I have a few simple questions that do not appear to be covered adequately within the manual. If I go to start the Grand Campaign and select Turkey, I see a city icon with the number 35 next to it. Then what appears to be a town icon with 0 and a colony with 0 then 500 ducats. What does the number 35 signify? I definitely do not have 35 cities. For that matter, what do the colony and town icons signify? After starting the campaign and clicking on the 'Political Map Mode' button I can count 35 provinces containing my shield symbol within and outside of my country. The documentation reads: 'Core provinces are marked on the political map with small shields.' I don't presently have any control over the provinces outside my country. Are these provinces considered my 'Core provinces' because historically Turkey had some right to this land?
Second question if you're still reading
Page 14 of the U.S. manual states 'It is also easier to maintain a colony in a province where you already have a trading post, as compared with a neutral and empty province.' From my understanding of the situation, you can't have both a trading post and a colony in the same province. So should it read 'It is also easier to establish a colony in a province where you already have a trading post, as compared with a neutral and empty province.'?
Another:
The Learning Scenario section of the manual states 'Normally you need a Conquistador, or land military technology level of 11 in order to discover provinces.' (Terra incognita I presume). I started a Fantasia campaign and was able to discover provinces (sea and land) with just the beginning tech levels without Conquistadors or Explorers. Also, the manual doesn't explain exactly how to obtain Conquistadors or Explorers.
Finally:
While playing the Fantasia campaign to decided to play it like Civ (expand expand and expand). So I send as many settlers out as I could until I had 5 towns up and running. After about 30 years, to my dismay I was still only making about 50 ducats yearly and had run out of cash (hardly enough to send a settler once a year). Is this a bad strategy? Should I just try to create as many colonies and trading posts as possible and then let the colonies grow by themselves? Also, what's the use of making a 6th level trading post if you will eventually be converting it to a colony anyway? Thanks for those who read all of this. I love the game so far..but am just finding it hard to get into without knowing the answers.
Second question if you're still reading
Page 14 of the U.S. manual states 'It is also easier to maintain a colony in a province where you already have a trading post, as compared with a neutral and empty province.' From my understanding of the situation, you can't have both a trading post and a colony in the same province. So should it read 'It is also easier to establish a colony in a province where you already have a trading post, as compared with a neutral and empty province.'?
Another:
The Learning Scenario section of the manual states 'Normally you need a Conquistador, or land military technology level of 11 in order to discover provinces.' (Terra incognita I presume). I started a Fantasia campaign and was able to discover provinces (sea and land) with just the beginning tech levels without Conquistadors or Explorers. Also, the manual doesn't explain exactly how to obtain Conquistadors or Explorers.
Finally:
While playing the Fantasia campaign to decided to play it like Civ (expand expand and expand). So I send as many settlers out as I could until I had 5 towns up and running. After about 30 years, to my dismay I was still only making about 50 ducats yearly and had run out of cash (hardly enough to send a settler once a year). Is this a bad strategy? Should I just try to create as many colonies and trading posts as possible and then let the colonies grow by themselves? Also, what's the use of making a 6th level trading post if you will eventually be converting it to a colony anyway? Thanks for those who read all of this. I love the game so far..but am just finding it hard to get into without knowing the answers.
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