ohms_law said:im thinking that we're gonna have to use the popmaker tool, but i dont really have any experience using it. i've started checking it out in my free time though, so more to come...
ohms_law said:as for army's and navies, i think i'll come up with a way to leave it up to the players. nothing about this has to be set in stone. i can add a radio button to give the person doing the conversion some options on how to actually convert everything.
Lord Asharak said:Let's not make it too difficult. 10'000 soldiers simply equal a full-strength Vicky division, fractions thereof under-strangth divisions. Whether infantry is regular or not depends on tech-level, and cavalry becomes cavalry.
Johan de Witt said:Maybe it is possible to count all army in a country and provide one division of reserve troops per 10000 troops.
I noticed in a converted game that (besides from the nation I was playing with, being the Kaliphate, did not exist) every nation is an independent nation, maybe nations with an infrastructure below five? should become uncivilized countries...
Lord Asharak said:I don't think it's a good idea to dump ALL troops in the capital - if they country is big, and there's a rebellion and/or war going on, there will be problems. What about this?
- All units with less than 5000 men are combined and dumped into the mobilization pool.
- All units with 5000 or more troops are converted into deployed Vicky divisions.
(Infantry and Cavalry are tracked separately, of course).
Navies are not a problem, since we can make 1 EUII ship = 1 Vicky ship.
(About upkeep: You can always reduce army maintenance).
POPs: It would be immensely simplified, but what about making all the pops in the Vicky provinces the same culture as in the EUII province? It would remove a lot of the interesting parts of the Vicky nationalism, though.
Number and type of Pops should depend on the amount of "ressources" an EUII province produces, and whether it's a colony or not.