• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Voidian

Colonel
20 Badges
Jun 11, 2015
1.073
5.404
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
I know the combination is supposed to be turned off in recent patches but I think the reason is different.

It's not a bug or anything, just something I think paradox should change.

So I had a behemoth baby that imediately went berserk and ate one of my planets, then it calmed down and I had to recolonize it, that's cool and all, but I noticed he gained almost no food from eating that planet, I'm guessing it's because wilderness only uses 1 biomass "pop" to work infinite jobs, so there weren't many people in that planet for it to eat?

The way I understand it, wilderness isn't a pop based empire, they are living planets, these living planets should have more organic matter than any other planet from any other civilization in the galaxy, shouldn't wilderness planets serve as the best food for behemoths? Something like using the number of districts to determine how much food it's worth, instead of pops?