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Showing developer posts only. Show all posts in this thread.
Ironfoundersson said:
That might be very difficult as provinces often change hands. Moreover what to do with a province that starts as owned by Denmark, gets conquered by Sweden after a couple of years which keeps it for the rest of the game (ie Skane). In Vicky the province is (I think) totally Swedish.

Simplest is to keep cultures the same, thus for instance for EU2 culture scandinavian convert it to Noregian, Danish OR Swedish, the least hassle.

Also, history logs tend to be deleted for different reasons; most notably in MP games, but also in SP games I have myself deleted the log in order to save space or prepare for the next part of an AAR.
 
montyP said:
The problem is that not all EU2 provinces have Vic counterparts in the province.txt file (for example
EU2 prov 516, 518, 1535, 1536 there are more I'm sure). If a country had one of those provinces as
capital it didn't get a capital (therefor the error message capital == cash). When we added more
countries, some of them were in such areas...

I recoded that part (and the start up loading of the resource files) so the problem should be fixed...
The province problem still exists though. So what we should do is make sure that all EU2 provinces are mapped
with one or more Vic provinces, Anyone feel up for the task:)

Hmm maybe you should assign those provinces to a "fake" ID, perhaps 65535 (which is the highest possible number for the PROV_ID type in the code). If the program finds out during loading that the capital is a fake ID, it stops creating that country or transfers the capital to a valid province (in that case any other owned province of the country could be randomly selected). A problem here is that reading the tree must then be done before the country is actually created or non-finished country tags will cause erros in Vic (you might already have recoded this because it was kind of inflexible in the state I left it).
 
montyP said:
There is no such functionality in the coverter yet (and I don't know if there should be...) What you can do is remove the "primitive = yes" tag, for all countries you don't want uncivilized, in the save game file and that'll solve it.

Well, you could base it on combined techs levels or EU2 tech group I guess. However, the whole primitive = yes thing should be evaluated with care since it has the most profound impacts on a country's feature in Victoria.
 
Nimic said:
I'm getting CTD's all the time. I get to play a few minutes or so, and then CTD. Is this normal at this stage or have I done something wrong? I really liked this converter btw ;D

Could you send MontyP or someone else the EU2 save file? That would be very helpful to sort out the problem.
 
Etienne Martel said:
Hmm. Tried to convert a 1620s game as Byzantine Empire...worked, but when I loaded the scenario in Vicky it CTD'd.

Send them the original save game (as in EU2)... I believe many new things have been added at a high rate and have not been tested fully; thus invalid conversions now can be quite common.