dralizaar said:
for factories ...for weapons factories you can convert em on a ratio thingy..say 1st weapons becomes a small arms 2nd a munition 3rd canned foods 4th explosives 5th artillery and repeat..with a utility to place them in relative same regions/prov vs states and check for doubles..in case of doubles simply make it level 2 or 3 or so on
goods would be your basics..glass fabric steel cement and lumber <paper?>
naval would be clipper_convoys lumber and fabric <maybe steamer convoys>
trade would be furniture winerys liquor regular clothes
dont give luxury at start ...assign machine parts based off an abstraction ration of their goods efficency rating ie those natiosn that focused heavily on goods factories and such would be more industrialized than a trade nation
as for goods to start with simply give each nations 1 month supply of its full production as if every rgo and factory had been run at full prior to game start
thanks drazilaar,
Thats right along the lines of what I was thinking of doing.
One other thing were gonna have to work out is converting from CoT's to the WM.
I dont think it would neccesarily be a good idea to place 2 or 3 different factories to a state with less than that many manufaturies. one thing i was thinking of doing (although its gonna take alot of work typing!) is to convert say, goods manufaturies, to a factory of the type of resource most previlent in the state. ie.: if the USA at the end of EU2 has a goods manufaturie in Santee, then in the VIC conversion, Virginia would have a fabric factory.
As for the other types of EU manufacturies, here are my thoughts right now.
Naval should probably be a straight conversion to Clipper_Convoy. My thinking here is that up until the 1800's, pretty much the only shipbuilding is clippers... additionally, fabric and lumber should be taken care of already.
for weapons manufacturies, I think a ratio based on the owning nation's force structure would be the way to go. small arms, artillery, munitions, and explosives being the factories converted too, if there are more artillery in the nation's army there is a greater chance of it converting to an artillery or explosives factory. small arms factories should be, IMHO, the most common though.
I agree with no luxury factories. cant think of anything that would cause one to spring up prior to 1835 (disregarding a COMPLETELY ahistorical game of course).
i also am gonna go with a months supply of production for everyone. that should work out well.
Basically, my thoughs are that the conversion shouldnt create extremely different worlds than is the norm for a VIC GC. you should get approximately similar starts, with the boarders and army's from the save. I dont plan on introducing changes such as the industrial revolution starting in mongolia or sum such.
that being said, how does everyone think I ought to handle savegames that ARE crazy? for instance, say one were france or england doesnt exist? any thoughts?