Hardradi, what are you planning on doing with the east (beyond the current border)?
Regarding the "Release Greek state" decisions, I think they need more troops at the start. I tried to play a game as Athens and got swallowed right away.
Wonderful! I'll wait for this...
Langobardi: Tacitus mention this people about his military power, I have to read Paolo Diacono, Historia Langobardorum, to see if there's some information at this time, but I don't remember nothing relevant...
Suiones are, for Tacitus, are the people of the south Scandinavian region, the ancestors of Sweden, mentioned as trader with a strong monarchy; Tacitus speak also about their ships, suitable for river and close coastal navigation...
I have also found in Wikipedia a good page about germans, with some maps of the german spread in this time. http://en.wikipedia.org/wiki/Germanic_peoples
And now I'm searching for archaeological publication about iron age in germany.
For Cimbri/Teutoni, the only thing is put them as allies with military access on the other german tribe, but the problem is to move their army from Jutland to Gaul and Italy...
Regarding the "Release Greek state" decisions, I think they need more troops at the start. I tried to play a game as Athens and got swallowed right away.
Hardradi, what are you planning on doing with the east (beyond the current border)?
You mean switching to them after you release them. They were a minor power, a faint shadow of their former glory during the Hellenic Age. Most minor states only start with one unit so giving them one unit seems fair.
Perhaps you should have allied with them before you switched.
As far as extending the map, I was hoping someone would do it for me and I would do some more crude terrain map work.I dont have the time and energy to learn how the terrain map ties in with the other maps and then do all the trial and error. Also I only want to do small bits at a time not a huge project that bogs down and never gets completed.
Step 1 would be to go all the way to the Aral Sea, adding in the Parni and other Dahae tribes east of the Caspian. Further north the Greater Aorsi.
Anyone interested ?
Dont neglect your Maccabees Mod. I am still looking forward to it.
Raising the Support Rebels effect to 10, 12, even 15 seems OK to me. I'm not much of an intrigue player and have never found that mission useful (mostly attempted it in EU3). At least with a higher value the AI would get some effect when it does these missions.
More regions sounds great! Any plans to extend that kind of thing to some of the other big provinces on the map? Off the top of my head, Iberia, Tarraconensis, and Lugdunensis come to mind. And although Syria's not terribly big it is extremely valuable, so perhaps splitting off a Judea province would work. And maybe Crete should be its own region - I've found that as part of the rest of southern Greece it's tempting to consolidate Crete as well since I already have a good governor in place for the region.
Is it possible to mod the time when officials are grayed-out and cannot be replaced after being appointed? If a governor in a monarchy (don't want to screw up Republics, if this is even possible) is locked into something like a 5 year term before it's possible to replace him, that greatly increases the chances of a provincial rebellion. Plenty of time to get a "Become Ruler" ambition, and/or for one of those "Affairs of State" events to come along involving the governor's wife, or other unpredictable loyalty decreasing stuff to happen. Right now it's too easy to just replace the guy once the disloyal governor warning shows up...
I think that the "Council of Pontifices" national idea needs to be replaced. In order to have a council, you need to have a clearly structured idea of who is in charge of whom. There were only 3 examples of this currently represemted in the game: Phonecian, which had a hereditary preisthood, Judaism, which also had a hereditary preisthood, and Zoroastrianism. Of these, only Judaism and Zoroastrianism, as far as I know, actually had councils who debated about what to do. Since it was so rare, I therefore suggest it be replaced with something more useful.
Second, I propose you add a 'Pillaged' modifier, triggered via decisions, giving you money based on the province, but giving it the modifier which would make revolt risk something like -10 but also killing the tax rate. The trigger would be that the province is occupied by the nation.
I suppose it's away from the main focus on the mod but is there any possibility of Carthage getting some attention? I've tended to play it since I first played EU:Rome to learn the game as a republic and I find their decisions to be rather bland.
I don't know much about Carthage otherwise however (and I haven't been able to find much out) so I have few ideas on what that might be unfortunately.
What has always struck me as odd is that their naval standardization decision increases overall tech costs. I could possibly see it increasing naval tech cost but perhaps not the overall costs of all techs? I tested the modifier "naval_tech_cost_modifier" from eu3 and it works for Rome too even though it's got no localization and as far as I can tell is unused in the vanilla game.
I also find their mercenary decision a bit odd as it doesn't seem to relate to actual mercenaries at all.
Otherwise I suppose something about how citizens would serve in the navy rather than the army might be grounds for a decision or related events?
The navy of Carthage was one of the largest in the Mediterranean, using serial production to maintain high numbers at moderate cost. The sailors and marines of the Carthaginian navy were predominantly recruited from the Punic citizenry, unlike the multi-national allied and mercenary troops of the Carthaginian armies. The navy offered a stable profession and financial security for its sailors. This helped to contribute to the city's political stability, since the unemployed, debt ridden poor in other cities were frequently inclined to support revolutionary leaders in the hope of improving their own lot. The reputation of her skilled sailors implies that there was in peacetime a training of oarsmen and coxswains, giving their navy a cutting edge in naval matters.
First impressions - the new provinces and sea zones are great to see! I really like the idea of the climate zone system, but I disagree with several elements of the implementation.
1. Temperate is treated as being richer land than Mediterranean, which seems backwards to me. I can accept this as a balancing factor designed to boost the Gallic tribes relative to the Romans, if that is in fact the intent. If realism is the intent, then reversing the modifiers (no modifier for Temperate, +10% tax value for Mediterranean) should be more accurate.
2. I'm not convinced that the Fertile Crescent and Mesopotamian provinces are correct to be assigned Semi-Arid. That's about right for that region today, but had they already been that badly damaged 2300 years ago? If not, Mediterranean would probably be appropriate (certainly for 5-6000 years ago; perhaps a middle ground of a no-modifier version of Temperate as in point 1 would work for this time period?). Damascus, Susa, and Persepolis being Arid seems odd as well. All three were hugely important cities during or very shortly before this era, so it seems strange that they'd be in what amount to desert provinces. If Arid is actually correct for those regions in this time period, perhaps an even more extreme "Desert" climate tag should be added to differentiate these cities from places like Libya province?
3. Some provinces are simply wrong. Gallia Cisalpina (capital: Milan) is assigned Highland climate, presumably because the province includes part of the Alps. The province also includes a hefty chunk of the highly valuable and productive Po valley, so one of Temperate or Mediterranean would be correct (wikipedia says Temperate for North Italy's inland plains like this). The same logic in reverse indicates that Helvetii should be Highland not Temperate. IIRC, Caesar noted that it was a poor land whose inhabitants tried and failed to take better land in Gaul in the Gallic Wars. And really, if the heart of modern Switzerland isn't Highland, what is?
Ditto for parts of Armenia - there have to be Highland provinces in there though I don't know the region well enough to say which ones for certain. Again I believe it was Caesar who remarked on the extreme harshness of the terrain, and Continental doesn't do justice to that.
Just checked, Pictii is also currently Temperate not Highland.
With Carthage I dont really know if we have enough information on them to add any real detail. We know they were great sailors, rich, used a lot of mercs, etc. I might be extending the map inland very soon and down the west coast of africa. If I do that I might put in some colonisation decisions (eg, colonise the Canary islands, etc). Also I want to split away Utica and make it independent but allied and tributary.
I am not that savvy on how tech works in EUR. Do you mean the 6% technology cost modifier from this decision? Its affecting all technology but you think we could use the EUIII "naval_tech_cost_modifier" so that the penalty is specific to ships?
You are suggesting another naval decision, where the the citizenry focus on naval matters rather than army matters? It could be increase naval recruitment speed but reduce army recruitment speed. It seems to have some basis, Wikipedia entry:
It could also reduce populist attraction by the sounds of it but increase civic and mercantile attraction.Thanks for the idea.