A couple of friends and I were playing multiplayer, when we got a desync. No big problem, host saved the game, and rehosted.
When we tried to join, we aren't able to get the savegame. The host sees the TCP error 10054.
Is this a port issue? What's happening?
When we tried to join, we aren't able to get the savegame. The host sees the TCP error 10054.
Is this a port issue? What's happening?