Paradox Team,
Proposal: Implement a benchmark that measures SIMULATION SPEED – specifically, how many seconds it takes to simulate a fixed period (e.g., 3 years) at maximum speed. This is the ideal metric for real-time-with-pause games!
Why? This is HUGE Free Advertising & Credibility:
Proposal: Implement a benchmark that measures SIMULATION SPEED – specifically, how many seconds it takes to simulate a fixed period (e.g., 3 years) at maximum speed. This is the ideal metric for real-time-with-pause games!
Why? This is HUGE Free Advertising & Credibility:
- Become THE CPU Benchmark: Your games are RARE in being heavily CPU-bound. This instantly makes the EU5 benchmark THE go-to tool for reviewers and gamers testing real-world CPU performance in strategy games.
- Ubiquity in Reviews: Imagine every single tech site/Youtube channel using the EU5 Paradox Benchmark when reviewing every new CPU. Your logo/game name would be in thousands of reviews, reaching millions.
- Showcase Engine Power: It directly demonstrates the complexity and power of your new engine – a tech showcase.
- Solve Player Pain: Gives players a clear tool to diagnose late-game slowdowns (CPU vs GPU bottleneck) and optimize settings/upgrades.
- Future-Proof: Embed this standard in your new engine for all future titles (Stellaris 2, CK4, etc.).
Why This is Revolutionary (and Free Marketing):
- Measures Real Pain Points: Players don’t complain about "low FPS" – they complain about "late-game slowdown." This benchmark shows "X seconds to simulate Y years" – their actual measure of smoothness!
- Unique & Meaningful: No other major game benchmarks like this. "EU5’s 3-Year Simulation Time" will become a famous CPU metric, showcasing how processors handle heavy strategy simulation.
- Tech Review Dominance: Every hardware reviewer will use it. Imagine headlines:
"New Ryzen 9 Crushes Intel... in EU5 Benchmark (Only 238 sec for 3 years!)".
Your game & engine featured in EVERY CPU review! - Simple & Tangible: Results like "238 seconds for 3 years" or "Avg. 276 days/minute" are instantly understandable and comparable , better than "average FPS" .
- Live Metrics:Display during benchmark:
- Simulating year: [time] sec (core metric!)
- Avg. days simulated per minute (e.g., "276 days/s = smooth")
- CPU/GPU utilization %
How It Works:
- User selects a time period (e.g., 2, 5, or 10 years) and starting era (1337 or late save = heavier simulation!).
- Benchmark runs the game at MAX SPEED, disabling menus/pausing, and measures TOTAL REAL-TIME needed to simulate the period.
- Result: Clear output: "5 years simulated in [X] seconds" + "Avg. [Y] days/minute". Exportable data.
Why Simulation Time > FPS:
- FPS in pausable RTS is volatile (spikes during menus/pausing).
- "Simulation Time" directly measures the core Paradox engine performance – AI, economy, diplomacy, warfare logistics.
The Marketing Goldmine:
This isn’t just a benchmark – it’s Paradox’s tech flagship.- Becomes the DEFACTO STANDARD for CPU reviews of strategy/Sim-heavy workloads.
- Your game title + engine featured globally in hardware articles/videos.
- Proves Paradox’s mastery of complex simulation tech.
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