• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

SirBeavis

Private
10 Badges
Mar 23, 2023
24
19
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus

Information​

When reporting a crash, stability or performance problems, please use the Report a Crash button on the earlier screen​

[CLICK] I understand

Required​

Summary​

Error Messages When Starting Game

Steps to reproduce​

I start the game from Steam and get 3 error messages. Started after latest updated Dec 14, 2023

Expected Result​

To start the game

Actual Result​

The game starts with 3 error messages.

Game Version​

1.0.1.18f1 (3860.25277) [5303.31514]

Affected Feature​

  • User Experience

Platform​

  • Steam

Additional Information​

Additional Information​

Here are the 3 messages

1.

[ERROR] Trying to add null prefab in EU_CommercialHigh01_L4_5x5/ObjectSubObjects
ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <b89873cb176e44a995a4781c7487d410>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <b89873cb176e44a995a4781c7487d410>:0
at Game.Prefabs.PrefabSystem.AddPrefab (Game.Prefabs.PrefabBase prefab, System.String parentName, Game.Prefabs.PrefabBase parentPrefab, Game.Prefabs.ComponentBase parentComponent) [0x00000] in <1612d666569f4a8aaf5062d9fcaab733>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:ErrorFormat(Exception, String, Object, Object)
Game.Prefabs.PrefabSystem:AddPrefab(PrefabBase, String, PrefabBase, ComponentBase)
Game.Prefabs.PrefabInitializeSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.Prefabs.PrefabSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:UpdateWorld()
Game.SceneFlow.GameManager:Update()

2.

[ERROR] Trying to add null prefab in NA_ResidentialMedium01_L4_2x6/ObjectSubObjects
ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <b89873cb176e44a995a4781c7487d410>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <b89873cb176e44a995a4781c7487d410>:0
at Game.Prefabs.PrefabSystem.AddPrefab (Game.Prefabs.PrefabBase prefab, System.String parentName, Game.Prefabs.PrefabBase parentPrefab, Game.Prefabs.ComponentBase parentComponent) [0x00000] in <1612d666569f4a8aaf5062d9fcaab733>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:ErrorFormat(Exception, String, Object, Object)
Game.Prefabs.PrefabSystem:AddPrefab(PrefabBase, String, PrefabBase, ComponentBase)
Game.Prefabs.PrefabInitializeSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.Prefabs.PrefabSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:UpdateWorld()
Game.SceneFlow.GameManager:Update()

3.

[CRITICAL] System update error during PrefabUpdate
ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <b89873cb176e44a995a4781c7487d410>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <b89873cb176e44a995a4781c7487d410>:0
at Game.Prefabs.PrefabSystem.GetEntity (Game.Prefabs.PrefabBase prefab) [0x00000] in <1612d666569f4a8aaf5062d9fcaab733>:0
at Game.Prefabs.ObjectInitializeSystem.OnUpdate () [0x008cb] in <1612d666569f4a8aaf5062d9fcaab733>:0
at Unity.Entities.SystemBase.Update () [0x0004e] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase) [0x0004e] in <1612d666569f4a8aaf5062d9fcaab733>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:CriticalFormat(Exception, String, Object)
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.Prefabs.PrefabSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:UpdateWorld()
Game.SceneFlow.GameManager:Update()

Save Game​



Other Attachments​



 
Upvote 0