Sure thing. I am starting to work on it again today.![]()
Good, remember to take small steps.
In order to test if it works you can compare tech costs for naval tech with that of the other techs by using the tooltip for the tech progress bars. When I tried this all techs had the same cost except for naval tech (which was more expensive).
Not sure about 10%, a human player could probably handle that no problem but testing would have to determine if it works for the AI. Personally I always thought a tech malus was a bit wrong in the first place. I can see how standardization would mean less innovation. But on the other hand standardization also means it's a lot easier to switch out old components across the board so to speak.
Imo it's also a bit counter intuitive to give Carthage a naval tech malus compared to Rome. On the other hand I don't know any better malus and it does seem to me most decisions should have both good and bad consequences. I know too few of the modifiers for eu:rome to be able suggest a more fitting penalty (though I think it might be worth it to try out more modifiers from eu3 as some of them evidently work in rome as well).
Wikipedia has articles about the punic military that seems good enough for inspiration but I'm not able to determine anything about it's validity due to my lacking general knowledge of the time and/or place![]()
An alternative penalty would have to be something other than a naval penalty. There just arent enough naval modifiers. As you said the innovation penalty stands for reason in a certain way and I guess this is proved by history in the case of the Carthaginians. The Romans innovated with the corvus the Carthaginains floundered and were eventually crushed at sea.
Can the cost of ships be lowered to 5? Right now, it is almost impossible for a small state to build a navy. There are several historical precendts for small states being able to build a large navy (Athens, Aetolian League).
Second, I read on wikipedia that Acarnania was part of Epirus, until the Epirote confederacy was set up, at which time it asserted it's independence. Aetolia also claimed the eastern portion of it, so perhaps Aetolia should be given a core on it?
Changing the cost of ships to 5 can be done easily in defines.txt. I am a bit worried about how it would affect the AI, would it spam out lots of ships and then not be able to support the maintenace costs. Its an interesting thought since it shouldnt imbalance anything else apart from making it easier to launch seaborne invasions. Perhaps someone could test it first?
On Acarnania, in 314 the Acarnanians under the direction of Cassander established a confederation of newly founded cities. The three cities were Suaria, Agrinon and Stratos the largest. Age old frontier disputes with Aetolia culminated in the partition of their country between Aetolia and Epirus in 243BC. The Epirote part of Acarnania recovered its independence in 231 after the end of the Aeacid dynasty in Epirus and set up a new confederacy (which included Leucas). Upon their declaration of independence their territory was invaded by the Aetolian League in 231BC. In desperate straights the newly reformed confederacy appealed to Demetrius the II of Macedon for help...
It would have to be split into two territories to represent this but this would make them more powerful than the Aetolians at the start which would be wrong. The cores are a good idea.