Information
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Summary
Error Messages When Starting GameSteps to reproduce
I start the game from Steam and get 3 error messages. Started after latest updated Dec 14, 2023Expected Result
To start the gameActual Result
The game starts with 3 error messages.Game Version
1.0.1.18f1 (3860.25277) [5303.31514]Affected Feature
- User Experience
Platform
- Steam
Additional Information
Additional Information
Here are the 3 messages1.
[ERROR] Trying to add null prefab in EU_CommercialHigh01_L4_5x5/ObjectSubObjects
ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <b89873cb176e44a995a4781c7487d410>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <b89873cb176e44a995a4781c7487d410>:0
at Game.Prefabs.PrefabSystem.AddPrefab (Game.Prefabs.PrefabBase prefab, System.String parentName, Game.Prefabs.PrefabBase parentPrefab, Game.Prefabs.ComponentBase parentComponent) [0x00000] in <1612d666569f4a8aaf5062d9fcaab733>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:ErrorFormat(Exception, String, Object, Object)
Game.Prefabs.PrefabSystem:AddPrefab(PrefabBase, String, PrefabBase, ComponentBase)
Game.Prefabs.PrefabInitializeSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.Prefabs.PrefabSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:UpdateWorld()
Game.SceneFlow.GameManager:Update()
2.
[ERROR] Trying to add null prefab in NA_ResidentialMedium01_L4_2x6/ObjectSubObjects
ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <b89873cb176e44a995a4781c7487d410>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <b89873cb176e44a995a4781c7487d410>:0
at Game.Prefabs.PrefabSystem.AddPrefab (Game.Prefabs.PrefabBase prefab, System.String parentName, Game.Prefabs.PrefabBase parentPrefab, Game.Prefabs.ComponentBase parentComponent) [0x00000] in <1612d666569f4a8aaf5062d9fcaab733>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:ErrorFormat(Exception, String, Object, Object)
Game.Prefabs.PrefabSystem:AddPrefab(PrefabBase, String, PrefabBase, ComponentBase)
Game.Prefabs.PrefabInitializeSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.Prefabs.PrefabSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:UpdateWorld()
Game.SceneFlow.GameManager:Update()
3.
[CRITICAL] System update error during PrefabUpdate
ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <b89873cb176e44a995a4781c7487d410>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <b89873cb176e44a995a4781c7487d410>:0
at Game.Prefabs.PrefabSystem.GetEntity (Game.Prefabs.PrefabBase prefab) [0x00000] in <1612d666569f4a8aaf5062d9fcaab733>:0
at Game.Prefabs.ObjectInitializeSystem.OnUpdate () [0x008cb] in <1612d666569f4a8aaf5062d9fcaab733>:0
at Unity.Entities.SystemBase.Update () [0x0004e] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase) [0x0004e] in <1612d666569f4a8aaf5062d9fcaab733>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:CriticalFormat(Exception, String, Object)
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.Prefabs.PrefabSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:UpdateWorld()
Game.SceneFlow.GameManager:Update()
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