Information
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[CLICK] I understandRequired
Summary
Error when opening gameSteps to reproduce
After the CS2 launcher, I clicked on play, and just before the game finished loading, I get this error code:[ERROR] Collection was modified; enumeration operation may not execute.
InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext () [0x00013] in <c03468d2fee641abba39a2eec40e96b6>:0
at Colossal.IO.AssetDatabase.AssetDatabase+<GetAssets>d__89`1[T].MoveNext () [0x00137] in <83ab2467216c4a94834dc2201631b170>:0
at Colossal.IO.AssetDatabase.AssetDatabase.<SaveSettings>b__92_0 () [0x000d9] in <83ab2467216c4a94834dc2201631b170>:0
at Colossal.IO.AssetDatabase.AssetDatabase.<SaveSettings>b__92_0 () [0x001a5] in <83ab2467216c4a94834dc2201631b170>:0
at Colossal.TaskManager+TaskQueue.RunNextTask (System.String name) [0x000b5] in <0563fbdd09a94ad8a503082b1bc79703>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception)
Colossal.<RunNextTask>d__11:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task:FinishStageTwo()
System.Threading.Tasks.Task:Finish(Boolean)
System.Threading.Tasks.Task:TrySetException(Object)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException(Exception)
Colossal.IO.AssetDatabase.<<SaveSettings>b__92_0>d:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder:SetResult()
Colossal.IO.AssetDatabase.Internal.<DisposeAsync>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
Expected Result
The game is supposed to open and run correctly, without this error code.Actual Result
Just before the game finished loading, I get this error code:[ERROR] Collection was modified; enumeration operation may not execute.
InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext () [0x00013] in <c03468d2fee641abba39a2eec40e96b6>:0
at Colossal.IO.AssetDatabase.AssetDatabase+<GetAssets>d__89`1[T].MoveNext () [0x00137] in <83ab2467216c4a94834dc2201631b170>:0
at Colossal.IO.AssetDatabase.AssetDatabase.<SaveSettings>b__92_0 () [0x000d9] in <83ab2467216c4a94834dc2201631b170>:0
at Colossal.IO.AssetDatabase.AssetDatabase.<SaveSettings>b__92_0 () [0x001a5] in <83ab2467216c4a94834dc2201631b170>:0
at Colossal.TaskManager+TaskQueue.RunNextTask (System.String name) [0x000b5] in <0563fbdd09a94ad8a503082b1bc79703>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception)
Colossal.<RunNextTask>d__11:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task:FinishStageTwo()
System.Threading.Tasks.Task:Finish(Boolean)
System.Threading.Tasks.Task:TrySetException(Object)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException(Exception)
Colossal.IO.AssetDatabase.<<SaveSettings>b__92_0>d:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder:SetResult()
Colossal.IO.AssetDatabase.Internal.<DisposeAsync>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
Game Version
1.2.5f1What mods do you have installed?
Clean industry,Events controller,
Detailed descriptions,
Move it,
Small-sided football,
Farming zones,
DVNZ - parking lots woth parks,
DVNZ - asset pack icon,
Cim route highlighter,
Parking monitor,
Economy fixes,
Service parking upgrade pack,
Extra detailing tools,
Zoning toolkit,
Pedestrian bridges,
Time + Weather anarchy,
ExtraAssetsImporter,
Tarumi Junction: Piccana's pack,
Traffic lights enhancement,
Road Builder,
Better bulldozer,
Extra landscaping tools,
ExtraLib,
Asset packs manager,
Super fast building and levelling,
Signature Fix,
Traffic,
Water features,
529 tiles,
Unifid icon library,
Anarchy,
I18N everywhere.
Affected Feature
- Interface
Platform
- Steam
Additional Information
Additional Information
I tried looking for a fix, and from the community page on Steam, someone had recommended to delete all files for the game and re start it. I had done this yesterday and afterwards could play; however, upon opening the game today - this issues.I have not uploaded a save game, as it is when opening the game, after the launcher.
Save Game
Other Attachments
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