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A mechanic that the AI is coded not to use and thus you will never see it organically.
A mechanic made irrelevant by Paradox giving a gorillon of accepted cultures and there being no consequence whatsoever to having all your country being non accepted except for a local malus.
A mechanic that ruins immersion by its unrealistic approach.
Etc. etc. If the only way to access this new flavor for Germany is to depend in an -only player- shitty mechanic I will say this is just bad planning on behalf of the devs.
The AI definitely can use it, or at least it used to be able to.

I've played a Mughals game where I kept Ottomans as an ally while I conquered India and China, and I've seen them convert Kurdish provinces that they controlled in Eastern Anatolia to Turkish.
 
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A mechanic that the AI is coded not to use and thus you will never see it organically.
A mechanic made irrelevant by Paradox giving a gorillon of accepted cultures and there being no consequence whatsoever to having all your country being non accepted except for a local malus.
A mechanic that ruins immersion by its unrealistic approach.
Etc. etc. If the only way to access this new flavor for Germany is to depend in an -only player- shitty mechanic I will say this is just bad planning on behalf of the devs.

The AI absolutely does use cultural conversion. Accepted cultures has nothing to do with your point since were talking about reaching 500 dev in a single culture.
Youre talking about ruining immersion in the same breath that youre complaining that itd be too hard for a Germany that never formed Prussia to access the Prussian monarchy.

It is not the only way, its far easier to just form Prussia first. The only change this introduces (which I dont agree with at all) is that you can form Germany without first being Prussia and still get the Prussian Monarchy if you have enough dev (easy) or are the military hegemon (also easy).

It makes Prussian Monarchy far less exclusive (again, I do not like this change at all) and you will absolutely see it more than "never"
 
Can you please, PLEASE, fix the War of Las Alpujarras event chain for Castille. If you tolerate them and then try to convert them you get the war (which is fine) BUT IF YOU EXPEL THEM YOU GET THE WAR ANYWAYS.
In theory it should check if the provinces have the
  • Does not have province modifier “Forced Conversion”
Which the event "Torquemada and the Conversion of the Moors" gives if you pick the option to forcefully convert them. But for some reason it doesn't works.
It doesn’t work because the event checks if Granada has a core, and if seperatists occupy the province it will return the core even if you already expelled them
 
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It's always unfortunate that Paradox doesn't rework past mission trees before releasing new DLC. Here there is a problem with the French mission tree. Once the HRE is dismantled, we obtain a CB of vassalization over Poland, with the justification of the weakness of the Polish state surrounded by hostile powers.

Indeed it is obvious in this screenshot, how the weak Poles could have survived the assaults of Stettin or even Lusatia ?


Note that the last mission of the chain, "Russian Campaign" and which involves controlling Moscow, also loses all logic since Moscow is owned by Gigachad Commonwealth, which is now my vassal.
 

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It's always unfortunate that Paradox doesn't rework past mission trees before releasing new DLC. Here there is a problem with the French mission tree. Once the HRE is dismantled, we obtain a CB of vassalization over Poland, with the justification of the weakness of the Polish state surrounded by hostile powers.

Indeed it is obvious in this screenshot, how the weak Poles could have survived the assaults of Stettin or even Lusatia ?


Note that the last mission of the chain, "Russian Campaign" and which involves controlling Moscow, also loses all logic since Moscow is owned by Gigachad Commonwealth, which is now my vassal.
Not really a cause of the dlc Poland was always a massive blob even in previous patches
 
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It's always unfortunate that Paradox doesn't rework past mission trees before releasing new DLC. Here there is a problem with the French mission tree.
That's not a problem with "not reworking past mission trees".

Like, I have seen so many 'roided-out Commonwealths over the years.
 
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That's not a problem with "not reworking past mission trees".

Like, I have seen so many 'roided-out Commonwealths over the years.
Yes, come to think of it most mission trees are poorly designed. In your example, it's about protecting a country that has disappeared. In mine : putting an end to a threat that has also disappeared.
 
It's always unfortunate that Paradox doesn't rework past mission trees before releasing new DLC. Here there is a problem with the French mission tree. Once the HRE is dismantled, we obtain a CB of vassalization over Poland, with the justification of the weakness of the Polish state surrounded by hostile powers.

Indeed it is obvious in this screenshot, how the weak Poles could have survived the assaults of Stettin or even Lusatia ?


Note that the last mission of the chain, "Russian Campaign" and which involves controlling Moscow, also loses all logic since Moscow is owned by Gigachad Commonwealth, which is now my vassal.
At least your PLC isn't stretching all the way to Kamchatka like in my Milan run.
 
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If you're referring to this, the devs have already stated that's a feature and not a bug. https://forum.paradoxplaza.com/forum/threads/stability-drop-on-cta-it-makes-no-sense.787327/
You are linking a thread that is about 8 years old with a comment from a dev that was an inaccurate/non-analogous example even at the time it was written ("stabhit" in the situation referenced was not on-CTA, but came as a result of poor performance in the war. EU 4 has a modifier for that already).

The recent bug is receiving CTA and getting stabhit for honoring w/o warning, in non-cobell situations. Cobell vs not didn't even exist as a mechanic in 2014. IIRC players are sometimes getting hit with truce break for honoring non-cobell CTA against a target nation where they don't have a truce...because one of that nation's allies has a truce. That's both a deviation from literally every previous patch ever and complete nonsense.
 
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Not really a cause of the dlc Poland was always a massive blob even in previous patches

While Muscovy/Russia has failed to perform for quite a while, this patch is the worst I've ever seen it. 100% of my games when I'm not playing them they get roflstomped to the point of irrelevancy while the PLC blobs out, or exactly the opposite of what happened historically. Sure, history goes out the window when you unpause but 100% failure rate is a bit much for one of the supposed "lucky" nations...
 
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While Muscovy/Russia has failed to perform for quite a while, this patch is the worst I've ever seen it. 100% of my games when I'm not playing them they get roflstomped to the point of irrelevancy while the PLC blobs out, or exactly the opposite of what happened historically. Sure, history goes out the window when you unpause but 100% failure rate is a bit much for one of the supposed "lucky" nations...

Agreed. I've noticed that unless I specifically intervene to help Muscovy/Russia, they don't stand a chance against the PLC. It's sad and unfortunate, as we had an entire content patch to buff and expand Russia, Third Rome, and now Russia is getting literally adsorbed into the PLC without much resistance. I think Russia needs a relook or the devs need to tone down Poland/PLC's interest in the Russia region to point that allows Russia to form and strengthen so that when the PLC does come for it, Russia is ready and somewhat able to fight off their attacks.

Side Note: I've always loved how when you check Muscovy's first idea group, you can tell if its going to be a good game or a bad game. If they don't pick religious within their first three idea groups, its going to be a bad game for them; if they do, its going to be a good game.
 
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Hey dear paradox team, I would like to see a revision of Byzantium, Trebizond and Aq Qoyunlu. The Trebizond Empire and Aq Qoyunlu were historical friends, this is not represented in the game yet.
Trebizond entered into many marriages with unbelievers (not Christians) in EU4 this is unfortunately not possible and missions for Trebizond to re-establish Komnenos rule over Byzantium are not given.

Aq Qoyunlu does not have the possibility to depose his ruler to bring his strong successor to power, it is assumed that Uzun Hasan killed his brother to come to power this is not simulated.

Byzantium itself has ideas that are not up to EU4 standards especially, considering that this is a endgame tag, Byzantium was a mercenary state so Byzantium should get more mercenary bonuses.
also byzantium was militarily very advanced i would give add +5% mercenary discipline to regulations for mercenaries and Byzantium was a fairly unstable state in a ruler transition so I would
remove the -10% stability cost and add +25% fortress defence to simulate the Theodoric Wall.

This is only a suggestion :) I would be very happy about other opinions to my suggestion
Have a Nice Day!
 
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I believe there is also an option in Steam to turn off automatic updates. Using that is probably easier than reverting to a previous version.
That unfortunately doesn't do what it sounds like it does though. 'turn off automatic updates' just means it will only update when you run the game which isn't very helpful. At best it means you have a chance to do the 'revert' setting before running the game and triggering the update.
 
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Could we get at least information when new DDs are expected, its been over 2 months of total silence where we didn't hear a single word from the devs. Yes they announced there will be a break, but that is now unexpected long.
It's better than after the release of Leviathan, where there was an utterly unplayable game that the devs refused to even address for two months. I'm happy with the current patch and I've had some great runs.
 
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Could we get at least information when new DDs are expected, its been over 2 months of total silence where we didn't hear a single word from the devs. Yes they announced there will be a break, but that is now unexpected long.

Patience. Only Ilúvatar (and devs) knows when DDs shall return. Until then, let us not fall into the haste and anger of Melkor against the devs.
For real though, let's be patient and wait for the devs to tell us when DDs are returning. Hopefully the devs are planning 1.35 and will have news soon(ish).
 
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Could we get at least information when new DDs are expected, its been over 2 months of total silence where we didn't hear a single word from the devs. Yes they announced there will be a break, but that is now unexpected long.
Patience. Only Ilúvatar (and devs) knows when DDs shall return. Until then, let us not fall into the haste and anger of Melkor against the devs.
For real though, let's be patient and wait for the devs to tell us when DDs are returning. Hopefully the devs are planning 1.35 and will have news soon(ish).
They should at least inform us when to expect some news. There's complete silence now.
 
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