I have been putting together some ideas for improving some of the ethics for the game and add buildings so that each ethical direction would have at least one planetary-unique building and one empire-unique building (if they do not already). However, I need some suggestions for some of these, as I have come up with names and themes but not actual stats for them, and I don't want everything to just be "minus ethics divergence" and nothing more.
The general idea is that each ethic should have modifiers for both the whole country and for individual pops, and at least two buildings.
If anyone has any recommendations for changes in the ethics' modifiers, I would greatly appreciate it.
My ideas so far:
Individualist
- allow resettlement but add resettlement cost penalty, possibly give additional happiness penalty for fanatic
- change Hyper Entertainment Forum into an empire-unique building and have its happiness bonus applied to all pops, not just those on that planet. (not sure if happiness bonus should be changed for balance)
- new planet-unique building: Business District
-- building effect: minor penalty to planet's minerals or food production (or both?), increased energy production on planet (suggestions for numbers here?)
Spiritualist
- want to change modifiers entirely, maybe return happiness bonus, not sure what would work best here
- new empire-unique building: Grand Temple (i.e. the center of their state religion)
-- building effect: maybe an empire happiness boost? not sure about what to put here
Materialist
- modifiers probably do not need adjustment, research bonuses are powerful already
- remove the restriction on materialists researching psionics tech, replace that with restrictions but not an outright block (i.e. other techs that need to be researched first)
- new planet-unique building: Museums of Science (i.e. increase public enthusiasm about science)
-- building effect: planetary increase to research output (number or percentage? not sure about which)
Militarist
- new empire-unique building: Grand Military Academy
-- building effect: increase to ship weapon damage and/or accuracy, maybe a navy capacity bonus (not sure on this one, want to make it a powerful military boost)
Xenophile
- new empire-unique building: Cultural Museum (i.e. celebrating alien cultures)
-- Maybe happiness or diplomatic trust growth increase for the building effect (not sure what would be a good modifier here)
Xenophobe
- new empire-unique building: Ministry of Xeno Removal (or Ministry of Purity?)
-- if there is a modifier to speed up purges, that could be used here. Also, can alien slavery tolerance go above 100% (i.e. extra happiness from enslaved aliens)? Otherwise, I am not sure, maybe increased rivalry influence gain?
Collectivist
- new planet-unique building: Commissariat Office (i.e. frontier commissars ensure good work ethic and 'remove' non-productive colonists)
-- available with "Frontier Commissars" tech
-- building available immediately for colonies, non-capital only
-- building effect: probably an increase in food and mineral production
Pacifist is the only one I am not sure about for empire-unique buildings, any ideas would be appreciated.
The general idea is that each ethic should have modifiers for both the whole country and for individual pops, and at least two buildings.
If anyone has any recommendations for changes in the ethics' modifiers, I would greatly appreciate it.
My ideas so far:
Individualist
- allow resettlement but add resettlement cost penalty, possibly give additional happiness penalty for fanatic
- change Hyper Entertainment Forum into an empire-unique building and have its happiness bonus applied to all pops, not just those on that planet. (not sure if happiness bonus should be changed for balance)
- new planet-unique building: Business District
-- building effect: minor penalty to planet's minerals or food production (or both?), increased energy production on planet (suggestions for numbers here?)
Spiritualist
- want to change modifiers entirely, maybe return happiness bonus, not sure what would work best here
- new empire-unique building: Grand Temple (i.e. the center of their state religion)
-- building effect: maybe an empire happiness boost? not sure about what to put here
Materialist
- modifiers probably do not need adjustment, research bonuses are powerful already
- remove the restriction on materialists researching psionics tech, replace that with restrictions but not an outright block (i.e. other techs that need to be researched first)
- new planet-unique building: Museums of Science (i.e. increase public enthusiasm about science)
-- building effect: planetary increase to research output (number or percentage? not sure about which)
Militarist
- new empire-unique building: Grand Military Academy
-- building effect: increase to ship weapon damage and/or accuracy, maybe a navy capacity bonus (not sure on this one, want to make it a powerful military boost)
Xenophile
- new empire-unique building: Cultural Museum (i.e. celebrating alien cultures)
-- Maybe happiness or diplomatic trust growth increase for the building effect (not sure what would be a good modifier here)
Xenophobe
- new empire-unique building: Ministry of Xeno Removal (or Ministry of Purity?)
-- if there is a modifier to speed up purges, that could be used here. Also, can alien slavery tolerance go above 100% (i.e. extra happiness from enslaved aliens)? Otherwise, I am not sure, maybe increased rivalry influence gain?
Collectivist
- new planet-unique building: Commissariat Office (i.e. frontier commissars ensure good work ethic and 'remove' non-productive colonists)
-- available with "Frontier Commissars" tech
-- building available immediately for colonies, non-capital only
-- building effect: probably an increase in food and mineral production
Pacifist is the only one I am not sure about for empire-unique buildings, any ideas would be appreciated.
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