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unmerged(3188)

Second Lieutenant
Apr 19, 2001
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Hail all!

Another bug I forgot to mention....

While playing as France in IGC v2.0, I received the religious turmoil events under Catherine de Medicis. In my 2 and only campaigns as France, something happened (either I made a strategical mistake or program crashed) and I reload. However, after reload, the events did not repeat.

Actually, in this case, it worked great for me, since then I didn't have to deal with the turmoil. :D

Good luck and thanks!

:cool:
 
i have heard about this many times, i hope they will fix it to the next version of EU. The monarch related events dissapers if you load the game
 
Confirmation?

Hi again....

Can someone confirm if this is indeed a bug and it is in the to-fix-list? Right now I'm putting a halt on my EU gaming because of this. Personally, I'd rather stop and wait if the fix is in the process. It doesn't have to be fixed in the next patch, as long as the developers know about it and have plans on fixing it, I'd rather wait (whatever length of time it takes). However, if there is no planned fix for this, well.... EU is too good to be ignored. I'll play it anyway, even without the historical events. :D

By the way, I'm playing IGC v2.0. I don't know if this has anything to do with the event triggers. If it is, I'd be more than happy to switch back to the regular GC.

Please somebody say something! My EU life depends on it.... :D
 
Event engine problem...

Right now the EU historic event engine has a bug. If any single event is incorrectly formatted then any events after that will never be executed. The IGC has at least one problem event somewhere in the file so not all events will ever get run.

I honestly dont know if IGC introduced the problem or if it previously exsisted in the EU historic events file. A good way to test it is add an event to the top of the events in the file. Verify it works. Then move the exact same event to the bottom. verify that it does not work. At least that was what I found happening. There may be other problems too, no clue.


ErrantOne
 
Thanks, ErrantOne. That was very helpful.

However, I will have to try your suggestion in a more distant future. I've already shaken up my EU addiction, and can now concentrate on my neglected chores. :) (I often wish I can take a week off of life to just play games, without worrying about work and real life problems.... :) ) I'm sure some time in the future, my EU cravings will surface, and I will try your suggestion.

Thanks again.
 
winter,

No need to test it yourself. I was hoping Paradox would test/fix it sometime soon.

ErrantOne
 
It's probably just an event tied to a country removed by the IGC.
Probably? *sigh* it could be any number of problems. Opinions backed with little or no knowledge are worse then useless, they are misleading. Events are not tied to countries but to monarch IDs. If the monarch does not appear then the event can never happen,but not cause this problem. It just needs to be a correctly formated event with a valid historic monarch ID and a valid historic event ID.

It could be:
*invalid syntax on an event (this has quite a few combinations)
*invalid historic event number used (some events are random or cheat events and not valid has historic events)
*invalid monarch ID used

So this begs the question is it an IGC introduced event problem or not. In another thread someone mentioned that event 50 (bad relations type event) is invalid as an historic event ID, so it 'might' cause your problem.

If the event happens before the reload but not after, it would suggest an EU program bug. Another curious thing I noticed is that I dont get my 1year autosave the first year after restoring a game from autosave. These could be related issues.

I would like to see paradox correct the problem that a bad event causes the rest of the event list to not work. Could you just drop the bad event and continue to parse the file? or at least log an error? This seems like a bug with historic event processing to me. If there was an unrecoverable error logged somewhere this at least is some kind of feedback. Not ideal, but better then nothing (the current system).

:cool:
ErrantOne


Another suggestion is for paradox to document what is possible/not-possible for scenario creation. This could go along way to ending confusion by guesswork on the user's part. (just an idea)