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It is really nice to see Leviathan and Origins bugs fixed.
However, are you aware of that the attached army button is broken since Emperor release making playing with mercenaries a nightmare? Attached army always desync and almost never arrive on the same day. And this has been broken for almost 2 years now.
 
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Already pretty happy with the state of the game. Faced 0 bugs since 1.32.1

Thanks for keep fixing bugs. I would request to please work on making the game run faster (like emperor)
 
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- Reformed events will now properly check that the country has the Reformed religion too, and not only the Fervor mechanic.
- Muslim School events will now properly check that the country has a Muslim religion too, and not only the School mechanic.
- Orthodox events will now properly check that the country has the Orthodox religion too, and not only the Patriach Authority mechanic.

I always though it was for the sake of the Converter religions, some of which use Fervor or Patriarch Authority.
yeah, that will properly break the orthodox heretics, non default-eu4 muslims etc.
 
The provinces Korofan, Medwa and Kobbe have now the Tunjur culture.
- Changed the name of the province Kosti to Waylula.
The darfur and kordofan area needs more touch-up
The Wadaj tag should represent the Daju people and the Maba people.
It should control two provinces: Wara,Nyala
Darfur should be a playable country in 1444 representing the Kingdom of Tunjur.
It should control provinces: Ain Farah,El Fasher,An Nuhud,Al Ubayyid
Darfur-Kordofan.jpg
 
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when are kings dying in their early 30s at the latest fixed?
every other king gets an heir when he gets the throne at 15... then he dies before his heir even reaches 15.... wth?
 
It is really nice to see Leviathan and Origins bugs fixed.
However, are you aware of that the attached army button is broken since Emperor release making playing with mercenaries a nightmare? Attached army always desync and almost never arrive on the same day. And this has been broken for almost 2 years now.
It is actually a quite balance-breaking bug. I think it also happens with PUs and vassal armies that are attached and I noticed it very evidently when playing first time in years after buying those DLCs :(
 
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It is actually a quite balance-breaking bug
Not actually. It can be worked around with careful micromanagement, so it does not alter balance. However, it's extremely annoying and can lead to unnecessary casualties or even lost battles if you are not careful enough.

I think it also happens with PUs and vassal armies that are attached
It happens with all kinds of attached armies, no matter what's their nature, or when your own armies are attached to allies.
 
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Not actually. It can be worked around with careful micromanagement, so it does not alter balance. However, it's extremely annoying and can lead to unnecessary casualties or even lost battles if you are not careful enough.


It happens with all kinds of attached armies, no matter what's their nature, or when your own armies are attached to allies.
How do you carefully micromanaged your attached PU army to arrive the same day as the rest of my army? But even if it worked, that is just way too annoying.
 
How do you carefully micromanaged your attached PU army to arrive the same day as the rest of my army?
There are several ways: 1) assign general with less maneuver pips to your army, or just remove general, to make sure that armies arrive in the same day, then just before the battle return your best general again; 2) use such army composition so PU army arriving a couple of days late is not fatal.

But even if it worked, that is just way too annoying.
Of course, as any unnecessary micro.
 
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When your army is being attached, arrival time can often be fixed by detaching and attaching again, but it has to be done in the last province before the battle, or armies can "desync" on the march.
 
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There is two different things. The classical attached button, with the green tick. This one is also broken for years but it never desync more than one day.
I was in fact talking about the new button from Emperor letting you attached your own army to other ones because mercs cannot be merge anymore. And this one is heavily broken: you can even suppress locked movement thanks to it. The attached armis sometimes haven't the same movement rules related to ZoC forts breaking even more thing. Sometimes, when you detached, some can move and some other are trapped etc... And the desync can be more than one day. Really annoying when you use inf mercs with MP canons and the canons arrive alone in the battle.
At least they fix a bug where attached army was simply deleted when putting on cogs (I lost my entire canons twice because of this....)
 
There are several ways: 1) assign general with less maneuver pips to your army, or just remove general, to make sure that armies arrive in the same day, then just before the battle return your best general again; 2) use such army composition so PU army arriving a couple of days late is not fatal.
I've been doing this for so long, I'd forgotten that there was once a time we didn't have to do this. Would be lovely to see this ancient bug get fixed
 
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BTW, I guess if artillery could swap with second row regiment standing behind them in progress of battle, I guess there would be much less complains about desynchronized arrivals. Would also be helpful in case of stupid actions of ally who changes direction in the last moment, or in case of player's mistake.
 
Is there a particular reason why the Mamluks are blocked from forming Israel but still allowed to form Jerusalem? They're both easy rebel flips away for them and the tags are similar enough that blocking only one of the two feels strange.
 
Any chance we'll get a fix to the bug where calling in allies to a defensive war you have taken over from a subject, doesn't work? You can call them in, it says they'll accept, but they never join. When you check your ally, it'll still say you can still call them in, but the button is grayed out because they are already called to one of your active wars, despite that not being the case.
Yes! This is completely frustating!
I received this infamous "Already called to one of the active wars" bug too!
I really hope they will fix this crazy bug!
 
Any chance we'll get a fix to the bug where calling in allies to a defensive war you have taken over from a subject, doesn't work? You can call them in, it says they'll accept, but they never join. When you check your ally, it'll still say you can still call them in, but the button is grayed out because they are already called to one of your active wars, despite that not being the case.
I'd say it's an abuse of game mechanics which has to be fixed (though obviously not in this way).

For example, country A attacked country B. Let's assume you honestly want to protect B so you make an alliance with them. You enter the war, but what about your allies? Nobody cares as you are not a co-belligerent, game works this way.

Now, to force yourself a co-belligerent status, you attack B and force-vassalize. Now your allies receive CTAs. But should they care more because of this? A never meant to attack you, you pulled yourself into that war yourself, and now try to pull others. I think it should work like offensive CTA, not defensive CTA (but of course allies should be able to join if they want).
 
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