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Look, a big selling point for the game was mods. They talked about the modding capabilities all the time, especially in streams. The GOG version barely supports mods since it doesn't have any way to actually download and install mods. Relying on third-party sites is not acceptable.

Anyway, the latest patch was launched simultaneously this time. So, yay for that!
 
I know GoG don't have a mod-platform, so I have no problem with using 3rd party Mod managers. But since Steam is by fare the biggest platform, it is natural that most mods starts there. Fine by me.
But since Paradox didn't mention anyting that one platform would "deadlock" the moding community, they should open up Workshop for manual, public download of mods. And make it known to all leagal user of the game. Maybe make a download integration within ModManager/Editor?
 
Some Modders, like me, actually post links to alternative platforms to their workshop items though or upload it to other modding sites.
Personally I'm very greatful for that. But it should be the creators of the game that should try to close the gap between platforms.
Mod-authors should be able to focus creating a mod they would enjoy, and upload it to whatever site/platform they choose. And still almost all gamers could enjoy the creations.
 
Mods belong to the modder and it is up to them to choose where to distribute it. The entire purpose of the Steam Workshop is to keep a large portion of mods within Valve's walled garden rather than on independent sites. The convenience for the user is secondary to that. By keeping mods within the Steam platform they help lock out competing distribution platforms such as GOG.
 
Mods belong to the modder and it is up to them to choose where to distribute it. The entire purpose of the Steam Workshop is to keep a large portion of mods within Valve's walled garden rather than on independent sites. The convenience for the user is secondary to that. By keeping mods within the Steam platform they help lock out competing distribution platforms such as GOG.

And that's precisely why Surviving Mars needs its own mod distribution platform, similar to the one embedded into Factorio. We all paid the same price for the game and we should all be able to enjoy the modding community equally. If the small studio behind Factorio can figure this out, then surely Paradox can.