I've imported my custom model into the asset editor and I'm given an error.
I renamed each of the texture files to see whether it was related to this. I found that my normal map was producing this error. I have no idea why. Devs, maybe you can figure it out?
Code:
GetColors(): format not supported [System.NotImplementedException]
Details:
No details
System.NotImplementedException: GetColors(): format not supported
at (wrapper managed-to-native) ColossalFramework.Importers.Image:GetColors (int)
at ColossalFramework.Importers.Image.GetColors () [0x00000] in <filename unknown>:0
at AssetImporterAssetImport.LoadXYSTexture (System.String textureBaseName, ColossalFramework.Threading.Task`1 modelLoad, ColossalFramework.Threading.TaskDistributor subDistributor) [0x00000] in <filename unknown>:0
at AssetImporterAssetImport+<LoadTextures>c__AnonStoreyAE.<>m__2B () [0x00000] in <filename unknown>:0
I renamed each of the texture files to see whether it was related to this. I found that my normal map was producing this error. I have no idea why. Devs, maybe you can figure it out?