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unmerged(10564)

Dark Lord of the Filth
Aug 6, 2002
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This is the thread to discuss about any event that should be added to the converter.
 
I propose, at least as a nod to what went on in 1820-1836, the following:

1. Portugal gives Brazil independence. State-specific events then grant Brazil any extra territories.

2. Spain gives Mexico, Bolivia, this that and the other independence. State-specific events then grant any extra territories.

3. OE gives Greece and Egypt independence. State-specific events then grant Greece any necessary territories.

4. Indian countries beg the UK for satellite status. Could also be written to ask this of the most prestigious power, strongest power, whatever.

5. Native American countries secede provinces to the US to mirror the expansion of the USA.



I have started work on these events, which would be optional for the human player, but 99% certain for the ai. I would be more than happy to help out with any other events. By state-specific, I mean will trigger for owners of vaious provinces/states, whatever their couuntry.
 
Emre Yigit said:
3. OE gives Greece and Egypt independence. State-specific events then grant Brazil any territories.

Is there not already and event in EUII where Egypt rises up against the OE.... you can crush the revolt or you can let it become independent... (in about 1790?)
I have not played EU as the OE for a while so I am not sure.....
 
The event I think you are referring to fires in 1788... anyone starting the 1795 scenario will miss out on this. There are no Mehmet Ali events in EU2 - and he wasn't even appointed Governor until 1805, so there is a fairly major missing series of events there.
 
Ironfoundersson, your wish is my command. I'll post the events later today or early tomorrow for everyone to have a look at.
 
OK with events "optional" for the human player. One doubt: The AI must first check that certain circumstances are present before firing the event or the event will fire now matter how??? I'd prefer the first alternative.
 
i agree with the Americas events, but why India, i don't think they should get an event like that, it's stupid in my opinion, taking their power simply because in real history happened.
 
Well alot of events need to be taken out or replaced with more general events for everyone. I really dont wanna see events where countries realease nations or sat them. I mean i could play regular vic if i want it to resemble history. In my current game muglihstan *bad spelling* is twice as powerfull as england easily wouldnt make sense for them to want to be sat'ed by england.

The mean problem so far is historical events for nations that dont really apply anymore
 
I would suggest that the events should give the choice between creating the satellite(s) or increasing militancy of certain culture groups (how much depends on who it is). Most of the South American states were agitating for independence (or rather, their white populations were), but only got it when Spain was too weak to hold onto them during and after the Napoleonic Wars. In particular, countries like Texas which cannot exist in EU2 should be given a chance.

Remember to have events for Belgium.

Egypt should certainly be created since it was a part of the Ottoman Empire, just acted as an independent state. You could have some variation here- Ottoman would have the choice between releasing Egypt from Sattelite status or granting Greece extra provinces. This would represent the aid which Egypt gave to the Ottomans in putting down the Greek revolt, in exchange for more freedom.

European powers which own key provinces in India could be given Indian states as Satellites.
 
The problem with events, as I see them, is that they could seem "totally ahistorical" after the conversion... especially when you start playing in 1066 (CK) and carry on until 1836 where supposedly the converter sets everything for Vicky to start. Imagine how ahistorical Europe could be that it could be unified under one nation or a miriad of dozens of tiny states...

So... I do not feel upto including them onto the "vanilla" conversion but as an option for players to add-in at will
 
Hmmm. I forgot about Belgium. I'll see what I can do.

In theory, the events can be quite sophisticated so all the objections/comments above can be met/asnwered. I say "in theory" because there are triggers in event_commands.txt which have not yet been used either in Vanilla or VIP.

More later, good night for now.
 
A template for Spanish events

OK, what do you all say to the following events?

The "collapse of empire" events can be used for Portugal and the OE as well. Still thinking about Belgium. (This is just a preview, so that I don't go and write a huge number of events no-one likes. If you give the go-ahead I'll wrap up Spain, Portugal and the OE. And then take on the Indian states, the USA and Belgium.)

#########################################################################
# The Spanish Collapse - Spanish Events
#########################################################################

event = {
id = 1000000
random = no
country = SPA

name = "Intervening years of decline"
desc = "In the 16 years that your Lordship has been away, the Empire has been racked with revolt. Our colonies in the Americas have declared a desire for independence."
date = { day = 2 month = january year = 1836 }
offset = 90
deathdate = { day = 30 month = december year = 1837 }

action_a = {
name = "History marches on" # Accept the inevitable
ai_chance = 95
command = { type = prestige value = -50 }
command = { type = independence which = MEX value = 0 } # Mexico
command = { type = independence which = UCA value = 0 } # United States of Central America
command = { type = independence which = CLM value = 0 } # Colombia
command = { type = independence which = VNZ value = 0 } # Venezuela
command = { type = independence which = ECU value = 0 } # Ecuador
command = { type = independence which = BOL value = 0 } # Bolivia
command = { type = independence which = PEU value = 0 } # Peru
command = { type = independence which = CHL value = 0 } # Chile
command = { type = independence which = URU value = 0 } # Uruguay
command = { type = independence which = ARG value = 0 } # Argentina
command = { type = independence which = PRG value = 0 } # Paraguay
}
action_b = {
name = "History can be changed" # Satellite status instead
ai_chance = 4
command = { type = prestige value = 30 }
command = { type = independence which = MEX value = 1 } # Mexico
command = { type = trigger which = 1000100 } # MEX
command = { type = independence which = UCA value = 1 } # United States of Central America
command = { type = trigger which = 1000101 } # UCA
command = { type = independence which = CLM value = 1 } # Colombia
command = { type = trigger which = 1000102 } # CLM
command = { type = independence which = VNZ value = 1 } # Venezuela
command = { type = trigger which = 1000103 } # VNZ
command = { type = independence which = ECU value = 1 } # Ecuador
command = { type = trigger which = 1000104 } # ECU
command = { type = independence which = BOL value = 1 } # Bolivia
command = { type = trigger which = 1000105 } # BOL
command = { type = independence which = PEU value = 1 } # Peru
command = { type = trigger which = 1000106 } # PEU
command = { type = independence which = CHL value = 1 } # Chile
command = { type = trigger which = 1000107 } # CHL
command = { type = independence which = URU value = 1 } # Uruguay
command = { type = trigger which = 1000108 } # URU
command = { type = independence which = ARG value = 1 } # Argentina
command = { type = trigger which = 1000109 } # ARG
command = { type = independence which = PRG value = 1 } # Paraguay
command = { type = trigger which = 1000110 } # PRG
}
action_c = {
name = "Reverse our losses" # Attempt to hold on to colonies
ai_chance = 1
command = { type = prestige value = 50 }
command = { type = pop_militancy which = cultural_majority value = 9 where = 513 } # Nevada
command = { type = pop_militancy which = cultural_majority value = 9 where = 528 } # Utah
command = { type = pop_militancy which = cultural_majority value = 9 where = 532 } # Arizona
command = { type = pop_militancy which = cultural_majority value = 9 where = 540 } # New Mexico
command = { type = pop_militancy which = cultural_majority value = 9 where = 1188 } # Texas
command = { type = pop_militancy which = cultural_majority value = 9 where = 1142 } # California
command = { type = pop_militancy which = cultural_majority value = 9 where = 1148 } # Sonora
command = { type = pop_militancy which = cultural_majority value = 9 where = 1154 } # Nueva Leon
command = { type = pop_militancy which = cultural_majority value = 9 where = 1156 } # Chihuahua
command = { type = pop_militancy which = cultural_majority value = 9 where = 1162 } # Durango
command = { type = pop_militancy which = cultural_majority value = 9 where = 1674 } # Guadelajara
command = { type = pop_militancy which = cultural_majority value = 9 where = 1671 } # Zacatula
command = { type = pop_militancy which = cultural_majority value = 9 where = 1675 } # San Luis Potosi
command = { type = pop_militancy which = cultural_majority value = 9 where = 1697 } # Estado do Mejico
command = { type = pop_militancy which = cultural_majority value = 9 where = 1695 } # Veracruz
command = { type = pop_militancy which = cultural_majority value = 9 where = 1698 } # Oajaca
command = { type = pop_militancy which = cultural_majority value = 9 where = 1706 } # Yucatan
command = { type = revolt where = 1697 } # MEX Capital
command = { type = pop_militancy which = cultural_majority value = 9 where = 1705 } # Guatemala
command = { type = pop_militancy which = cultural_majority value = 9 where = 1712 } # El Salvador
command = { type = pop_militancy which = cultural_majority value = 9 where = 1713 } # Honduras
command = { type = pop_militancy which = cultural_majority value = 9 where = 1719 } # Costa Rica
command = { type = pop_militancy which = cultural_majority value = 9 where = 1685 } # Mosquito Coast!
command = { type = revolt where = 1711 } # UCA Capital
command = { type = pop_militancy which = cultural_majority value = 9 where = 1734 } # Panama
command = { type = pop_militancy which = cultural_majority value = 9 where = 1721 } # Magdalena
command = { type = pop_militancy which = cultural_majority value = 9 where = 2068 } # Cauca
command = { type = pop_militancy which = cultural_majority value = 9 where = 2069 } # Cundinamarca
command = { type = pop_militancy which = cultural_majority value = 9 where = 2071 } # Boyaca
command = { type = pop_militancy which = cultural_majority value = 9 where = 2075 } # Negra
command = { type = pop_militancy which = cultural_majority value = 9 where = 2085 } # Asuay
command = { type = revolt where = 2081 } # CLM Capital
command = { type = trigger which = 1000001 } # SPA
}
}



event = {
id = 1000001
random = no
country = SPA

# Triggered by SPA 1000000c

name = "Dissatisfaction with Spanish rule"
desc = "Our attempt to hold onto our colonies had resulted in unrest spreading through many colonies. Should we reconsider?"

action_a = {
name = "History cannot be gainsaid" # Accept the inevitable
ai_chance = 95
command = { type = prestige value = -30 }
command = { type = independence which = VNZ value = 0 } # Venezuela
command = { type = independence which = ECU value = 0 } # Ecuador
command = { type = independence which = BOL value = 0 } # Bolivia
command = { type = independence which = PEU value = 0 } # Peru
command = { type = independence which = CHL value = 0 } # Chile
command = { type = independence which = URU value = 0 } # Uruguay
command = { type = independence which = ARG value = 0 } # Argentina
command = { type = independence which = PRG value = 0 } # Paraguay
}
action_b = {
name = "History can be changed" # Satellite status instead
ai_chance = 4
command = { type = prestige value = 10 }
command = { type = independence which = VNZ value = 1 } # Venezuela
command = { type = trigger which = 1000103 } # VNZ
command = { type = independence which = ECU value = 1 } # Ecuador
command = { type = trigger which = 1000104 } # ECU
command = { type = independence which = BOL value = 1 } # Bolivia
command = { type = trigger which = 1000105 } # BOL
command = { type = independence which = PEU value = 1 } # Peru
command = { type = trigger which = 1000106 } # PEU
command = { type = independence which = CHL value = 1 } # Chile
command = { type = trigger which = 1000107 } # CHL
command = { type = independence which = URU value = 1 } # Uruguay
command = { type = trigger which = 1000108 } # URU
command = { type = independence which = ARG value = 1 } # Argentina
command = { type = trigger which = 1000109 } # ARG
command = { type = independence which = PRG value = 1 } # Paraguay
command = { type = trigger which = 1000110 } # PRG
}
action_c = {
name = "Hold on!" # Attempt to hold on to colonies
ai_chance = 1
command = { type = prestige value = 30 }
command = { type = pop_militancy which = cultural_majority value = 9 where = 1720 } # Venezuela
command = { type = pop_militancy which = cultural_majority value = 9 where = 1737 } # Zulia
command = { type = pop_militancy which = cultural_majority value = 9 where = 1752 } # Orinoco
command = { type = pop_militancy which = cultural_majority value = 9 where = 2073 } # Barinas
command = { type = pop_militancy which = cultural_majority value = 9 where = 2105 } # Amazonas
command = { type = revolt where = 1751 } # VNZ Capital
command = { type = pop_militancy which = cultural_majority value = 9 where = 2090 } # Quito
command = { type = revolt where = 2090 } # ECU Capital
command = { type = pop_militancy which = cultural_majority value = 9 where = 2388 } # La Paz
command = { type = pop_militancy which = cultural_majority value = 9 where = 2401 } # Potosi
command = { type = pop_militancy which = cultural_majority value = 9 where = 2411 } # Cochabamba
command = { type = revolt where = 2388 } # BOL Capital
command = { type = pop_militancy which = cultural_majority value = 9 where = 2093 } # Trujillo
command = { type = pop_militancy which = cultural_majority value = 9 where = 2390 } # Lima
command = { type = pop_militancy which = cultural_majority value = 9 where = 2391 } # Junin
command = { type = pop_militancy which = cultural_majority value = 9 where = 2393 } # Arequipa
command = { type = revolt where = 2394 } # PEU Capital
command = { type = pop_militancy which = cultural_majority value = 9 where = 2603 } # Valparaiso
command = { type = pop_militancy which = cultural_majority value = 9 where = 2607 } # Santiago
command = { type = pop_militancy which = cultural_majority value = 9 where = 2613 } # Valdivia
command = { type = revolt where = 2607 } # CHL Capital
command = { type = trigger which = 1000002 } # SPA
}
}



event = {
id = 1000002
random = no
country = SPA

# Triggered by SPA 1000001c

name = "More dissatisfaction with Spanish rule"
desc = "Our attempt to hold onto our colonies had resulted in unrest spreading through all our colonies. Should we reconsider?"

action_a = {
name = "History cannot be gainsaid" # Accept the inevitable
ai_chance = 95
command = { type = prestige value = -10 }
command = { type = independence which = URU value = 0 } # Uruguay
command = { type = independence which = ARG value = 0 } # Argentina
command = { type = independence which = PRG value = 0 } # Paraguay
}
action_b = {
name = "History can be changed" # Satellite status instead
ai_chance = 4
command = { type = independence which = URU value = 1 } # Uruguay
command = { type = trigger which = 1000108 } # URU
command = { type = independence which = ARG value = 1 } # Argentina
command = { type = trigger which = 1000109 } # ARG
command = { type = independence which = PRG value = 1 } # Paraguay
command = { type = trigger which = 1000110 } # PRG
}
action_c = {
name = "Hold on!" # Attempt to hold on to colonies
ai_chance = 1
command = { type = prestige value = 10 }
command = { type = pop_militancy which = cultural_majority value = 9 where = 2650 } # Montevideo
command = { type = revolt where = 2651 } # URU Capital
command = { type = pop_militancy which = cultural_majority value = 9 where = 2377 } # Salta
command = { type = pop_militancy which = cultural_majority value = 9 where = 2407 } # Chaco
command = { type = pop_militancy which = cultural_majority value = 9 where = 2596 } # La Rioja
command = { type = pop_militancy which = cultural_majority value = 9 where = 2597 } # San Luis
command = { type = pop_militancy which = cultural_majority value = 9 where = 2608 } # Rio Negra
command = { type = pop_militancy which = cultural_majority value = 9 where = 2620 } # Santiago del Estero
command = { type = pop_militancy which = cultural_majority value = 9 where = 2630 } # La Pampa
command = { type = pop_militancy which = cultural_majority value = 9 where = 2635 } # Cordoba
command = { type = pop_militancy which = cultural_majority value = 9 where = 2637 } # Buenos Aires
command = { type = pop_militancy which = cultural_majority value = 9 where = 2642 } # Santa Fe
command = { type = pop_militancy which = cultural_majority value = 9 where = 2657 } # Corrientes
command = { type = revolt where = 2647 } # ARG Capital
command = { type = pop_militancy which = cultural_majority value = 9 where = 2425 } # Asuncion
command = { type = revolt where = 2427 } # PRG Capital
}
}



event = {
id = 1000003
random = no
country = SPA

# Triggered by MEX 1000100b

name = "Mexico demands full independence."
desc = "Our arrempt to hold onto Mexico has not met with full acceptance. Shall we end their client status?"

action_a = {
name = "Grant full independence"
ai_chance = 99
command = { type = end_satellite_mastery which = MEX }
command = { type = end_dominion_mastery which = MEX }
}
action_b = {
name = "War it is!"
ai_chance = 1
command = { type = prestige value = 10 }
command = { type = end_satellite_mastery which = MEX }
command = { type = end_dominion_mastery which = MEX }
command = { type = war which = MEX }
}
}



#########################################################################
# The Spanish Collapse - American Events
#########################################################################


event = {
id = 1000100
random = no
country = MEX

# Triggered by SPA 1000000b

name = "Independence?"
desc = "We have finally gained our independence from Spain! But shall we remain a satellite?"

action_a = {
name = "Remain a client" # Remain satellite
ai_chance = 60
command = { type = add_division which = infantry }
}
action_b = {
name = "Threaten war and ask for complete independence"
ai_chance = 40
command = { type = add_division which = infantry }
command = { type = add_division which = infantry }
command = { type = add_division which = infantry }
command = { type = prestige value = 10 }
command = { type = trigger which = 1000003 } # SPA
}
}




BTW, the reason the events are staggered is that I am not certain how many lines of commands can be fitted into an event. I wouldn't want to write something only to find out that the event is neither legible nor practicable!
 
Last edited:
Wouldn't it be possible to link events to province-owners instead/also, much like is done in gold and oil events in vanilla? That should allow greater flexibility with regards to who has actually colonized and taken control of various parts of the world?

:) Rafiki
 
Rafiki, that would certainly be possible. I'll write an alternative series of events for Mexico for people to take a look at. Be right back.

OK. I've tested these events and they work except for the declaration of war in 1000000. The problem appears to be that you can't grant independence and declare war at the same time. However, if I moved part b of event 100000 to some other event, I would have to specify the country, and these events are province specific rather than country-specific. If anyone could help me out with this I would be very grateful.

Also, these secession events work for countries that have provinces in the state that you are ceding. For example the Cherokee had to give up land too, just because I did. :confused: There does not appear to be any way around this.


#########################################################################
# The Creation of Mexico
#########################################################################

event = {
id = 1000000
random = no
province = 1697

date = { day = 2 month = january year = 1836 }
offset = 90
deathdate = { day = 30 month = december year = 1837 }

trigger = {
NOT = { exists = MEX }
}


name = "Mexico declares independence!"
desc = "In the 16 years that your Lordship has been away, the Empire has been racked with revolt. Our colonies in the Americas have declared a desire for independence."

action_a = {
name = "History marches on" # Accept the inevitable
ai_chance = 95
command = { type = independence which = MEX value = 0 } # Mexico
command = { type = trigger which = 1000001 } # MEX
}
action_b = {
name = "Unacceptable! We shall declare war!" # Accept the inevitable
ai_chance = 5
command = { type = independence which = MEX value = 0 } # Mexico
command = { type = prestige value = 30 }
command = { type = war which = MEX }
command = { type = trigger which = 1000001 } # MEX
}
}


event = {
id = 1000001
random = no
country = MEX

# Triggered by EVENT 1000000

name = "Independence"
desc = "We have finally gained our independence!"

action_a = {
name = " "
command = { type = add_division which = infantry }
command = { type = treasury value = 500 }
}
}


event = {
id = 1000002
random = no
province = 513

date = { day = 3 month = january year = 1836 }
offset = 90
deathdate = { day = 30 month = december year = 1837 }

trigger = {
exists = MEX
}


name = "Nevada is clamouring to join Mexico!"
desc = "Shall we let them go?"

action_a = {
name = "History marches on" # Accept the inevitable
ai_chance = 95
command = { type = secedestate which = MEX value = 513 } # Nevada
}
action_b = {
name = "Unacceptable!" # Accept the inevitable
ai_chance = 4
command = { type = secedestate which = MEX value = 513 } # Nevada
command = { type = war which = MEX }
}
action_c = {
name = "Totally unacceptable!" # Attempt to hold on
ai_chance = 1
command = { type = pop_militancy which = cultural_majority value = 9 where = 513 }
}
}


event = {
id = 1000003
random = no
province = 532

date = { day = 3 month = january year = 1836 }
offset = 90
deathdate = { day = 30 month = december year = 1837 }

trigger = {
exists = MEX
}


name = "Arizona is clamouring to join Mexico!"
desc = "Shall we let them go?"

action_a = {
name = "History marches on" # Accept the inevitable
ai_chance = 95
command = { type = secedestate which = MEX value = 532 } # Arizona
}
action_b = {
name = "Unacceptable!" # Accept the inevitable
ai_chance = 4
command = { type = secedestate which = MEX value = 532 } # Arizona
command = { type = war which = MEX }
}
action_c = {
name = "Totally unacceptable!" # Attempt to hold on
ai_chance = 1
command = { type = pop_militancy which = cultural_majority value = 9 where = 532 }
}
}


event = {
id = 1000004
random = no
province = 528

date = { day = 3 month = january year = 1836 }
offset = 90
deathdate = { day = 30 month = december year = 1837 }

trigger = {
exists = MEX
}


name = "Utah is clamouring to join Mexico!"
desc = "Shall we let them go?"

action_a = {
name = "History marches on" # Accept the inevitable
ai_chance = 95
command = { type = secedestate which = MEX value = 528 } # Utah
}
action_b = {
name = "Unacceptable!" # Accept the inevitable
ai_chance = 4
command = { type = secedestate which = MEX value = 528 } # Utah
command = { type = war which = MEX }
}
action_c = {
name = "Totally unacceptable!" # Attempt to hold on
ai_chance = 1
command = { type = pop_militancy which = cultural_majority value = 9 where = 528 }
}
}


event = {
id = 1000005
random = no
province = 540

date = { day = 3 month = january year = 1836 }
offset = 90
deathdate = { day = 30 month = december year = 1837 }

trigger = {
exists = MEX
}


name = "New Mexico is clamouring to join Mexico!"
desc = "Shall we let them go?"

action_a = {
name = "History marches on" # Accept the inevitable
ai_chance = 95
command = { type = secedestate which = MEX value = 540 } # New Mexico
}
action_b = {
name = "Unacceptable!" # Accept the inevitable
ai_chance = 4
command = { type = secedestate which = MEX value = 540 } # New Mexico
command = { type = war which = MEX }
}
action_c = {
name = "Totally unacceptable!" # Attempt to hold on
ai_chance = 1
command = { type = pop_militancy which = cultural_majority value = 9 where = 540 }
}
}



event = {
id = 1000006
random = no
province = 1142

date = { day = 3 month = january year = 1836 }
offset = 90
deathdate = { day = 30 month = december year = 1837 }

trigger = {
exists = MEX
}


name = "California is clamouring to join Mexico!"
desc = "Shall we let them go?"

action_a = {
name = "History marches on" # Accept the inevitable
ai_chance = 95
command = { type = secedestate which = MEX value = 1142 } # California
}
action_b = {
name = "Unacceptable!" # Accept the inevitable
ai_chance = 4
command = { type = secedestate which = MEX value = 1142 } # California
command = { type = war which = MEX }
}
action_c = {
name = "Totally unacceptable!" # Attempt to hold on
ai_chance = 1
command = { type = pop_militancy which = cultural_majority value = 9 where = 1142 }
}
}



event = {
id = 1000007
random = no
province = 1148

date = { day = 3 month = january year = 1836 }
offset = 90
deathdate = { day = 30 month = december year = 1837 }

trigger = {
exists = MEX
}


name = "Sonora is clamouring to join Mexico!"
desc = "Shall we let them go?"

action_a = {
name = "History marches on" # Accept the inevitable
ai_chance = 95
command = { type = secedestate which = MEX value = 1148 } # Sonora
}
action_b = {
name = "Unacceptable!" # Accept the inevitable
ai_chance = 4
command = { type = secedestate which = MEX value = 1148 } # Sonora
command = { type = war which = MEX }
}
action_c = {
name = "Totally unacceptable!" # Attempt to hold on
ai_chance = 1
command = { type = pop_militancy which = cultural_majority value = 9 where = 1148 }
}
}


event = {
id = 1000008
random = no
province = 1154

date = { day = 3 month = january year = 1836 }
offset = 90
deathdate = { day = 30 month = december year = 1837 }

trigger = {
exists = MEX
}


name = "Nueva Leon is clamouring to join Mexico!"
desc = "Shall we let them go?"

action_a = {
name = "History marches on" # Accept the inevitable
ai_chance = 95
command = { type = secedestate which = MEX value = 1154 } # Nueva Leon
}
action_b = {
name = "Unacceptable!" # Accept the inevitable
ai_chance = 4
command = { type = secedestate which = MEX value = 1154 } # Nueva Leon
command = { type = war which = MEX }
}
action_c = {
name = "Totally unacceptable!" # Attempt to hold on
ai_chance = 1
command = { type = pop_militancy which = cultural_majority value = 9 where = 1154 }
}
}



event = {
id = 1000009
random = no
province = 1156

date = { day = 3 month = january year = 1836 }
offset = 90
deathdate = { day = 30 month = december year = 1837 }

trigger = {
exists = MEX
}


name = "Chihuahua is clamouring to join Mexico!"
desc = "Shall we let them go?"

action_a = {
name = "History marches on" # Accept the inevitable
ai_chance = 95
command = { type = secedestate which = MEX value = 1156 } # Chihuahua
}
action_b = {
name = "Unacceptable!" # Accept the inevitable
ai_chance = 4
command = { type = secedestate which = MEX value = 1156 } # Chihuahua
command = { type = war which = MEX }
}
action_c = {
name = "Totally unacceptable!" # Attempt to hold on
ai_chance = 1
command = { type = pop_militancy which = cultural_majority value = 9 where = 1156 }
}
}



event = {
id = 1000010
random = no
province = 1162

date = { day = 3 month = january year = 1836 }
offset = 90
deathdate = { day = 30 month = december year = 1837 }

trigger = {
exists = MEX
}


name = "Durango is clamouring to join Mexico!"
desc = "Shall we let them go?"

action_a = {
name = "History marches on" # Accept the inevitable
ai_chance = 95
command = { type = secedestate which = MEX value = 1162 } # Durango
}
action_b = {
name = "Unacceptable!" # Accept the inevitable
ai_chance = 4
command = { type = secedestate which = MEX value = 1162 } # Durango
command = { type = war which = MEX }
}
action_c = {
name = "Totally unacceptable!" # Attempt to hold on
ai_chance = 1
command = { type = pop_militancy which = cultural_majority value = 9 where = 1162 }
}
}


event = {
id = 1000011
random = no
province = 1674

date = { day = 3 month = january year = 1836 }
offset = 90
deathdate = { day = 30 month = december year = 1837 }

trigger = {
exists = MEX
}


name = "Guadelajara is clamouring to join Mexico!"
desc = "Shall we let them go?"

action_a = {
name = "History marches on" # Accept the inevitable
ai_chance = 95
command = { type = secedestate which = MEX value = 1674 } # Guadelajara
}
action_b = {
name = "Unacceptable!" # Accept the inevitable
ai_chance = 4
command = { type = secedestate which = MEX value = 1674 } # Guadelajara
command = { type = war which = MEX }
}
action_c = {
name = "Totally unacceptable!" # Attempt to hold on
ai_chance = 1
command = { type = pop_militancy which = cultural_majority value = 9 where = 1674 }
}
}



event = {
id = 1000012
random = no
province = 1671

date = { day = 3 month = january year = 1836 }
offset = 90
deathdate = { day = 30 month = december year = 1837 }

trigger = {
exists = MEX
}


name = "Zacatula is clamouring to join Mexico!"
desc = "Shall we let them go?"

action_a = {
name = "History marches on" # Accept the inevitable
ai_chance = 95
command = { type = secedestate which = MEX value = 1671 } # Zacatula
}
action_b = {
name = "Unacceptable!" # Accept the inevitable
ai_chance = 4
command = { type = secedestate which = MEX value = 1671 } # Zacatula
command = { type = war which = MEX }
}
action_c = {
name = "Totally unacceptable!" # Attempt to hold on
ai_chance = 1
command = { type = pop_militancy which = cultural_majority value = 9 where = 1671 }
}
}


event = {
id = 1000013
random = no
province = 1675

date = { day = 3 month = january year = 1836 }
offset = 90
deathdate = { day = 30 month = december year = 1837 }

trigger = {
exists = MEX
}


name = "San Luis Potosi is clamouring to join Mexico!"
desc = "Shall we let them go?"

action_a = {
name = "History marches on" # Accept the inevitable
ai_chance = 95
command = { type = secedestate which = MEX value = 1675 } # San Luis Potosi
}
action_b = {
name = "Unacceptable!" # Accept the inevitable
ai_chance = 4
command = { type = secedestate which = MEX value = 1675 } # San Luis Potosi
command = { type = war which = MEX }
}
action_c = {
name = "Totally unacceptable!" # Attempt to hold on
ai_chance = 1
command = { type = pop_militancy which = cultural_majority value = 9 where = 1675 }
}
}



event = {
id = 1000014
random = no
province = 1695

date = { day = 3 month = january year = 1836 }
offset = 90
deathdate = { day = 30 month = december year = 1837 }

trigger = {
exists = MEX
}


name = "Veracruz is clamouring to join Mexico!"
desc = "Shall we let them go?"

action_a = {
name = "History marches on" # Accept the inevitable
ai_chance = 95
command = { type = secedestate which = MEX value = 1695 } # Veracruz
}
action_b = {
name = "Unacceptable!" # Accept the inevitable
ai_chance = 4
command = { type = secedestate which = MEX value = 1695 } # Veracruz
command = { type = war which = MEX }
}
action_c = {
name = "Totally unacceptable!" # Attempt to hold on
ai_chance = 1
command = { type = pop_militancy which = cultural_majority value = 9 where = 1695 }
}
}


event = {
id = 1000015
random = no
province = 1698

date = { day = 3 month = january year = 1836 }
offset = 90
deathdate = { day = 30 month = december year = 1837 }

trigger = {
exists = MEX
}


name = "Oajaca is clamouring to join Mexico!"
desc = "Shall we let them go?"

action_a = {
name = "History marches on" # Accept the inevitable
ai_chance = 95
command = { type = secedestate which = MEX value = 1698 } # Oajaca
}
action_b = {
name = "Unacceptable!" # Accept the inevitable
ai_chance = 4
command = { type = secedestate which = MEX value = 1698 } # Oajaca
command = { type = war which = MEX }
}
action_c = {
name = "Totally unacceptable!" # Attempt to hold on
ai_chance = 1
command = { type = pop_militancy which = cultural_majority value = 9 where = 1698 }
}
}


event = {
id = 1000016
random = no
province = 1706

date = { day = 3 month = january year = 1836 }
offset = 90
deathdate = { day = 30 month = december year = 1837 }

trigger = {
exists = MEX
}


name = "Yucatan is clamouring to join Mexico!"
desc = "Shall we let them go?"

action_a = {
name = "History marches on" # Accept the inevitable
ai_chance = 95
command = { type = secedestate which = MEX value = 1706 } # Yucatan
}
action_b = {
name = "Unacceptable!" # Accept the inevitable
ai_chance = 4
command = { type = secedestate which = MEX value = 1706 } # Yucatan
command = { type = war which = MEX }
}
action_c = {
name = "Totally unacceptable!" # Attempt to hold on
ai_chance = 1
command = { type = pop_militancy which = cultural_majority value = 9 where = 1706 }
}
}
 
Last edited:
Request for consensus

If the honourable members of the EU2Vic team could come to some consensus regarding which type of events one would like to see (i.e. Mexico declares independence only if owned by Spain or Mexico declares independence regardless, I would be grateful.)

BTW, in the second series of events, if you should happen hold all of Mexico's cores, they *all* get given to Mexico. Let the events from 1000002 onwards not misguide you... if you happen to be THE power in Central America, you make your choice in the first event, with only a little bit of mopping up to do afterwards. However, if Mexico looks like the German states in the Middle Ages, the loss would be much less to begin with. :)

The other problem is with the secession command. I.e. if, say, Spain owns province 1706 in event 1000016 and chooses to cede it, it will cede the entire state. Boo-hoo for, say, France - if it owns a province in that state. The way around this would be change the command to secede_province, and do the events for each and every province.... but then I must beg your indulgence for a little extra time since there are about a gazillion of them.