers up to LV.100 before i start digging?
I understand that the game presents a challenge,but high level goblins coming out of no where ? especially at the early stage of the game? is that common ?

And another matter ,the latest 1.01 update adds an option to use a wooden block to fill any gaps ,but the cost is 200 Wood units which is very expensive,while you could use a cheaper wood bridge unit to
cover the gaps ,the wooden bridge unit cost i believe like 10 wood units and it works perfectly fine.

Any way that was My opinion on the highly expensive wood blocks .

So please tell me dose it happen often with high level enemies appearing out of no where?


:happy:
 
You must have open up a Goblin den as well somewhere along your digging – must likely above you and you didn’t see it unless you moved the camera up a level. Since you left them alone, after awhile they will teleport to you if you don’t come to them. but 4 to 6 mid teens Military would certainly have made short work of those goblins. I normally don’t venture forth until I have a force of 6 to 8 Military. I like to keep some back at the home base and some up front with the Digger.

As far as the hole filler – now we all have a choice. If the bridge is better for you then go with it. . . . . in most cases that is what I will be using as well. As far as the cost, wood is so easy to come by; 200 seems more than reasonable. . . . . assuming you’re not trying to fill in an entire cavern with it. But time will tell if it is balanced right or not (by Monday I bet)
 
The wooden block isn't really meant for blocking anyway, at least not in the beginning when resources are still scarce.
It's more of a tool to fix holes which otherwise couldn't be fixed with bridges or defensive walls because they function differently albeit for decorative purposes or w/e.
I agree that 200 still does seem like a lot though but at least wood is an 'infinite' resource.

Are you sure you didn't stumble upon a second room elsewhere? Cause I'm pretty sure they only teleport if there's no other valid pathing to your settlement.
Even if they spawned above the surface they should be able to make it down by just walking unless you sold the ladders perhaps.
I don't know, so far I didn't encounter that problem. Highest unexpected ambush was around level 7 goblins which I could handle with minor casualties.
And that was because I queued orders to dig down without noticing there was a room right beneath.

You could just have a look around the forums, you're bound to find a few tips here and there.
If you're having trouble with military in the beginning you can just order dwarflings and wait around a bit (dwarfling gain experience faster and automatically).
Then have them turned into military once you think they're on a decent level. This way you can avoid using training dummies to level them early on.
 
Thank you for your reply.

But that what happened to me,i only discovered one room with spiders ,i didn't even started digging further down ,i really was at the early stage of the game .
Now about the wood blocks the dev said they were intended to refill dug out holes ,that was what the community demanded .
well then I will start a brand new custom game hoping for no surprise goblin attack.
Filthy goblins , I spilled my Beer because of them LOL :laugh:

Well we will hope for the best keep digging fellas ;)
 
Hmm, I haven't had any randomly appearing monsters, except those that teleported in from recently discovered rooms (I do wish I could prevent that somehow -- placeable anti-teleport shields? Just not with the purple effect!), but it sounds almost exciting that you had such unexpected visitors. Almost! ;)
 
I doubt they add anti-teleport shield because they want monsters to be able to always eventually reach you once you have opened their lair. And the dev said that if you leave them an open unblocked path they should not teleport. The wood block costs a lot I think cause they don't want you to spam them. Only to use them to fix mistakes or fill in annoying holes in your otherwise neatly designed room. Walls are for funneling monsters down a narrow path, and doors are for slowing them down I believe. Your not supposed to use the wood blocks to stop monsters use door.

As for level 14 goblins teleporting into the throne room sounds like a bug. I think the random generated custom maps have some issues like that.
 
Well it Happened again,I started a new custom game ,pretty much the same room layout as my last game,i discovered a room with spiders and apparently an empty room a level above me .
and once again Teleporting goblins appear out of no where ,this time there were 3 of them and of them is a musketeer .
So much for randomly generated maps.
I think i will stick to the campaign for now.
Until further game updates.
 
Yeah, that is what I was saying. that "empty" room above you had the goblins in it. since the can not walk to you after awhile they will teleport to you.
You need to get in to the habit of looking a level or two above you before you dig. I still fall for this once in awhile to.
 
Yeah, that is what I was saying. that "empty" room above you had the goblins in it. since the can not walk to you after awhile they will teleport to you.
You need to get in to the habit of looking a level or two above you before you dig. I still fall for this once in awhile to.

But the maps suppose to be randomly generated ,it sounds strange that the same thing happened twice ,let alone that high level enemies appear at the early stages of the game.
 
But the maps suppose to be randomly generated ,it sounds strange that the same thing happened twice ,let alone that high level enemies appear at the early stages of the game.
That may be. But I was addressing your statement about "out of nowhere". they didn't come out of nowhere. you tunneled in to them but just didn't realise it or see them. that's all.
 
That may be. But I was addressing your statement about "out of nowhere". they didn't come out of nowhere. you tunneled in to them but just didn't realise it or see them. that's all.

That empty room was a level above the throne room.
and i didn't dig upwards (I don't know if its possible) .

But the room was apparent although i didn't reach it.

I will try yet another custom game ,I will see what will happen.
 
You can certainly dig upward. and if you just dig on say level 6 and the enemy room is a level above you on level 5 - when you dig on just on level 6 it will open up the room above you. You wont know it unless you raise the camera by one level though. I'm sure this is what has happened here.
 
You can certainly dig upward. and if you just dig on say level 6 and the enemy room is a level above you on level 5 - when you dig on just on level 6 it will open up the room above you. You wont know it unless you raise the camera by one level though. I'm sure this is what has happened here.

Well i didn't know that, you can actually dig through the ceiling?

And yes the goblins probably came from that empty room above me .

But still a LV14 goblin army at the early stage of the game.

I think that next time i will train my army to higher Level before venturing into the unknown Underground ,or in this case Above ground.
 
I doubt they add anti-teleport shield because they want monsters to be able to always eventually reach you once you have opened their lair. And the dev said that if you leave them an open unblocked path they should not teleport. The wood block costs a lot I think cause they don't want you to spam them. Only to use them to fix mistakes or fill in annoying holes in your otherwise neatly designed room. Walls are for funneling monsters down a narrow path, and doors are for slowing them down I believe. Your not supposed to use the wood blocks to stop monsters use door.

As for level 14 goblins teleporting into the throne room sounds like a bug. I think the random generated custom maps have some issues like that.

Yeah well... The new blocks don't even remotely slow down the enemy mobs, not even for 5 seconds. I was fooling around with it to see how well it might hold up, and a reasonably low level mob hit it like 3 times in 2 seconds and the block was smashed to bits. So they did exactly what they had intended, to give us a block that we can use to fill in for blocks that we've mined out but also a block that can't be used to block enemy mobs.

Job accomplished.

I have yet to have a map generated for me that doesn't have high level mobs withing just a couple of levels of where the game starts me, so yeah I agree, I think the random spawn generator has some issues that they said they're going to look into to see if there is really a problem.

Personally, when I get a level 32 boss just 4 or so levels under my starting position in a custom game, I'd consider that to be an issue that needs to be looked into AND fixed. I understand some players want it to be totally random, but I personally feel that it needs to have some sort of logic to it too, like spawning certain level mobs on specific levels (i.e., you'll find level 32 boss mob on levels 25 to level 35 and you might find level 30 mobs on levels 18 to 27 so that they overlap (as somebody else suggested in one of my topics about it).

It's happened to me a couple of times where I dug up into a room but didn't know it until a mob spawned into my main level from above and I only found it by going up one level which I rarely go up, I almost always look downward, so I too think it quite likely that this is what happened since there are no randomly spawning mobs that appear just out of nowhere in the game, it's just not possible, it's not in the code for it to happen as far as I understand it.
 
Yeah well... The new blocks don't even remotely slow down the enemy mobs, not even for 5 seconds. I was fooling around with it to see how well it might hold up, and a reasonably low level mob hit it like 3 times in 2 seconds and the block was smashed to bits. So they did exactly what they had intended, to give us a block that we can use to fill in for blocks that we've mined out but also a block that can't be used to block enemy mobs.

Job accomplished.

I have yet to have a map generated for me that doesn't have high level mobs withing just a couple of levels of where the game starts me, so yeah I agree, I think the random spawn generator has some issues that they said they're going to look into to see if there is really a problem.

Personally, when I get a level 32 boss just 4 or so levels under my starting position in a custom game, I'd consider that to be an issue that needs to be looked into AND fixed. I understand some players want it to be totally random, but I personally feel that it needs to have some sort of logic to it too, like spawning certain level mobs on specific levels (i.e., you'll find level 32 boss mob on levels 25 to level 35 and you might find level 30 mobs on levels 18 to 27 so that they overlap (as somebody else suggested in one of my topics about it).

It's happened to me a couple of times where I dug up into a room but didn't know it until a mob spawned into my main level from above and I only found it by going up one level which I rarely go up, I almost always look downward, so I too think it quite likely that this is what happened since there are no randomly spawning mobs that appear just out of nowhere in the game, it's just not possible, it's not in the code for it to happen as far as I understand it.



Agreed ,I think the same ,also before the release the dev's said that the longer and deeper you go the more powerful enemies you will encounter.

But the opposite happens with my case of strong enemies right at the start.

Also someone posted that he encountered a LV30+ enemy only a few levels down ,and Zeal the game company replied that they will check on the spawn system.


so i think that there will be probably an update of some sort ,one way or another.