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finagle67

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A couple of friends and I were playing multiplayer, when we got a desync. No big problem, host saved the game, and rehosted.

When we tried to join, we aren't able to get the savegame. The host sees the TCP error 10054.

Is this a port issue? What's happening?
 
10054 is a WinSock or Windows Socket API error code stating that "Connection was reset by the remote host." Did everyone exit CK2 and restart it?