the issue is that people want content but don't want to pay for it
They expect free stuff.
I remember free stuff being unheard of ten or fifteen years ago, before DLC. There were expansions, and you paid for them.
the issue is that people want content but don't want to pay for it
They expect free stuff.
I do not understand what the issue is with an improvement (QOL, convenience, or otherwise) being charged as part of an overall expansion. If you think about it, further development is not free. In fact, for most games, they charge only on QOL or convenience items. It being part of a relatively cheap package shouldn't be triggering so many people. Besides, we all survived many years without it and I'm sure those against paying $20 for expansion DLC can continue playing without it.
For me, the base price of EU4 has long since been consumed several years back (perhaps the first three or four hundred hours). Paying additional money on a semi-annual basis for an additional hundreds upon hundreds of hours of fun gameplay is money I'd willingly pay.
Depends on what you mean by 'free stuff' really. In the late 90s there were patches which while focused on bugfixes did end up adding things to the game.I remember free stuff being unheard of ten or fifteen years ago, before DLC. There were expansions, and you paid for them.
I tolerate the fact that Paradox games launch with poor UI experiences because I understand that Paradox is a relatively niche developer that lacks the expertise and resources to consistently deliver a quality, modern user interface, but I trust that they'll make improvements as they are able via patches. It's the same reason why I tolerate bug-filled launches - I trust that Paradox will do their best to patch the bugs, even though they don't have the resources to do so before launch. I'm willing to put up with important information about diplomatic relations being hidden piecemeal behind endless clicks because I understand it as an interface design bug and I expect it to be fixed as a bug would be fixed. If it turns out that Paradox views the situation differently than I do, then I need to re-evaluate future purchases. Am I buying a poor interface that will be updated as the company is able, or am I buying a poor interface with the expectation that I'll have to pay again for a better one? I don't think many people would be willing to buy into that cycle for programming bugs, and I don't think we should be willing to buy into it for UI design bugs.
On the other hand, I'm absolutely willing to continue buying expansions and DLC that add new content. But I expect to buy them based on the quality of that new content - not on the extent to which the base game is poorly designed. If the most exciting feature of the DLC is that it fixes shoddy development in the base game, then that's a pretty worrying sign for the Paradox business model.
The new UI developments are paid for by the DLCs. If you don't buy them, then you're essentially getting free content, and other players are subsidizing your gaming experience. Is this really fair? Packaging it into the DLCs only assures Paradox that they're getting paid for the work they put into the game. As for players that do buy the DLCs they get what they're paying for. Instead of going in roundabout ways like other developers, I like how Paradox lays out what you're getting and what you're not getting. The other solution is to simply to implement a mandatory subscription, but imo that's even worse.
The other solution is for Paradox to deliver a clean UI at launch. If I'm expected buy $20 DLC after $20 DLC just to get a modern interface, that drastically changes the value proposition of a new Paradox title for me. I'm no longer paying $40 for a game with problems that will be fixed later, I'm paying $40 for game that is provided as-is. Paradox games have a lot to offer, but they also have a lot of problems at launch. I'm not sure I would buy a new Paradox game if I weren't confident those problems would be fixed in free patches. If Paradox wants to move to a model in which I shouldn't expect free fixes, that's fine. But the flip side of that proposition is that I expect a clean, polished experience day one, or I'll spend my gaming dollars elsewhere. And right now I'm not seeing clean, polished releases.
The entitlement of players never surprises me. You expect a "modern" UI, yet the game is already years old. What do you mean by a modern UI. What other grand strategy game has a better UI than paradox? What do you mean by a modern UI? What examples are there? The UI has been continually improved over its development history. Please give a game similar to eu4 that has a better interface.
Grand strategy games as a genre tend to feature abysmal UI design, and Paradox is no exception. By "modern UI", I mean an interface that cleanly and conveniently presents information to the player. Instead we have an interface in which information is hidden in hover-text, unicode input is broken, simple tasks take many clicks, and objectives/conditions are expressed in incomprehensible lists of indented "one of the following must be true:" clauses. That wasn't "modern" in 2013, and it's not "modern" today. You might be right that other companies in the niche don't do better - but that's pretty faint praise of Paradox.
Am I buying a poor interface that will be updated as the company is able, or am I buying a poor interface with the expectation that I'll have to pay again for a better one? I don't think many people would be willing to buy into that cycle for programming bugs, and I don't think we should be willing to buy into it for UI design bugs.
Awesome! Will this help with the selling of ships? One of the most tedious things is clicking countries to see if they're interested and then trying to find the sweet spot in the slider to sell them for the right amount.
We need changes in stability, reducion of WE, inflation etc. - not new interface for diplomacy...
Good stuff. Now add the same thing for buildings. Since the death of building through the ledger, its been hellish to manage buildings in large empires. An option to allocate existing funds for buildings in (as optimally chosen as possible) locations throughout our countries would be a godsend past a certain size, when you no longer want to micro this stuff.
Lots of stuff about spy networks
What's the dilemma? QA are also players.
What do the Emperor and Great Powers allow to do ?
What does the Economic one do ? Related to loaning ? condottieri ?
I'm confused here. You repeatedly talk about a bugged Ui that we have to pay to get the bug fix for, but I don't see a single bug fix for diplomacy Ui in the macro builder? And why are you so upset about this but not about art of war's army macro builder?Grand strategy games as a genre tend to feature abysmal UI design, and Paradox is no exception. By "modern UI", I mean an interface that cleanly and conveniently presents information to the player. Instead we have an interface in which information is hidden in hover-text, unicode input is broken, simple tasks take many clicks, and objectives/conditions are expressed in incomprehensible lists of indented "one of the following must be true:" clauses. That wasn't "modern" in 2013, and it's not "modern" today. You might be right that other companies in the niche don't do better - but that's pretty faint praise of Paradox.
I'm not saying I'm entitled to a perfect UI - I understand Paradox is a small company with limited resources, and they can't afford the effort to produce a sleek UI on day one. But my understanding of the Paradox model in the past has been that the customers accept a flawed product with the knowledge that patches will come to fix the problems. If the model is instead that customers accept a flawed product and also pay for fixes, that's Paradox's prerogative. But it's also my choice to reconsider whether $40 + $100 worth of DLC is amount I'm willing to pay to get a game whose UI isn't a hindrance.
I think most people would be unhappy to pay $40 for a bug-filled game and then be asked to purchase bug-fix patches for $10 or $20, but we're willing to pay $40 for a bug-filled game and the promise of free patches subsidized by content DLC. I don't think it's unreasonable to apply that same standard to interface fixes.
You misread. He says no such thing. The word "free" never comes up in the line you quoted.he says diplo macro builder is free feature in first sentence then he says only MOH owners can access it.
When he says players he means the play testers. So to them, going back to this patch means they don't get it.first sentence:
"Good day all, the time has come at last to talk in depth about the much-teased feature that has our players not wanting to go back to 1.19 for fear of playing without it. Today the spotlight is on Mandate of Heaven's new Diplomatic Macro Builder."
so if the diplo macro builder is not coming with the 1.20 patch, then why would he says "the much-teased feature that has our players not wanting to go back to 1.19 for fear of playing without it."
you don't need to turn back to 1.19 for playing the game without the new diplo macro builder. playing 1.20 without buying Mandate of Heaven is enough for keeping away from the diplo macro builder.
he would have been said, "players not wanting to go back before Mandate of Heaven for fear of playing without it."
whatever.... it was just a small anecdote no need to discuss more.
Newest topic about this is my - http://forum.paradoxplaza.com/forum/index.php?threads/other-stabilization.1000044/I'm curious what changes you have in mind, are there suggestion threads about them?
When he says players he means the play testers. So to them, going back to this patch means they don't get it.
That's where we disagree. I can certainly understand that if you're satisfied with the state of the interface, it would seem entitled for people to be complaining about this as a paid feature. But I have a really hard time seeing how you can objectively evaluate the current interface as "totally fine". It seems like a mess to me.The interface, right now, is totally fine.